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Author Topic: Zsnexbox 2.98  (Read 1739 times)

jcautela

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Zsnexbox 2.98
« Reply #75 on: October 02, 2006, 07:35:00 PM »

Hello,  I tested out the light gun games with a BossBattle lightgun and here are the results nes:

Yoshi's Safari and Battle Clash force you to press a 'turbo' on the superscope.  But this button is not a mappable button as far as I know in snexbox.  So these games will not get past this screen.

Also when I had my lightgun in any other port except 1 or 2 it would not function in game, I like to leave controllers in ports 1 and 2 and my lightgun in port 3.  Could you have znexbox recognize a light gun in ports 3 and 4?

And most of the other games made me aim the in-game cursor (built into game/not znexbox's) with the d-pad on my lightgun and would not function as a lightgun (by motion of the lightgun/like it should).


This lightgun works fine in mednafen-nes v8 and house of the dead 2 and 3.  Also znexbox recognized it and it calibrated fine.

Thanks.
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nes6502

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Zsnexbox 2.98
« Reply #76 on: October 02, 2006, 07:54:00 PM »

QUOTE(jcautela @ Oct 3 2006, 02:35 AM) View Post

Hello,  I tested out the light gun games with a BossBattle lightgun and here are the results nes:

Yoshi's Safari and Battle Clash force you to press a 'turbo' on the superscope.  But this button is not a mappable button as far as I know in snexbox.  So these games will not get past this screen.



I don't think there is any support in ZSNES for this turbo switch. I don't think I can add support for it, but it seems to be set to "On" for every game I tried that supported it. However, I had no trouble playing either of those games. In fact, I played a LOT of Yoshi's Safari. I just pulled the trigger (A) and it went to the calibration screen. Same for Battle Clash. Also, I tested (I think) every SNES super scope game. The only one that gave me trouble was Bazzoka Blitzkreig. However, I added a fix for this game and it works perfect for me as well.


QUOTE

Also when I had my lightgun in any other port except 1 or 2 it would not function in game, I like to leave controllers in ports 1 and 2 and my lightgun in port 3.  Could you have znexbox recognize a light gun in ports 3 and 4?[/b]



It supports all 4 ports. Are you sure your 3 and 4 ports are working correctly? In fact, I leave my lightgun allways plugged into port 4. I have one controller in port 1 and the lightgun in port 4 and it works perfectly. I can even hotswp it in the middle of a game and it continues working as soon as I plug it in.


QUOTE

And most of the other games made me aim the in-game cursor (built into game/not znexbox's) with the d-pad on my lightgun and would not function as a lightgun (by motion of the lightgun/like it should).[/b]


The D-Pad on your lightgun works? I can't imagin why since i did not code support for the D-Pad when the lightgun is active. I also just tested Yoshi's Safari on the calibration screen, and the D-Pad on my gun does nothing.

Are you sure you set the controller type to "Super Scope"
and the Super Scope Control to "Xbox Lightgun" before playing those games? Also, are you sure there isn't any turbo, auto reload, etc.. turned on for your Lightgun? If so, maybe it's causing a conflict.
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Cospefogo

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Zsnexbox 2.98
« Reply #77 on: October 03, 2006, 04:45:00 AM »

QUOTE(Consoleman! @ Oct 2 2006, 06:23 PM) View Post

(...) and not all games play at the same resolution.  Once you set a resolution in ZsnexBox, that's the resolution you'll be forced to use in all games (...)

Another thing to keep in mind is that while some games play at 256×224, others play at 256×240 (...)



Consoleman,
What games use this 240 vertical resolution?
Someone once said about Seiken Densetsu 3 high resolution menus (due
to the kanji fonts)... Is this one of the games?

If so, it works perfeclty on my "neat" resizement with point filtering
as any other simpler game!

Cheers,
C.
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Opoth

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Zsnexbox 2.98
« Reply #78 on: October 03, 2006, 07:24:00 AM »

Great job as always nes6502, light gun support was the last big feature that I was looking for.
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Mexpac

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Zsnexbox 2.98
« Reply #79 on: October 03, 2006, 09:11:00 AM »

Man, your Emulator Rocks, I really appreciated what you have done.

About Light gun support, In Metal combat, After you finish the game, you can select a new battlesuit (the ST Tornado), but the when you try to play with it and are in the second training mission, you need to press and hold the cursor button before you shoot. For some reason this is not working even if the cursor button does work, I know that because I can select weapons with no problems.
Have anyone else had any luck there? I tried already 2 diferent good dumped roms and both have the same problem.
I have not tried with the lightgun yet (only with the pad at port one, but I will try in a different port later), I just want to know if it is a problem of the rom or the Emu light gun support.

Thanks
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guybird

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Zsnexbox 2.98
« Reply #80 on: October 03, 2006, 09:19:00 AM »

Since much discussion has turned to the no-intro rom sets/mismatched art file names/FATX named roms, I need to remind you of the ini/dat file solution.  If you do that, and go by CRC matching instead of file name matching, EVERYTHING would match up perfectly and it would make no difference how or what people name their roms too.  Then art packs and cheats/rumbles etc could also be matched to crc's as well making for a truely universal setup.
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nes6502

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« Reply #81 on: October 03, 2006, 10:18:00 AM »

QUOTE(guybird @ Oct 3 2006, 04:19 PM) View Post

Since much discussion has turned to the no-intro rom sets/mismatched art file names/FATX named roms, I need to remind you of the ini/dat file solution.  If you do that, and go by CRC matching instead of file name matching, EVERYTHING would match up perfectly and it would make no difference how or what people name their roms too.  Then art packs and cheats/rumbles etc could also be matched to crc's as well making for a truely universal setup.


With that appraoch, I'd have to unzip the ROm and calculate the CRC. That would really slow down ROM browsing. I found a really easy solution. I posted a topic on it (or will in the next 10 mintues).
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Cospefogo

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Zsnexbox 2.98
« Reply #82 on: October 03, 2006, 11:21:00 AM »

Sorry Dude,
All my roms are unzipped, except for the arcade ones.
I am really curious to see you easy sollution, Nes!

Cheers,
C.
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Retroplay

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Zsnexbox 2.98
« Reply #83 on: October 03, 2006, 01:40:00 PM »

Last night I decided to give Metal Combat (U) a go with lightgun.. but..
Lightgun is connected in port 4 and I can calibrate it just fine, but when I load Metal Combat (U) it doesn't respond when I shoot at the screen.
XBOX Light gun is selected in the controller options btw.
I know the lightgun works as I have played Duck Hunt in MednafenX (also port 4). biggrin.gif
Keep up the good work nes.  pop.gif
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mironicus

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Zsnexbox 2.98
« Reply #84 on: October 03, 2006, 02:35:00 PM »

Does Zsnesxbox support IPS-patch files?

Some emulators for the PC supports those files (language-patches etc.).
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jcautela

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Zsnexbox 2.98
« Reply #85 on: October 03, 2006, 03:11:00 PM »

Sorry for the confusion nes,

Apparently I had the "Super Scope Control" set to "Xbox Lightgun" but:
I didn't have the "Controller Type" set to "Super Scope" (was still set to Xbox controller)

I figured setting the "Super Scope Control" from controller to lightgun and calibrating was all I needed, but I now see that the "Super Scope Control" needs the "Controller Type" to be set to Super Scope also.

Basically, when I would play a game zsnexbox would think that I'm using a xbox controller for lightgun games and didn't know that I was using a lightgun (the lightgun d-pad controlled aim; like if it was a reg xbox controller)

All lightgun games play perfect now, and all I have to do is shoot once at those turbo screens like you said, my lightgun wasn't being recognized before when I had that problem.

It's all solved with "Controller Type" set to "Super Scope" AND "Super Scope Control" set to "Xbox Lightgun"      
  ^^ for anyone who's lightgun calibrates in the gui but isn't recognized in-game.


Also, when controller type is set to lightgun it works in all 4 controller ports, once again from before it was being recognized correctly.

Thanks for adding perfect lightgun support, you made a dream come true.  biggrin.gif
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nes6502

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Zsnexbox 2.98
« Reply #86 on: October 03, 2006, 05:18:00 PM »

QUOTE(Retroplay @ Oct 3 2006, 08:40 PM) View Post

Last night I decided to give Metal Combat (U) a go with lightgun.. but..
Lightgun is connected in port 4 and I can calibrate it just fine, but when I load Metal Combat (U) it doesn't respond when I shoot at the screen.
XBOX Light gun is selected in the controller options btw.
I know the lightgun works as I have played Duck Hunt in MednafenX (also port 4). biggrin.gif
Keep up the good work nes.  pop.gif


For lightgun support you have to set two options:

1) You have to change the controller type to "Super Scope". The default is "joypad".
2) You also have to change the Super Scope Control to "Xbox Lightgun". The default is "Xbox Controller"



You actually can leave them both at those settings and not have to switch ever. So, you don't have to switch the first one back to joypad if you don't want to. You can leave it set to "super scope" all the time. Then just turn the crosshair off. You controller will work for regular games and the Lightgun will work for super scope games.
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PistolGFX

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Zsnexbox 2.98
« Reply #87 on: October 03, 2006, 08:23:00 PM »

Only thing that bothers me is that the core isnt recent and not all my games work sad.gif
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XaRaNn

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« Reply #88 on: October 03, 2006, 11:19:00 PM »

Seriously this whole aspect-ratio deal... I'm trying to absorb all the information and come up with a coherent picture, but i'm just getting more and more confused from where i started.

Maybe the only way we'll get a true coherent answer is by asking someone who's actually familiar with the SNES internal circuitry and NTSC signal processing.
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Timerever

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« Reply #89 on: October 04, 2006, 01:48:00 AM »

QUOTE(XaRaNn @ Oct 4 2006, 06:19 AM) View Post

Seriously this whole aspect-ratio deal... I'm trying to absorb all the information and come up with a coherent picture, but i'm just getting more and more confused from where i started.

Maybe the only way we'll get a true coherent answer is by asking someone who's actually familiar with the SNES internal circuitry and NTSC signal processing.

D'oh, I've 'pseudo' did, byuu is an expert and his emu resolution resolution is 298x224 (597(6)x448). Anyway when/if nes6502 adds meaningfull X/Y coordinates setting the correct aspect ratio will be up to you, if you have doubts you can still scale SNES picture with your own values.
About the 240 lines games I asked someone who's knowlegable of emulation ans he said that it's very unlikely that there any game at all that uses 240, since I've never seen any too and consoleman! didn't specified any particular game that uses this resolution I assume that he misreaded that info somewhere/somehow.
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