QUOTE(Timerever @ Oct 2 2006, 09:50 AM)

It makes sense to you because that's how it should be, that's how Megadrive does it, I just can't be 100% sure about SNES since I never had one and I really don't care about it like I do care about Megadrive.
As for your question about why do you need to remove 2 pixels to the image resolution: What happens when you don't squash these?
Well, let's go!
Another HUGE post!
On Xport emulators I do resize to 512x448 minus 2 to get 510x446.
Yet, I strecth to 640 minus 2 again to get 638x446 on a perfect not distorted/damaged screen.
Ironically, If do the same trick inside photoshop, here in my PC, the minus 2 trick
distort the screens, so, what I a showing this is justa simulation of what happens
INSIDE the xbox. Don't use the real width x height of the following image
since they are PHOTOSHOP/PC related --- just a guide to show what happens.
This is a
510 x 446 image got
using the MINUS 2 trick inside XPORT system.

If I don't do the trick of MINUS 2, I get a distorted screen.
This is a
512 x 448 without the minus 2 trick. Look the pattern, it is wrong!

Moreover, I think that 99% of people resize theirs screens just by "eye",
getting absolutely wrong aspect ratio/resizements that are MASKED/HIDDEN by
smoothing/blurring filters. This is a copletely bad screen randomly
shot to
600 x 448
Now we have Gauntlet 2 on NES just resized to
512 x 448 without
the minus 2 trick. Check the distortions. The magenta thin layer shows
where it happens.

And now using SNES, The Tick:

Toy Story 2, SNES too...

To end my post (and to justify all this mess) I think
that a SOLID NUMBERING SYSTEM on Zsnexbox resizement system
is the BEST way of adjusting screens to lunatic people like me!
Cheeers,
Long live to Erdrick!
Cospefogo.