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Author Topic: Zsnexbox 2.99b2  (Read 482 times)

BonusJz

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Zsnexbox 2.99b2
« Reply #15 on: January 30, 2007, 05:51:00 PM »

QUOTE
QUOTE(BonusJz @ Jan 31 2007, 01:37 AM)

Great Snes emulator. Keep them coming.  

How about add record input feature- best as is in FBAX (file is very small and you can have lots of them).
Be great to record play of Contra, Assault Suit Valken,Axelay,Castlevania or any good action games on Snes
and maybe share them

This basically makes a movie?


Something like that only difference is that record input is not self standing movie file (like avi ,mpeg) that can be played on external programs.Record input saves all buttons that you press and directions over your game play in text file ( in Fbax - name.fr,mame128x - name.inp) and later can play it back only in emulator when you sit and watch. Lots of emulators on Xbox can do this for 10 minutes (what is very bad). That way I'm pointed for Fbax witch in may opinion do this best (very small file and unlimited record time even for long games - try it).
I'm think that be very nice to be able to make super plays/time runs on ZnesXbox
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nes6502

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Zsnexbox 2.99b2
« Reply #16 on: January 30, 2007, 06:31:00 PM »

QUOTE(BonusJz @ Jan 31 2007, 01:58 AM) View Post

Something like that only difference is that record input is not self standing movie file (like avi ,mpeg) that can be played on external programs.Record input saves all buttons that you press and directions over your game play in text file ( in Fbax - name.fr,mame128x - name.inp) and later can play it back only in emulator when you sit and watch. Lots of emulators on Xbox can do this for 10 minutes (what is very bad). That way I'm pointed for Fbax witch in may opinion do this best (very small file and unlimited record time even for long games - try it).
I'm think that be very nice to be able to make super plays/time runs on ZnesXbox


Interesting. If you played for say an hour, how big would these input files be in FBAXXX? I'm guessing, they are many megabytes which is why they probablly limit the time in most emulators. Is that right?
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BonusJz

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Zsnexbox 2.99b2
« Reply #17 on: January 30, 2007, 07:21:00 PM »

QUOTE
Interesting. If you played for say an hour, how big would these input files be in FBAXXX? I'm guessing, they are many megabytes which is why they probablly limit the time in most emulators. Is that right?


FbaX in this are very impressive. All of them are really small - like 50Kb for UnSquadron.
I'm make a file to download witch contains some of me game plays :
For egz:
Metal Slug - 38 k
Alien vs Predator - 50 k
Samurai Shodawn 4 - 25  k
UnSquadron - 50 k
So for FbaXXX one hour gameplay can be like 200 k or less

Here is the link (info inside)
BonusJZ -FBAX replays
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nes6502

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Zsnexbox 2.99b2
« Reply #18 on: January 30, 2007, 07:46:00 PM »

QUOTE(Consoleman! @ Jan 31 2007, 03:02 AM) View Post

That reminds me, what type of cables are you using to connect your Xbox and Wii to the TV?


That's a good point. The difference between coax and s-video (even rca and s-video) is night and day. You are using s-video for both going to the same tv?
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nes6502

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Zsnexbox 2.99b2
« Reply #19 on: January 30, 2007, 08:11:00 PM »

QUOTE(AtomicShroom @ Jan 31 2007, 04:10 AM) View Post

I'm not sure how Nintendo does it then, but the Wii outputs Virtual Console games (except TG16) in 240p.  They don't look filtered at all, there's no flicker, there's perfect non-moving black scanlines in between every drawn scanline. You can't resize the image.  Not that you'd ever need to, because it's perfect.

I hooked up both my SNES and Wii via S-Video and I cannot tell a difference between the two in Zelda: LTTP.  They are identical.

And then it looks like a filtered smoothed out mess on the Xbox. Or a non-filtered flickery mess.  Depending on the settings.

Surely there's a way to get the Xbox to output 240p.  Maybe it's just not documented?  Hell I remember Dreamcast emu coders saying the same.  Yet some King of Fighters game came out on DC and it ran in perfect 240p.  How did they do it?


Trust me, there's no way to do it on the Xbox without some really dangerous low level tinkering. As far as the 240p thing, I just remember reading a Wii developers post stating the Wii cannot go lower than 480i. But I have no first hand knowledge myself.
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AtomicShroom

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Zsnexbox 2.99b2
« Reply #20 on: January 31, 2007, 05:11:00 AM »

QUOTE(nes6502 @ Jan 30 2007, 10:18 PM) View Post

Trust me, there's no way to do it on the Xbox without some really dangerous low level tinkering. As far as the 240p thing, I just remember reading a Wii developers post stating the Wii cannot go lower than 480i. But I have no first hand knowledge myself.


What is it that is so dangerous about writing directly to the graphics/encoder chip?  It's not like they have a flash that you could mistakenly erase?
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nes6502

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Zsnexbox 2.99b2
« Reply #21 on: January 31, 2007, 05:19:00 AM »

QUOTE(White Dragon @ Jan 31 2007, 12:52 PM) View Post

Boogerman doesnt work...
This is an excellent emulator but... boogerman is a must! wink.gif
Can you fix that?

thanks 4 your work


Boogerman works perfectly.
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devlkore

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Zsnexbox 2.99b2
« Reply #22 on: January 31, 2007, 06:18:00 AM »

I just wanted to say that I absolutely love this emu. I haven't tried this release yet, but I can't get enough of the rumblified SNES games.

Is there an online repository of rumble profiles?

LA!

ThanX dude!
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nes6502

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Zsnexbox 2.99b2
« Reply #23 on: January 31, 2007, 01:08:00 PM »

QUOTE(DaddyLongLegs @ Jan 31 2007, 08:54 PM) View Post

Glad to see I'm not just insane. I actually showed friends the difference, none whom are videophiles, how the games look emulated on the XBox then running through the Wii and they all said it actually makes the $8 per SNES game worth it.


Even if the image is better, I personally don't think I could give up the force feedback and cheat searching. I've gotten so used to each (especially the rumble) in all the games. But everybody likes different things and everyone's idea of perfect is usually different than the rest.
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darkstalker

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Zsnexbox 2.99b2
« Reply #24 on: January 31, 2007, 01:21:00 PM »

There is already the ability to record movies within ZSNES itself using... I think it's .ZMV. You can find some examples on Zophar's Domain... as far as I know, they are basically recording a timeline of what buttons are pressed and when and syncing it to the game being emulated, which keeps filesizes very small.

That would be a killer feature.

Netplay was removed from the latest builds of ZSNES, I believe because the various changes made to the core made it no longer work properly. It was removed from SVN about two years ago. They are planning on bringing it back in the future at some point.

(Yeah, it would be nice to have. I'm using ZSNES to play Secret of Mana online... great stuff. Would be incredible to have ZBattle integrated... if it's still up, anyways. Gotta ask my buddy about it.)
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nes6502

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Zsnexbox 2.99b2
« Reply #25 on: January 31, 2007, 01:37:00 PM »

QUOTE(DaddyLongLegs @ Jan 31 2007, 09:35 PM) View Post

I am in no way putting down ZSNES for XBox


No, I didn't think you were. But I am curious to see how the image looks on the Wii. Maybe it would give me some ideas.
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Timerever

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Zsnexbox 2.99b2
« Reply #26 on: January 31, 2007, 02:30:00 PM »

QUOTE(DaddyLongLegs @ Jan 31 2007, 09:35 PM) View Post

However it would be infinitely cooler if it ever supported the SNES's actual resolution, which I guess as you say is impossible. I am only buying games on the Wii I absolutely love, and playing everything else on my XBox thanks to you. That would be insanely cool if you ever got that resolution thing working, though.

It's not impossible, not to everyone that is. What's happening here is that XDK doesn't allow you to set a resolution lower than 480i, if you want any other lower resolutions you'll have to create your own routines to write to the GPU instead of using the ones provided. Put in computer like language it's like this: what nes6502 is doing now is similar to writting a DirectX application, what nes6502 needed to do in order to get those neat resolutions does is write a device driver for GeForce3 and it's video encoder chip, put it simply he needs to rewrite the Nvidia ForceWare drivers from scratch and put it on Zsnexbox, that or a rewrite from sctrach of something like PowerStrip. That said I bet all you want that nes6502 simply doesn't have this kind of knowledge, if he did he'd be wasting his time in better things like working for Nvidia/ATI or writting OpenSource drivers for *NIX/BSD. biggrin.gif


QUOTE(nes6502 @ Jan 31 2007, 09:44 PM) View Post

No, I didn't think you were. But I am curious to see how the image looks on the Wii. Maybe it would give me some ideas.

Meh. Don't hold your breath, I've learned that these over hyped things almost never deliver all that has promissed/hyped. I've yet to see a Wii play SNES or MD but I'd be surprised if it didn't fell under the same category as Ubuntu, Active Desktop, Spatial File Management and many others. 2xMeh.
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DaddyLongLegs

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Zsnexbox 2.99b2
« Reply #27 on: January 31, 2007, 05:22:00 PM »

QUOTE(Timerever @ Jan 31 2007, 10:37 PM) View Post

Meh. Don't hold your breath, I've learned that these over hyped things almost never deliver all that has promissed/hyped. I've yet to see a Wii play SNES or MD but I'd be surprised if it didn't fell under the same category as Ubuntu, Active Desktop, Spatial File Management and many others. 2xMeh.


Pretty ridiculous thing to say when you're opinion differs from that of someone who has a Wii, no?
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Timerever

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Zsnexbox 2.99b2
« Reply #28 on: February 01, 2007, 05:55:00 AM »

QUOTE(DaddyLongLegs @ Feb 1 2007, 01:29 AM) View Post

Pretty ridiculous thing to say when you're opinion differs from that of someone who has a Wii, no?

I'm not saying you're a liar, I'm saying that I've seen far too many 'next great things' that fell way too short. For that reason I've stopped holding my breath for any of these 'technology wonders' no matter how much hyped they are.
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enderandrew

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Zsnexbox 2.99b2
« Reply #29 on: February 01, 2007, 05:43:00 PM »

QUOTE(DaddyLongLegs @ Feb 1 2007, 01:29 AM) View Post

Pretty ridiculous thing to say when you're opinion differs from that of someone who has a Wii, no?


Actually a dev with tech specs and a dev kit insists it can't display below 480i.  You insist based solely on your opinion of how the picture looks that it is 240i.

I think your eyes don't trump a dev kit and official specs.  I think that is pretty ridiculous.  Until you can get proof that the Wii can do 240 lines natively, we should stop yammering about it.
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