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Author Topic: Zsnexbox 2.99  (Read 816 times)

Mclane

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« Reply #30 on: October 12, 2006, 11:11:00 AM »

QUOTE(Retroplay @ Oct 12 2006, 05:41 PM) View Post

Is it possible to use SNES RSN files or do I have to unpack them?
As the emu does not support RAR files which is what those are iirc I doubt it.

So a quick unpack may be needed
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Retroplay

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« Reply #31 on: October 12, 2006, 11:46:00 AM »

So RSN is a RAR variant, hmm you learn something new every day. smile.gif
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Mclane

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« Reply #32 on: October 12, 2006, 11:54:00 AM »

QUOTE(Retroplay @ Oct 12 2006, 06:53 PM) View Post

So RSN is a RAR variant, hmm you learn something new every day. smile.gif
To quote a web site

"All archives are RAR files (version 3) renamed to RSN"...So not much of a variant smile.gif
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drukenslob

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« Reply #33 on: October 12, 2006, 02:54:00 PM »

Great job nes6502.

I couldnt find a request thread.

But would I would like to see version v3.0 final to be released with all the goodies such as the rumble codes, box artwork, skins etc. And a "slim" release for people lacking the space on xbins


Cheers.
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nes6502

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« Reply #34 on: October 12, 2006, 03:57:00 PM »

QUOTE(Joshua Wood @ Oct 12 2006, 03:44 AM) View Post

Wicked addition with the emu sound players! I wish XBMC had full support of all these... here's hoping. Any chance you could please add GBA support? Source here:

http://gsf.caitsith2.net/


I don't think I'm going to put a lot of effort into adding other system formats. I will likely look into seeing what would be involved with supporting other formats. If it took massive amounts of work, I'd pass. But if I found any library that was as easy to add as the one blarrg did, I would add it.

QUOTE(Timerever @ Oct 12 2006, 08:59 AM) View Post

Biggest WTF ever! I mean, did someone ask for a ... music player on Zsnexbox or did you decided to implement it on your own? blink.gif

Anyway, what I was going to post in the other release topic and will post on this one is that the 8 Point Filter on the sound option sounds much clear than the Gaussian Filter, yet it's the latest that's selected by default. Is there a good reason for this, like perforance wise or something else? I'll keep using the 8 Point Filter since I haven't noticed any slowdown yet but I'd like to hear it from you.


I "beleive" that gaussian is what the SNES does in hardware. That's why I set it as the default. The other two filters were added and are not native to the SNES. You will get no noticable performance hit with using any of the three. I can't really hear a difference between any of them so I don't know what is the best. Do you have an example where 8-point sounds better?
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GLiTcH

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« Reply #35 on: October 12, 2006, 09:01:00 PM »

i hope thatsadded, it will help out alot on naming the rumble codes .. if nes wants to  ph34r.gif
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slogra

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« Reply #36 on: October 13, 2006, 04:32:00 AM »

The Art of Fighting title screen music sounds pretty much better with 8point compared to gaussian (@48khz). I can also hear difference between 8point and cubic spline, where 8point sounds slightly better. Although "better" doesn't mean that it is true to the real snes, but I prefer quality above accuracy.
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xystus

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« Reply #37 on: October 13, 2006, 11:52:00 AM »

QUOTE(nes6502 @ Oct 13 2006, 12:04 AM) View Post

I "beleive" that gaussian is what the SNES does in hardware. That's why I set it as the default. The other two filters were added and are not native to the SNES. You will get no noticable performance hit with using any of the three. I can't really hear a difference between any of them so I don't know what is the best. Do you have an example where 8-point sounds better?


Try Mortal Kombat 2; it's WAY better with cubic spline in comparison to the other sound modes. There's much more treble in the sound => it sounds less muffled. I always use the cubic spline option.
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Diontae18

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« Reply #38 on: October 13, 2006, 12:02:00 PM »

QUOTE(xystus @ Oct 13 2006, 02:59 PM) View Post

Try Mortal Kombat 2; it's WAY better with cubic spline in comparison to the other sound modes. There's much more treble in the sound => it sounds less muffled. I always use the cubic spline option.


You know, I've been using 8-point ever since version 2.2 I believe. I guess I should've shared that it'd be better if it was enabled by default like I did for the video filters (anisotropic + advmame).  biggrin.gif
I mean of course point is the sharpest since it doesn't soften, but it also adds a visible line when the screen scrolls unless it's downsized.
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Koitsu

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« Reply #39 on: October 13, 2006, 02:32:00 PM »

QUOTE(Timerever @ Oct 12 2006, 08:59 AM) View Post

Biggest WTF ever! I mean, did someone ask for a ... music player on Zsnexbox or did you decided to implement it on your own? blink.gif


i believe i was the one who asked for a music player on zsnesbox. i like the skins and i have a lot of respect for them, but personally, i just don't want to hear music that doesn't come from an actual snes game when i'm at this gui. it's a slippery slope, opens up floodgates...i always figure tiny issues like this make xport roll his eyes a bit at me wink.gif. also, i liked zelda and metroid, but i liked a lot of other games and their music. no offense to nerverwill; i actually took the skin songs from zelda and metroid and threw them into the XBMC folder for game music.

i really didn't want to read through the previous posts, but i wanted to make sure my request hadn't been asked before. it actually has this time, so i'll just back them up.

what someone had said about a "music swap" option in the gui is great. i like that the gui can now play spc files just like xbmc (oh yes, it can, to all those that didn't know), so i'd say all it really needs is a quick way to access them. i know the MUSIC PLAYER option is RIGHT THERE, but so are the white and black buttons. as people go wild at zophar's site, or wherever, they're going to end up with a ton of spc's and the others. you could map a button so we could select songs to put into our FAVORITES folder, and just select through them with the white and black buttons like a quick little jukebox. also, if we went to the FAVORITES folder ourselves and picked out a song from there, we could open the FAVORITES folder later with the b&w buttons and start to scroll from that song. personally, i only plan on throwing in about 100 if you do it, but there are a LOT of spc's....pretty much one for every song every played on the snes.

also, going back to the last song that was playing before you starting a game is good, too.

i guess that might be a pain, for something that has nothing to do with even playing a damn game, but you've already come so far, and i wanted to at least suggest this before release 3.00

and ftr to anyone that doesn't know, the Super Mario Brothers 3.NSF is a PACK of 60 songs. the whole smb 3 soundtrack, i'd assume. i don't know what opens NSF files (i'm sure a quick google would solve that, but don't really wanna know; they're not SNES songs), but xbmc can open them when you do it through its music player, not as a file. so far, it looks like if you play this file, it'll only play the first song as if there were only one there.
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nes6502

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« Reply #40 on: October 13, 2006, 03:12:00 PM »

QUOTE(Koitsu @ Oct 13 2006, 09:39 PM) View Post

and ftr to anyone that doesn't know, the Super Mario Brothers 3.NSF is a PACK of 60 songs. the whole smb 3 soundtrack, i'd assume. i don't know what opens NSF files (i'm sure a quick google would solve that, but don't really wanna know; they're not SNES songs), but xbmc can open them when you do it through its music player, not as a file. so far, it looks like if you play this file, it'll only play the first song as if there were only one there.


Nope. It plays them all. White/Black skip tracks for NSF and GBS. That's written in the release notes.
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Koitsu

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« Reply #41 on: October 14, 2006, 03:14:00 AM »

QUOTE(nes6502 @ Oct 13 2006, 10:19 PM) View Post

Nope. It plays them all. White/Black skip tracks for NSF and GBS. That's written in the release notes.


gah, my bad. but is there a way for the music player to automatically go to the next song on the list instead of playing the same song?

i'll try to read gooder next time.
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micbic

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« Reply #42 on: October 14, 2006, 11:54:00 PM »

Whats a good place to get game music anyways?
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law56ker

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« Reply #43 on: October 15, 2006, 12:45:00 AM »

QUOTE(micbic @ Oct 15 2006, 01:01 AM) View Post

Whats a good place to get game music anyways?

Here Click This Zophar has good music

Hey nes any chance of any minipsf,  and/or  psf playstation support?
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madmab

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« Reply #44 on: October 15, 2006, 01:22:00 AM »

A couple suggestions for the music player.

Track length ->  Let the user select how long he wants a track to play before moving to the next (with fade maybe)?

Pick SPC file that matches the ROM name selected?

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