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Author Topic: Question About Emulator Resolutions  (Read 60 times)

AtomicShroom

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Question About Emulator Resolutions
« on: January 08, 2007, 02:59:00 PM »

Hi all,

Is there any way to make emulators (especially NES and SNES) display in their console's native resolutions?  By this I mean not sending a resized-on-a-polygon blurred image, but rather a crisp precise display of the exact resolution those consoles were displaying at?  Currently if I set options to do that, the aspect ratio comes out all wrong, because the console is still encoding the display in a 640x480 framebuffer, instead of setting the resolution to 256x240.

Right now I just tried out FCEUltraX and it looks like everything was sent through a layer of vaseline before ending up on screen. It's a 256x240 stretched, de-interlaced, filtered to hell, and pasted on a 640x480 framebuffer.

Why can't it just send a pure 256x240 signal to the TV like the NES did? Is it because the Xbox doesn't support that resolution?  I mean, even the NES games on the Wii's virtual console are being displayed at the original, interlaced, crisp and non-resized resolutions, with proper aspect ratio and everything. Nintendo's emulated NES games on the N64 and GameCube did too.

Am I missing something?

Thanks =)
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