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Author Topic: Ther Best Mk Ultimate/final Emu For Xbox  (Read 457 times)

uberzone

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Ther Best Mk Ultimate/final Emu For Xbox
« Reply #15 on: October 04, 2006, 09:26:00 AM »

If this app is PC based, why is it on a XBOX emulation forum?

:boggle:
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Razor_Ramon

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Ther Best Mk Ultimate/final Emu For Xbox
« Reply #16 on: October 04, 2006, 09:56:00 AM »

The content is Pc based but works on xbox

The app is called Xmugen, I wonder why??uberboy


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seanp2500

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Ther Best Mk Ultimate/final Emu For Xbox
« Reply #17 on: October 04, 2006, 11:13:00 AM »

lol where omega tom hanks (are you aware of popeye he rocks....) yes he is def a mk char if i ever saw one....I love xmugen I have heard of this mk project thing these screens make it look very solid....will have to try...nes...r u kidding...what is mugen...omg...thats insane do chk this out sir...
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VampX

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« Reply #18 on: October 04, 2006, 11:21:00 AM »

Maybe they dumped something in the water,
cause that would explain all the retarded posts in this thread.

hmm..
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uberzone

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Ther Best Mk Ultimate/final Emu For Xbox
« Reply #19 on: October 04, 2006, 11:51:00 AM »

QUOTE(Razor_Ramon @ Oct 4 2006, 10:27 AM) *

The app is called Xmugen, I wonder why??uberboy



At least I didn't name myself after a homosexual wrestler.
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Razor_Ramon

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Ther Best Mk Ultimate/final Emu For Xbox
« Reply #20 on: October 04, 2006, 01:11:00 PM »

uber hahah, das is good shizer ya

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seanp2500

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Ther Best Mk Ultimate/final Emu For Xbox
« Reply #21 on: October 04, 2006, 03:32:00 PM »

lol yes the water shizer....i heard project geting ported to linux how hard is it to port this to xmugen now i havent chk it out...(me and my friends have already resized quite a few mk chars that might help me/or hurt?)
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Odb718

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« Reply #22 on: October 04, 2006, 04:03:00 PM »

How are you gonna hate on the creator of the n.W.o just because you're an idiot?

(IMG:http://www.haktanir.org/gures/pics/nwo/01a.jpg)

and the pinned thread is for the PC version too.....
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ejl855

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Ther Best Mk Ultimate/final Emu For Xbox
« Reply #23 on: October 05, 2006, 01:26:00 AM »

I cant get this to work how do you put linuxboot in the root of e...What is the root of e supposed to mean in the readme??  And how are you suppossed to Install the default.xbe somewhere and add a link from your dashboard to this xbe??
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Odb718

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« Reply #24 on: October 05, 2006, 02:38:00 AM »

Im not sure if you can get the xbe shortcut maker from our site or not.... it's having fits lately....
but you can either script in the xbe in the dash or use the shortcut maker JbOnE made and put it with the rest of your emulators/game/whatever. It all comes down to the dashboard you're using.

the root of E just means E as in E:/games/halo 2 ( games would be in the root of E and halo 2 would be in games ) so you'd want E:/linuxboot.cfg
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Razor_Ramon

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Ther Best Mk Ultimate/final Emu For Xbox
« Reply #25 on: October 06, 2006, 12:14:00 AM »

QUOTE(ejl855 @ Oct 5 2006, 07:57 PM) *

I cant get this to work how do you put linuxboot in the root of e...What is the root of e supposed to mean in the readme??  And how are you suppossed to Install the default.xbe somewhere and add a link from your dashboard to this xbe??


ok its works like this

put linuxboot.cfg here

E:/linuxboot.cfg

put default.xbe here{or you can put the default.xbe where ever you want to launch it from,i put mine in Emulators}

E:/Emulators/mugen/default.xbe

all the rest goes in

F:/mugen

@seanp2500

All mugen projects{full games} and characters are Pc based,Xmugen is basically mugen running on linux for xbox{xdsl}

you just need to use the xmugen renamer on the MKproject 4.1

then you can either have it as one screenpack

or you can just add all the characters/stages/sounds to what ever screenpack your using,but the fatalitys wont work on other screen packs

One of the xmugen distros allows you to launch 5 diff screen packs,so you could have one for MKproject and another for your screenpack thats has everything vs everything etc
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problem_child

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« Reply #26 on: October 06, 2006, 03:25:00 AM »

I have been trying to get this game working on Xmugen Screenpack (the stripped down UnleashX) has any one got this working with that? How do you configure this game?
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EuroHEV

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« Reply #27 on: October 06, 2006, 01:01:00 PM »

I haven't been able to play this either. Each time I try, I get the error. And I've used the X-Mugen Renamer app on every file of Mortal Kombat Prroject. I dunno what I'm doing wrong.
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seanp2500

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« Reply #28 on: October 06, 2006, 03:31:00 PM »

ah the joys of xmugen i hope one day to play mugen on ps3 or xbox 360 maybe it will be easier,,, i havent even started looking into loading this cuz xmugen was a pig to configure i have been tentative of trying this till it became more user friendly
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guybird

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« Reply #29 on: October 07, 2006, 07:20:00 AM »

Someone on our forums said that the MKP group was working on an updated version that will be completely compatible with XMugen (LinMugen).  As is, if you try to use this pack as a SCREENPACK inside of your existing XMugen setup (with the XMugen Screenpack Menu) it WILL NOT WORK perfectly.  Reason being is the common states file (common1.cns) included in the MKP pack differs from the normal one used by every other Mugen character.  What this means is that you need to copy the MKP's data/common1.cns file into EVERY MKP characters folder.  Once you do this, the glitching/lack of running/etc errors you might have otherwise received will be fixed.  Now unfortunately for me  (IMG:style_emoticons/default/sad.gif) I had JUST finished taking the MKP pack, added some missing characters (Motaro, MK1 style characters, Capcom style MK chars), added all existing MK stages, did proper stage assignments, and scaled down every MK character to normal Capcom/SNK height.  What this did was it allowed me to have a fully functional Mortal Kombat Vs Street Fighter pack that everyone has dreamed of.  As is, putting the normal sized MK chars versus anyone else is a mess; the MK chars punch over people's heads, do too much damage, have too much health, etc.  I fixed all of that, now only to find that the entire pack has been updated, and I have to start over...

In any case, if you want just the MKP pack as is working in XMugen, but as an additional pack to your existing setup (rather than having to have JUST the MKP pack and that's it), follow these steps:

1.  If you don't already have the XMugen Screenpack Menu setup, go here and follow the tutorial to set it up.
2.  Download the MKP pack.
3.  Run the XMugen Renamer to correct all of the files to work with XMugen.  Do this for both the chars and stages directories.
4.  Move the MKP/fonts directory into the MKP/data directory.  Make a subdirectory in /data called "MKP".  Move ALL files in data into this new subfolder.
5.  Copy the data/MKP/common1.cns file into EVERY character's folder.
6.  Edit the MKP/data/select.def and in front of each character's line, add "MKP/".  This is telling it that your characters will be in a subdirectory called "MKP".
7.  Inside the /chars directory, make a subdirectory called "MKP".  Move all character folders into this new subdirectory.
8.  Finally copy the /data/MKP folder to XMugen/data on your xbox.  Copy /chars/MKP to XMugen/chars.  Copy the stages files to XMugen/stages.  Lastly copy the sounds files to XMugen/sounds.
9.  Edit your XMugen/data/mugen.cfg file.  On the "motif" line near the top, make it point to data/MKP/system.def.

If all went well, when you launch "Basic" from your XMugen screenpacks menu, it should run the MKP without any problems.  Now I guess its time for me to start all over again and reconvert this new pack...
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