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Author Topic: Zsnexbox 2.99b2  (Read 523 times)

raxorooo

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Zsnexbox 2.99b2
« Reply #60 on: February 21, 2007, 11:47:00 AM »

an option to turn sound interpolation off like the pc ver has.
try it on and then off with super metroid and u will hear the difference   smile.gif
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nes6502

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Zsnexbox 2.99b2
« Reply #61 on: February 21, 2007, 11:54:00 AM »

QUOTE(raxorooo @ Feb 21 2007, 07:54 PM) View Post

an option to turn sound interpolation off like the pc ver has.
try it on and then off with super metroid and u will hear the difference   smile.gif


Every game I've tried on the PC version without sound interpolation is just one crackling staticy mess.
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nes6502

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Zsnexbox 2.99b2
« Reply #62 on: February 25, 2007, 08:33:00 PM »

QUOTE(pfault @ Feb 26 2007, 03:39 AM) View Post

The author has not shown any interest in releasing any of his code.


I made an agreement with nach over the source release several months ago (to release upon completion with an estimated release date). I also sent Nach much of my render source code months ago when he requested it. I've recieved no contact from the ZSNES team in ages, so I had no reason to assume anyone was "bitter" about anything.


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nes6502

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Zsnexbox 2.99b2
« Reply #63 on: February 26, 2007, 05:45:00 AM »

QUOTE(pfault @ Feb 26 2007, 06:19 AM) View Post

GPL means full disclosure of code and changes to it.


Then both Nach and yourself should not have agreed to have to the source released upon my timetable. So don't complain about what you are both aware of and agreed to.
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Andrew_Roy

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Zsnexbox 2.99b2
« Reply #64 on: February 26, 2007, 09:20:00 AM »

Not to butt in but that post you came in with that you replied to was clearly referring to something believed to be related to Zsnes and not Zsnexbox and thus that's why they were told to go refer to the Zsnes people and not the Zsnexbox person.

Also, I do seem to remember Nach saying something in the vein of not caring about when the public will see the source because Nach isn't the public.
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Diontae18

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Zsnexbox 2.99b2
« Reply #65 on: February 26, 2007, 09:42:00 AM »

From my understanding, pagefault is bitter because he'd like nes6502's Source Code so he can see how he went about adding speed optimizations to zsnes, according to his post in this thread.

Am I right to assume the zsnes source is now closed?
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nes6502

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Zsnexbox 2.99b2
« Reply #66 on: February 26, 2007, 10:38:00 AM »

QUOTE
Also, I do seem to remember Nach saying something in the vein of not caring about when the public will see the source because Nach isn't the public.


That's exactly what nach said. He also said in private messages that it was fine if I waited until I was done as long as I just didn't "disappear". I think I've been anything but "elusive" over the last year. I also gave him a tentative source release date of around January with the provision that I was finished. I also noticed he sent me a PM in January asking for the source. I didn't get that PM until today since I guess I missed the email notification. I would have sent him the source back in january if i had gotten the message. I don't really frequent the ZNES board since they deleted my ZsnexBox announcement thread.

Other than the PM I just got today, I havn't heard anything from the ZSNES team in 8 months, so I am pretty suprised that they are so bitter. They should have contacted me a long time ago if they were becoming impatient or if they wanted an update on the status. Especially since we agreed on a tentative release a long time ago. After all, I was doing this as a favor to them, and yet they treat me as if I'm some "rogue developer" trying to abuse the GPL.


QUOTE(Diontae18 @ Feb 26 2007, 05:49 PM) View Post

From my understanding, pagefault is bitter because he'd like nes6502's Source Code so he can see how he went about adding speed optimizations to zsnes, according to his post in this thread.


There are no speed optimizations added to ZsnexBox for emulation. In fact, there is virtually no changes to ZSNES code at all (other than winlink.cpp replacing Directdraw code with Direct3D code). 99% of this port is new code (like the GUI, cheat system, rumbles, lightgun, etc..) that are totally separate modules that use ZSNES variables/memory buffers for source info. In fact, ZsnexBox is nothing more than Genadrive with PicoDrive removed and Zsnes in it's place. Then a total face lift and new features (95% being GUI related). There's nothing magical about any of it.


QUOTE
Am I right to assume the zsnes source is now closed?


Absolutly not. I've made it clear from day one I was going to release the source when it was better structured. I could care less if the source was released today, but I was trying to make life easier on future developers (it's an absolute MESS). But if the devs don't want to wait any longer, I have no problems with an immediate source release. It doesn't bother me one way or the other.

So, Ladies and Gentlemen, stay tuned for a full source release in the next day or so.
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Diontae18

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Zsnexbox 2.99b2
« Reply #67 on: February 26, 2007, 11:00:00 AM »

nes6502, I was talking about the zsnes source for windows  tongue.gif
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nes6502

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« Reply #68 on: February 26, 2007, 11:17:00 AM »

QUOTE(Diontae18 @ Feb 26 2007, 07:07 PM) View Post

nes6502, I was talking about the zsnes source for windows  tongue.gif


Oh, well I don't think that's closed either.
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raxorooo

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Zsnexbox 2.99b2
« Reply #69 on: February 27, 2007, 07:23:00 AM »

QUOTE(nes6502 @ Feb 21 2007, 08:01 PM) View Post

Every game I've tried on the PC version without sound interpolation is just one crackling staticy mess.



pls add it  smile.gif

interpolation makes low sampled sounds sound soft and undetailed to me

and its always good to have the option
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