QUOTE(kerobaros @ Jun 15 2007, 11:27 PM)
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I think it's safe to say, for several reasons, CPS3 emulation will never be a reality on the Xbox.
1. Current XDK-hosted ports of MAME have stopped at the 0.84 branch, with slight updates to various drivers (neogeo.c for sure, and I think a couple others). If CPS3 emulation makes it into MAME anytime soon, I think it's a safe assumption that it will require a newer version of MAME to run, and the odds of that being ported to the Xbox at such a late date are slim, to say the least.
2. The dual SH-2 is the same set of processors as what is used in the Saturn. As I recall, their architectures are somewhat similar, as well. Now, I am not at all saying that the CPS3 and the Saturn are the same thing, as the Saturn has a much more advanced video subsystem, but it is safe to say that emulation of the CPS3 and the Saturn will proceed at similar paces, and require similar host systems to run at a decent speed. Current Saturn emulators, if I recall correctly, require a host system of at least two to two-and-a-half gigahertz, along with a gig of RAM or so, to maintain decent framerates, where decent approximates 30. Taking into effect that the Xbox is a 733MHz Pentium 3 or Celeron, and only has 64MB of RAM.. doesn't look too good.
The only way Warzard and the other CPS3 exclusives will ever run on the Xbox is to do the following:
1. Wait for MAME to fully support the CPS3.
2. Get said build of MAME to run on Linux for the Xbox.
3. Hope for framerates higher than one every 30 seconds.
In other words: Not going to happen without a hell of a miracle.
Yea, your entire theory is debunked with a simple update to FBA...
In the words of famous Billy Madison 'Any more brain busters?'