QUOTE(Consoleman! @ Sep 27 2006, 07:51 PM)

(...) The biggest reason behind setting the exact resolution is the ability to use Point Filtering. This outputs the sharpest picture possible, which comes closest to mimicking the original SNES. The other hardware filters have their uses, but they come at a cost of clarity.
Hardware\software filters would also benefit from a game to game setting as well, as some games don't display correctly with anything more exotic than simple2x, like the eyes on most of the Final Fantasy IV characters, for example. Their eyes turn into hideous X's with the blending some of the more advanced software filters use. (...)
Whoa!
For God's sake, this have been my preach since the first minute I did play a emulator
on Xbox. There are personas who will really give a sh*t for everything I will speak
on my post, but on other hand, I know that there are few lunatics like me out there
who will be active on support (example, mister Consoleman!)
I am videogame collector and enthusiast since my childhood. I am also a pixelart artist
and do that for living (www.pixeltemple.com). Reaching the best fidelity pissible on screen
to the original machines is my goal on life (well, at least on my Xbox Player life...)
After several tries (and help from few comrades) I was able to reach fascinating results,
at least for MY EYES and MY CRT television while using Xport Emulators.
The BIG issue is --- When you adjust the emulator screen on you television/monitor
you *must* repect the correct pixel/aspect ratio. If the image is composed by 224 pixels
vertically, you will need to double it to 448, there is NO OTHER WAY - pixels are PERFECT SQUARES
and they must be kept as PERFECT SQUARES.
The actual technology on emulators permit us to simple resize the screen to the any
size we may desire --- AND HERE ENTERS the FILTERS --- they mask the distortions
and "polish/clean" that OLD and UGLY pixelated screen.
Yes, the majority of emulator players DON'T LIKE the original screens resolutions.
Everybody nowadays prefer blurred and filtered screens. Some people by real choice,
other people due to their ultra modern televisions and monitors who could display
horrible graphics without the filters. I am tired to listen to people saying --- Oh,
what horrible "squared and pixelated" graphics!!! They are old, they are ugly, etc etc.
Some tricks can give us ALMOST the perfect MIMIC SCREEN. I have been writing
a lot of topics about it, and I am pretty satisfied to the actual configuration of all
my emulators.
Despite of all technical information said by many, you can get a FANTASTIC
PIXELATED screen on your Xport emulators (and of course in Zsnexbox too)
by using some patience, and of course a CRT television.
LCD monitors will ever apply blur on any emulators, due tho their native
sizes (number of pixels horizontally and vertically). You guys who have a
ultra modern LCD television, plug a CLASSIC SNES console and check
by yourselves --- there are interpolation on image, even on a classic
and original hardware.
Where I want to go?I want to defend the idea that yes --- Correctly resizing of screen and
a tricky combination of filters/video hardware can YES give you
awesome results that are 99% in fidelity with the original consoles.
Why am I writing this here on this topic?It's just because it could be marvelous to have the same kind of
screen measurement on Zsnexbox Final just like we have on Xport emulators.
(This is the second time I ask for this...) At the moment, my Zsnexbox is
perfectly adjusted to my tastes --- But I took a LOT of time playing with
screenresize feature, and the actual coordinates and the adjustment pattern
did not helped so much. I made everything by "eye".
One tip - Open Mario All Stars. On the select game menu, pay attention
on the ARROW on top, the yellow/orange arrow. The outline (black pixels)
must be in a perfect diagonal shape (like the hills on the Super Mario Bros
screens below.) With the actual resizing method, it's a pain to reach that!
Topic where I have made VIDEO and PICTURES of my Xport testshttp://forums.xbox-s...hlight=AkumajouWrong resizing shots

Thanks guys for the attention!!!
Cheers,
Cospefogo.
Hey Nes6502,
What do you think about Vood's thoughts?
QUOTE
I took a look, and though it says it supports 320x200/240 I think maybe is not what we want as the resolution charts info shows 320x240 Pixel double set. I´m not sure about what it means.
Anyway, I think there´s is an alternative hardware solution.
1.- Set the screen size to 2x the original console resolution
2.- Set Xbox resolution to 640x480p
3.- Use a hardware scan divider so the 31khz refresh is divided into 15khz by descarting half of the information, and then resulting in 640x240p which in case or using point filtering would output exactly the same video output as the original console (even real scanlines tongue.gif)
The problem, is, I have no idea about how to build an scan divider. But I´m pretty sure it is possible.
Source:
http://forums.xbox-s...hlight=AkumajouConexant Video EncoderC.