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Author Topic: Zsnexbox 2.97  (Read 676 times)

nes6502

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Zsnexbox 2.97
« Reply #60 on: October 01, 2006, 10:58:00 AM »

QUOTE(jeffx2k @ Oct 1 2006, 04:22 PM) View Post

1) Is there no built-in text viewer like the xport releases? This comes in SO handy when you want to quickly display a FAQ. I liked the built-in hints thingy but didn't offer anything on the games I was interested in. Still, a nice touch.


No. It might appear in a future release.

QUOTE

2) How can I disable the theme MUSIC? I found out how to disable menu sounds, but not the music itself.


Use the right analog stick to decrease the vollume. This is saved, so if you lower it to 0, you'll never hear the music.
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Consoleman!

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Zsnexbox 2.97
« Reply #61 on: October 01, 2006, 03:30:00 PM »

QUOTE(Timerever @ Sep 28 2006, 08:37 AM) View Post

This all again to say that even if you align everything right you'll still need a software image filter to add the scanlines (since the xbox can't do 224p) and hope that everything just falls into place, that includes matching these first 16 black lines, a hard task since they're... black. That's where the X/Y may help but you can never be too sure that there are indeed exactly 16 black lines on each border.
And when you finally do it will then ruin the SNES hi-res mode, aka 448i, since that mode obviously doesn't have scanlines, all lines even and odd are filled with game image with exceptionof the first and last 16 lines (the borders).
This all is too much trouble IMHO for so little reward.

Little reward?  Again, this is your opinion, Timerever.  While I do respect your opinion, mine differs vastly from yours.  There are many features that I don't use, such as cheats, that are possibly more trouble to implement than XY coordinates, but do you see me arguing with others over their requests just because I don't personally have a use for them?

I respect the fact that there are people who enjoy using cheats, just as others should respect the fact that there are people like myself and Cospefogo who would like to see working XY coordinates so we can properly use Point Filtering.

It's also a reasonable request.  It's not like we're requesting nes to implement a web browser to play back Youtube videos or voice chat to talk to one's favorite uncle in Cambodia.

Additionally, the solution to the hi-res issue you have isn't complex at all.  I've gone over this several times before.  The few games that use hi-res mode would have to be run with a Linear filter.  Problem solved.
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nes6502

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Zsnexbox 2.97
« Reply #62 on: October 01, 2006, 03:42:00 PM »

QUOTE(Consoleman! @ Oct 1 2006, 10:37 PM) View Post

Little There are many features that I don't use, such as cheats, that are possibly more trouble to implement than XY coordinates, but do you see me arguing with others over their requests just because I don't personally have a use for them?


My God that was a lot of work. I still have nightmares over the 7000+ lines of pain and suffering I had to write in order to implemnt cheat codes and cheat code search (Not to mention having to study how the SNES memory mapping works for a long time. Also not fun).

Sorry, just had a flashback there for a moment.

If you're saying the Xport system is perfect for this type of thing, I'll see what I can do to immitate the way it's done there.
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Consoleman!

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« Reply #63 on: October 02, 2006, 03:37:00 AM »

QUOTE(nes6502 @ Oct 1 2006, 05:49 PM) View Post

My God that was a lot of work. I still have nightmares over the 7000+ lines of pain and suffering I had to write in order to implemnt cheat codes and cheat code search (Not to mention having to study how the SNES memory mapping works for a long time. Also not fun).

Sorry, just had a flashback there for a moment.

If you're saying the Xport system is perfect for this type of thing, I'll see what I can do to immitate the way it's done there.

Wow.  How are your Ctrl-C and Ctrl-V keys holding up after all of that?
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Consoleman!

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« Reply #64 on: October 02, 2006, 03:50:00 AM »

Cospefogo,

Including screenshots with your explanation was a fantastic idea.  Being a fellow Point Filtering aficionado myself, I definitely appreciated the effort!
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