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Author Topic: Zsnexbox 2.95  (Read 760 times)

law56ker

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« Reply #45 on: September 21, 2006, 03:13:00 AM »

Ok lets say I start out a fresh install of zsnexbox on my xbox. Now to get to rumble to work I  move the rumble folder to the root directory right? Then I select a game which has the same name as one of the pre created rumble files you made. Now what do i have to do step by step next I think i am doing something wrong. So lets say I load f-zero. Where do i go to activate and make the pre made rumble work. Sorry for this question but i just can't figure it out, it's gotta be simple
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guybird

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« Reply #46 on: September 21, 2006, 04:18:00 AM »

They should by default be turned on.  If for whatever reason they aren't, go to controller setup, rumble, and go through the rumbles 1-10, see which ones have values assigned to them (or have descriptions) and turn them on.  You have to make sure though that your rmb files EXACTLY match your rom names.  Case is a huge factor here, as his rmb files are named like "Super Mario Kart (u) (!).rmb" when typically the rom name is "Super Mario Kart (U) (!).zip".
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nes6502

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« Reply #47 on: September 21, 2006, 07:30:00 AM »

QUOTE(guybird @ Sep 21 2006, 08:58 AM) *

Well I tried everything you said, (launch from UnleashX start with fresh zsnexbox setup, 3 roms, different save partitions etc) and nothing changed.  You say that once I go in and adjust a rumble then exit the rumble menu that the rmb file is created.  This is not the case.  All I have been doing is simply launching a game, and exiting it 1-2 seconds later, and the file is created.  Beyond that, I even went through and made settings for all 10 rumbles on a game, and it "saved" the settings as they were there when I restarted the emu, but as far as the rmb file goes, its still showed:

1
0

Instead of the default/blank setting of

0
0




I think you've misunderstood how the rumble file is setup and you may have actually missed setting some of the settings up. Can you post the complete rmb file for the game you made the 10 rumbles for?


When you open up the rumble file, it will look like this:

1      (This is On or Off)
3584 (This is the address to monitor)
        (This is invisible but there is a value on this line. You just can't see it)
0      (This is Value change, decrease, or increase. 0, 1, or 2)
Rumble when pickin up coins - losing coins (This is the description)
255 (Motor 1 Strength)
255 (Motor 2 Strength)
0.050000 (Motor 1 time)
0.050000 (Motor 2 time)
0 (I forget what this is)
3 (Rumbles to skip)

Every rumble file has 10 of the above entries. I think you are getting confused because you don't see the third line and you think that the first entry is just 2 lines. The third line you see has an invisible value but is part of the first rumble.

It sounds like it's working. If you made 10 rumbles for a game, exited ZsnexBox, started ZsnexBox, started the game the you made the 10 rumbles for and all of them showed up in the 10 different rumble slots, then the file is being created and saved. Otherwise all 10 slots would have "0" for  the Motor 1 + 2 strength and time. And all the descriptions will say "Enter Description Here" and all the addresses will say 0x0.

Are you sure you've turned the rumbles on, the motor strengths are not 0, and the motor times are not 0? and you have them set to rumble on the correct value change type (you can set it ot rumble on value change to get both increase and decrease)? Also, are you sure you've assigned them to a cheat code slot? You have to select "Change address to monitor" then change the number to the correct cheat code slot. But don't forget the next and final step.

This is perhaps the most important step:

Then you have to press "Y" on the screen where you pick the cheat search slot otherwise the rumble will not be tied to the cheat code and the address will still say 0x0 in that rumble slot.

This post has been edited by nes6502: Sep 21 2006, 02:39 PM
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guybird

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« Reply #48 on: September 21, 2006, 10:19:00 AM »

QUOTE(nes6502 @ Sep 21 2006, 09:01 AM) *

I think you've misunderstood how the rumble file is setup and you may have actually missed setting some of the settings up. Can you post the complete rmb file for the game you made the 10 rumbles for?
When you open up the rumble file, it will look like this:

1      (This is On or Off)
3584 (This is the address to monitor)
        (This is invisible but there is a value on this line. You just can't see it)
0      (This is Value change, decrease, or increase. 0, 1, or 2)
Rumble when pickin up coins - losing coins (This is the description)
255 (Motor 1 Strength)
255 (Motor 2 Strength)
0.050000 (Motor 1 time)
0.050000 (Motor 2 time)
0 (I forget what this is)
3 (Rumbles to skip)


Like I said before, my ENTIRE rmb file is only:

1
0
    (blank line)

That's it.  Nothing more.  EVEN after assigning values to all 10 rumble options.

QUOTE
It sounds like it's working. If you made 10 rumbles for a game, exited ZsnexBox, started ZsnexBox, started the game the you made the 10 rumbles for and all of them showed up in the 10 different rumble slots, then the file is being created and saved. Otherwise all 10 slots would have "0" for  the Motor 1 + 2 strength and time. And all the descriptions will say "Enter Description Here" and all the addresses will say 0x0.

Are you sure you've turned the rumbles on, the motor strengths are not 0, and the motor times are not 0? and you have them set to rumble on the correct value change type (you can set it ot rumble on value change to get both increase and decrease)? Also, are you sure you've assigned them to a cheat code slot? You have to select "Change address to monitor" then change the number to the correct cheat code slot. But don't forget the next and final step.


Once again, see above.  There SHOULD be other values since they are apparently being retained, but how/where I have no clue.  I would quickly hit down on the rumble strengths (giving 255) and up for a sec or two on the lengths (putting it above .10 secs).

QUOTE
This is perhaps the most important step:

Then you have to press "Y" on the screen where you pick the cheat search slot otherwise the rumble will not be tied to the cheat code and the address will still say 0x0 in that rumble slot.


Well that explains a lot!  I never knew that and thought that based upon whatever cheat slot it was set to was working, not that it had to be "activated" by hitting Y.  Once again, I'd make a note to make a tooltip stating that as I had absolutely no idea.  With that in mind, I was able to make a rumble actually work!  Bad news is, it still isn't saving all of the needed information to the rmb file.  For instance, I picked an "easy" rom: Boogerman, and found the rumble/cheat for points.  Assigned a rumble to it, for when it increases.  Assuming everything was now good to go as I was missing a step all this time, I exited out to check the rmb file.  Here's what it contained:

1
179
      (blank line)

Errrr, wtf?  No saving of the extra rumble settings (strengths, times, etc) nor an empty description line.  Not to mention there's no "blank" sections for the other 9 rumbles.  So now I can make a rumble, but can't share that info with others (as it doesn't display it in the file?).  Odd odd stuff.

This post has been edited by guybird: Sep 21 2006, 05:20 PM
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GLiTcH

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« Reply #49 on: September 21, 2006, 09:59:00 AM »

what game r u trying to add rumble?
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nes6502

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« Reply #50 on: September 21, 2006, 11:05:00 AM »

QUOTE(guybird @ Sep 21 2006, 04:50 PM) *

Once again, I'd make a note to make a tooltip stating that as I had absolutely no idea.


It says it at the bottom of the screen where you pick the slot. It says "Press "Y" to confirm the change" and at the top it says "Press "B" to cancel". If you just pressed "B" everytime, then you allways cancelled.

So you created a rumble for Boogerman and it worked. But the next time you launched the game the rumble wasn't there? What was the cheat code used to make the rumble? So, maybe the question is why is it only saving the first 3 lines and nothing more. I have never seen this happen. Obviously it works fine for me because I was able to make all the rumbles that I included in the extras folder.

You sure there is free space on the partition the rumbles are written?

This post has been edited by nes6502: Sep 21 2006, 06:09 PM
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guybird

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« Reply #51 on: September 21, 2006, 11:44:00 AM »

I have 300mbs free on my E and 1gig free on my F (which I used for the later half of the testing).   (IMG:style_emoticons/default/blink.gif)  Like I said though, it's "saving" it, you just can't see it.  I can set the rumble/s, exit the emu, and go back in and all of the settings are retained.  If you however look at that rmb file, it only displays the first 3 lines.  Maybe is my FTP editor that I'm using (FlashFXP) not seeing the file correctly?

Edit:  WTF?!?  I copied the file to my pc to look at it in notepad, and magically all of the info is there!  So I go back to make sure it was my FTP editor, but magically all of my files have the info there?!?  I'm wondering if my pc is just acting screwy and that on top of me not knowing to "lock in" the cheat was my issue all along.  Wow, what lousy luck!

This post has been edited by guybird: Sep 21 2006, 06:47 PM
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Hopeful

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« Reply #52 on: September 21, 2006, 11:57:00 AM »

QUOTE(guybird @ Sep 21 2006, 06:15 PM) *

I have 300mbs free on my E and 1gig free on my F (which I used for the later half of the testing).   (IMG:style_emoticons/default/blink.gif)  Like I said though, it's "saving" it, you just can't see it.  I can set the rumble/s, exit the emu, and go back in and all of the settings are retained.  If you however look at that rmb file, it only displays the first 3 lines.  Maybe is my FTP editor that I'm using (FlashFXP) not seeing the file correctly?

Edit:  WTF?!?  I copied the file to my pc to look at it in notepad, and magically all of the info is there!  So I go back to make sure it was my FTP editor, but magically all of my files have the info there?!?  I'm wondering if my pc is just acting screwy and that on top of me not knowing to "lock in" the cheat was my issue all along.  Wow, what lousy luck!

Hahahahah
So all of this came down to not noticing the "press y to save"
And viewing the rumble files from afar
Man, that's funny.

I'm not busting on you by the way,
and I find your screenshot packs to be really good.
That made me chuckle though.
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guybird

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« Reply #53 on: September 21, 2006, 11:27:00 AM »

grr.gif Its really annoying too, as I've been dieing to try out the rumbles and make new ones, and I've been "helpless" to sit here and watch everyone else bust them out...  Guess its time for me to play catch up!   laugh.gif
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Hopeful

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« Reply #54 on: September 21, 2006, 12:11:00 PM »

QUOTE(guybird @ Sep 21 2006, 06:34 PM) *

(IMG:style_emoticons/default/grr.gif) Its really annoying too, as I've been dieing to try out the rumbles and make new ones, and I've been "helpless" to sit here and watch everyone else bust them out...  Guess its time for me to play catch up!   (IMG:style_emoticons/default/laugh.gif)

Hahah

Well, now you can vibrate to your heart's content
And no longer be helpless

This post has been edited by Hopeful: Sep 21 2006, 07:13 PM
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XaRaNn

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« Reply #55 on: September 21, 2006, 12:02:00 PM »

laugh.gif

to me it just sounds you had some cache feature enabled in your ftp client, and it was showing you that cache of the rumble file instead of the actual, updated, file.

+ with you missing the Y to confirm, i can get how you were confused



Anyways one thing i'd note, i would free up some space on E if i were you.
If there's under 1000 MB left sometimes there's problems (for me it showed as some xbox games saving whitout an error message, but when i'd go to load it it would be corrupted) then someone mentionned to me the 1gb thing, and haven't had a problem since.
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nes6502

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« Reply #56 on: September 21, 2006, 12:20:00 PM »

QUOTE(guybird @ Sep 21 2006, 06:34 PM) View Post

grr.gif Its really annoying too, as I've been dieing to try out the rumbles and make new ones, and I've been "helpless" to sit here and watch everyone else bust them out...  Guess its time for me to play catch up!   laugh.gif


Glad it's all working.
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guybird

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« Reply #57 on: September 21, 2006, 04:22:00 PM »

Is there any way to possibly get a "temp rumble cheats" section?  What I mean by this is instead of having to manually add each and every cheat result to your cheats (which can be confusing and time consuming) could you make a secondary button option to push at the cheat results screen (maybe Y) to add all results to a "temp rumble cheats" section.  You would then in turn use this temp section to add values to the rumbles (instead of the real cheats section).  I'm busting through these pretty quick, but that would speed up things a WHOLE lot faster.
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nes6502

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« Reply #58 on: September 21, 2006, 06:04:00 PM »

QUOTE(guybird @ Sep 21 2006, 11:29 PM) *

Is there any way to possibly get a "temp rumble cheats" section?  What I mean by this is instead of having to manually add each and every cheat result to your cheats (which can be confusing and time consuming) could you make a secondary button option to push at the cheat results screen (maybe Y) to add all results to a "temp rumble cheats" section.  You would then in turn use this temp section to add values to the rumbles (instead of the real cheats section).  I'm busting through these pretty quick, but that would speed up things a WHOLE lot faster.


Probablly not. That would be a LOT of coding to provide another cheat menu. However, the rumbles are not tied to the cheat codes. Once you create the rumble you can delete the cheat code and the rumble will still work. I usually use the first slot and just keep overwriting it for each new rumble. So you don't really lose any cheats slots. You just lose a slot temporarilly to setup a rumble.

This post has been edited by nes6502: Sep 22 2006, 01:05 AM
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law56ker

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« Reply #59 on: September 22, 2006, 02:01:00 AM »

Hey nes I finally got the rumble to work I was putting the rumble folder in the wrong folder, I was putting it in the znexbox folder where i installed it, not in the e/zsnexbox folder.


Anyways I got a question on the rumble I was hoping there was a way to add an option to make it work well for going over the gravel in f-zero. I found the address for the gravel in f-zero "0xd50"   But the problem is the options for the rumble don't seem to work well for a consistant surface like gravel cause traveling on the gravel can't be timed to an exact time, cause you can choose how long you want to be on it,  so you can can't choose the correct amount of time for it.

So I am wondering if there is a way to add another rumble option so the rumble stays on situation as traveling on gravel or another rough surface *as long as you can find the value* and switches back off when you get off.

This post has been edited by law56ker: Sep 22 2006, 09:15 AM
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