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Author Topic: Zsnes 2.99  (Read 213 times)

nes6502

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Zsnes 2.99
« Reply #15 on: December 21, 2006, 03:06:00 PM »

QUOTE(ingo74 @ Dec 21 2006, 10:30 PM) View Post

Just tried Zsnes 2.99 ... A really good Emulator !!!!!

I have a few questions ... Is it possible to map so i can use the Left-thumbstick instead of the D-pad?


Yes. This is allready the default behaviour. You can use the D-Pad or The left thumbstick. They both work (simultaneously).

QUOTE

I also wonder if its possible to edit so the program  boots straight to the ROMlist???  


Yes. It starts in wherever your ROM path is set to in the path.ini. So if all your games are in F:\Games\Emulators\SNES\ROMS, then put that for the ROM path and it will auto start there when the program is loaded.
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ingo74

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Zsnes 2.99
« Reply #16 on: December 21, 2006, 07:41:00 PM »

Ok ...now i ve solved those problems ....but i still have one .  When im going to choose a game from the ROMlist i can only use L and R trigger .  Its impossible to choose because it moves so fast .
Any suggestions??

//Ingo
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Kanyero

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Zsnes 2.99
« Reply #17 on: December 22, 2006, 03:44:00 AM »

* Super FX updates (Starfox 2 now 99% working). [pagefault]
    * OBC-1 code ported to C and integrated properly, Metal Combat doesn't have graphical problems anymore, thanks Nach. [Jonas Quinn]
    * DSP-1 finished. [The Dumper, Andreas Naive, Nach]
    * SA-1 detection updated (Fixed loading of SD F-1 Grand Prix (Sample)). [Nach]
    * Partial Seta 11 emulation (thanks anonymous and Jonas Quinn). [Nach]
    * DSP-3 support (opcodes RE'd by Overload and Feather). Thanks Jonas Quinn for finding a bug in my glue code. [Nach]
    * DSP-4 Support (Top Gear 3000). [Nach, pagefault]
    * C4 emulation should be virtually perfect now. [Nach, Jonas Quinn]
    * Now got mapping done correctly for dual Sufami Turbo (thanks byuu), now have two sets of SRAM. [Nach, Jonas Quinn]




Enjoy!!
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law56ker

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Zsnes 2.99
« Reply #18 on: March 31, 2007, 08:53:00 PM »

Hmm I wish this emulator was still being worked on so that it automatically created the paths on your hardrive instead of having to manually put them on the hardrive for a dvd build of zsnexbox to work. I guess I will stick with the other emulator to make my castlevania disc collection. I want to use zsnexbox cause imo it's the best but if i want to go over to a friends house with my different multi gamd dvds I don't want to have to go through the hassle of created these folders on there xbox. I wonder why this feature isn't in the emu. Do all versions of zsnesxbox have this limitation?
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