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Author Topic: Zsnexbox 2.96  (Read 333 times)

nes6502

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Zsnexbox 2.96
« on: September 22, 2006, 08:03:00 PM »

ZsnexBox 2.96

What's New:

-Changed the rumble type description and added several more rumble types. These are:
1)  Rumble on value change and stop rumbling when the timer expires
2)  Rumble on value decrease and stop rumbling when the timer expires
3)  Rumble on value increase and stop rumbling when the timer expires
4)  Rumble on value change and stop rumbling when the value changes
5)  Rumble on value change and stop rumbling when the value decreases
6)  Rumble on value change and stop rumbling when the value increases
7)  Rumble on value decrease and stop rumbling when the value changes
8)  Rumble on value decrease and stop rumbling when the value decreases
9)  Rumble on value decrease and stop rumbling when the value increases
10) Rumble on value increase and stop rumbling when the value changes
11) Rumble on value increase and stop rumbling when the value decreases
12) Rumble on value increase and stop rumbling when the value increases

So, in other words, you can have rumbles that only last a set amount of time, or you can have rumbles that last until something changes. This is useful for games like F-Zero where you may run over the gravel and want the rumble. However, there is no way to tell how long you may be on the gravel, so a timer will  not work. In this example, F-Zero sets the value to 10 when you are on the gravel, and 0 when you are off the gravel. So for this rumble, you would pick: "Rumble on value increase and stop rumbling when the value decreases" to have rumble the entire time. These combinations should enable the creation of rumbles for any situation and last any desired amount of time.

-Added a "Tips and Tricks" database. This includes information on hundreds of games on topics such as boss fight strategies, level select button sequences,  and level passwords.

Note:

The forever a thorn in my side DSP-1 games have found a new way to annoy me. It seems that when loading savestates (in some situations but not all the time) the rumble can become disabled. In this scenario it is impossible to re-enable it without resetting the emulator. However, there's a very easy workaround for this. Just go into the GUI options and change skins (pick the one you are currently using assuming you have copied your changed versions over) and everything gets reset back to normal. This way you don't have to do a full Xbox reset. This problem did not affect any other games I tried (just Super Mario Kart and Pilotwings and only sometimes)

Thanks
-Thanks to everyone who chipped in some time to make the Tips and Tricks database. It's a really great addition.
-Anyone I forgot.

By the way, I do plan on adding a "Thanks" screen to ZsnexBox, so if any of you have made a direct contribution in any way, you'll soon find your name a permanent part of this port.

Install:
This is just an upgrade. Download version 2.92 first and then copy the default.xbe in this upgrade over the one the 2.92 one.

This post has been edited by nes6502: Sep 23 2006, 03:06 AM
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GLiTcH

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Zsnexbox 2.96
« Reply #1 on: September 22, 2006, 08:17:00 PM »

cool thanks.. cant wait to try it
*double clicks on mirc*
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EuroHEV

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Zsnexbox 2.96
« Reply #2 on: September 22, 2006, 09:46:00 PM »

Cool! Now well be able to find perfect rumbles for certain games(like F-Zero of Mario Kart).
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drumstyx

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Zsnexbox 2.96
« Reply #3 on: September 22, 2006, 10:09:00 PM »

is it just not in the usual places yet? or are the usual places totally messed up?? i cant get ahold of it
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EuroHEV

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Zsnexbox 2.96
« Reply #4 on: September 22, 2006, 10:15:00 PM »

Xbins doesn't have it! It only has the Old folder. I noticed some changes(ie:Console Based Applications folder) so maybe that's why it's not up.
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GLiTcH

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Zsnexbox 2.96
« Reply #5 on: September 22, 2006, 10:22:00 PM »

QUOTE(drumstyx @ Sep 22 2006, 11:16 PM) *

is it just not in the usual places yet? or are the usual places totally messed up?? i cant get ahold of it


its there, i went there an a user by the name digital71 is sending a virus on a zip named Melda .. has this in there
W32.Ronoper.Worm  
just a heads up

also, with these new rumble options.. we have to check our old codes to see if we can get other effect, like ur megaman x -x3 codes nes.. i changed it to change/timeout so it can rumlbe when gaining energy also

This post has been edited by GLiTcH: Sep 23 2006, 05:34 AM
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nes6502

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Zsnexbox 2.96
« Reply #6 on: September 22, 2006, 10:29:00 PM »

QUOTE(EuroHEV @ Sep 23 2006, 05:22 AM) *

Xbins doesn't have it! It only has the Old folder. I noticed some changes(ie:Console Based Applications folder) so maybe that's why it's not up.


My releases are allways out in the wild before I post.
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xboxexpert

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Zsnexbox 2.96
« Reply #7 on: September 23, 2006, 12:34:00 AM »

I'm going to test these new rumble features on my girlfriend....    laugh.gif
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law56ker

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Zsnexbox 2.96
« Reply #8 on: September 23, 2006, 12:49:00 AM »

QUOTE(xboxexpert @ Sep 23 2006, 01:34 AM) *

I'm going to test these new rumble features on my girlfriend....    laugh.gif

Yourself with a wig on looking in the mirror doesn't count smile.gif
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tabsaid

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Zsnexbox 2.96
« Reply #9 on: September 23, 2006, 12:52:00 AM »

First off thanks for another great release.  Has the boxart format changed lately?  Last couple days It's been locking up on me after I exit a game and scroll 2-3 games up or down on the menu.  I think after i upgraded to 2.93.  So i figured it was a boxart and RAM problem.  Everything works perfect without the boxart.  I can't get my RAM below 6.8 without and I've gotten it down below 3 with (yoshi's Island/mario skin).  Weird thing is I'll exit a "smaller" game with my boxart active and It'll say i have 7mb free ram and it still freezes, It dosent take 7mb ram to display boxart, right?  Any idea what could be causing this?  Im in normal 480 mode, default settings, the boxart is .png format and didnt give me a problem till recently.

Tips database is a great idea!

This post has been edited by tabsaid: Sep 23 2006, 08:11 AM
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law56ker

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Zsnexbox 2.96
« Reply #10 on: September 23, 2006, 01:09:00 AM »

QUOTE(EuroHEV @ Sep 22 2006, 10:53 PM) *

Cool! Now well be able to find perfect rumbles for certain games(like F-Zero of Mario Kart).



Yea it will help out alot. Especially with racing  games and other games where you have rough terrian. Hmm this rumble features are so cool and makes me upset that the ps3 won't have rumble.
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tabsaid

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Zsnexbox 2.96
« Reply #11 on: September 23, 2006, 01:24:00 AM »

I mistyped that.  It was when I upgraded to 2.95 from 2.93 that this started happening.
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Mclane

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Zsnexbox 2.96
« Reply #12 on: September 23, 2006, 02:14:00 AM »

Nope...Can't find it..

Searched Xbins...no where to be seen..HELP :-)
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[dbx]

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Zsnexbox 2.96
« Reply #13 on: September 23, 2006, 03:43:00 AM »

Nice work nes on another release. One small prob though, several options aren't getting saved to the ini. They are:

Region
Show Zipfile Contents
# of Rewind States
Rewind 1/2 Seconds
Disable Key Combo
Display Free Memory

Thanks for the ongoing development on this great emu wink.gif
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nes6502

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Zsnexbox 2.96
« Reply #14 on: September 23, 2006, 06:39:00 AM »

QUOTE(tabsaid @ Sep 23 2006, 07:59 AM) *

First off thanks for another great release.  Has the boxart format changed lately?  Last couple days It's been locking up on me after I exit a game and scroll 2-3 games up or down on the menu.  I think after i upgraded to 2.93.  So i figured it was a boxart and RAM problem.  Everything works perfect without the boxart.  I can't get my RAM below 6.8 without and I've gotten it down below 3 with (yoshi's Island/mario skin).  Weird thing is I'll exit a "smaller" game with my boxart active and It'll say i have 7mb free ram and it still freezes, It dosent take 7mb ram to display boxart, right?  Any idea what could be causing this?  Im in normal 480 mode, default settings, the boxart is .png format and didnt give me a problem till recently.

Tips database is a great idea!


The boxart format has not changed but the memory reqirements have gone up. I assume you are reffering to the HQ boxart pack. That pack has a lot of images that take up a lot of RAM to display. If you want to use them, I'd suggest resizing them down to no bigger than 512x512. Otherwise, you'll likely run out of RAM and the Xbox will freeze.

QUOTE
Nice work nes on another release. One small prob though, several options aren't getting saved to the ini. They are:

Region
Show Zipfile Contents
# of Rewind States
Rewind 1/2 Seconds
Disable Key Combo
Display Free Memory


This is intentional. Most of those are options that the average user will not change except on rare cirumstances. So, I don't save them because I am keeping the inexperienced user in mind.

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