QUOTE(blargg @ Oct 6 2006, 01:47 PM)

Sure, you'd use point filtering if you're rescaling from 256x223 to 512x446. But if you
need to scale to say 581x446, then you'd want to use linear interpolation, which the Xbox should be able to do in hardware. I've never seen this emulator on an Xbox, but I take it that displaying the SNES image as 512x446 results in an image
that's not as wide as the SNES would appear when connected to the same TV.
Here's another page I found about getting texels to match up with pixels on screen:
Directly Mapping Texels to PixelsThanks Bleargh!
Yes, I am in full agreement with your shiny words! Perfect.
Exactly what happened to me on the first time I adjusted my MednafenX NES.
I double the resolution to 512x448, but despite of the correct size, the screen had
yet 2 single columns and two single rows where it was possible to see the distortion.
Then, by simple inspiration, I resized to 511, and then to 510, and then to 447, and 446
and BINGO. The screat was NEAT and perfect.
BUT --- It was not wide as my original Famicom console.
So I kept trying to increase the horizontal size and for my surprise, when I reached the
640, I got the same result as 512. Just made the MINUS2 trick and BINGO again.
Emulator wide as the original NES, matter of fact, a little more wider.
So I played with the positioning and my screen was adjusted at my taste.
Of course that the TV crops a little on left and right, but as I use to say,
they are "dead area", or overscan areas (don't know if it is a correct term to call!)
They key is --- To not need interpolation, you must be AT 510 (512) or 638 (640).
Or one, or another. No other sizes will work.
Getting back to Zsnexbox --- I really would like to be talking here with solid
numbers as I do for Xport, but I can't. I just can assure you that I found a exactly
horizontal point where the resolution (whatever the values could be) is perfect regarding
no distortion and wide in full horizontal screen. No interpolation needed.
Maybe this is the "second point" (the 638 point) that I found on MednafenX NES.
Thanks for the technical document!
I like to read about this subject!!
Cheers,
C.