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Author Topic: Zsnexbox Rumble Codes  (Read 394 times)

GLiTcH

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Zsnexbox Rumble Codes
« Reply #30 on: September 22, 2006, 10:25:00 PM »

QUOTE(drumstyx @ Sep 22 2006, 10:42 PM) View Post

these should be integrated into the next release with an on/off option, would be awesome!, and yeah an updated online database would be awesome too...so we can just grab the new one every so often, or i could make my own, anyway awesome stuff....im still on zsnexbox 2.0 so i better get up to date XD

you can turn them on/off already ..
this someone edit my above post?
anyways it said that on nes codes for megaman x - x3 on losing energy, set it to change/timeout so it can rumble when losing energy/gaining energy biggrin.gif
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GLiTcH

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Zsnexbox Rumble Codes
« Reply #31 on: September 23, 2006, 08:54:00 PM »

Megaman X3

0009D300 Rumble most of the time
change/timeout
80
0.05
80
0.05
0

this is kinda like meganman x code by nes, where almost everything makes a rumble .. when shooting regular or charge(not while charging a weapon sad.gif ).. on the intro, when bosses die,enemies shoot you(cannon based).. etc.. try it out

Megaman X2

00013300 Rumble most of the time
Increase/decrease
70
0.02
70
0.02
0

On this one the shoting/charging works.. also rumbles on bike intro,on the electric floor(when you start game) when bosses dies...etc ... also, it rumbles when there are items to pick up, so lets say on wire sponge stage.. theres an energy tank container on the begining of the stage on the left side, you have to wall jump... it will stay rumbling till you pick it up.. or are have a distance between it(same goes for enemies)

found one for contra, but trying to figure out best setting..same rumbles as above
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guybird

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« Reply #32 on: September 23, 2006, 11:22:00 PM »

Hmm, guess I'll have to repost what I've found since if someone uses what I said won't work?  I just realized this too, but I don't think we really need to post the rumble lengths/strengths as for the most part, I always set it to 255 strength, and .10 length.  Seems to be perfect for most situations, and really only the rumble length might need to be adjusted in some situations.  Considering we now have a VERY sizeable amount, I'll combine everything we have into rmb files, and up it as one pack to XER.  From there nes can pack it with new releases if he chooses (I'm all for it).  I think my next challenge will be FF3; don't know if its very doable or not (I tried and tried FF1 for nes but got nowhere with it).
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OLDGAMER2006

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Zsnexbox Rumble Codes
« Reply #33 on: October 04, 2006, 12:43:00 PM »

Is there a new place to get new rumble codes or is this all thats been found so far,hoping someone had something for super punchout,cant figure out the master code for super mario rpg and the ones for fzero any help would be appreciated thank you. biggrin.gif ty nes for one of the greatest emulator ports,besides xports which are all amazing.
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nes6502

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Zsnexbox Rumble Codes
« Reply #34 on: October 04, 2006, 12:55:00 PM »

QUOTE(OLDGAMER2006 @ Oct 4 2006, 07:50 PM) View Post

Is there a new place to get new rumble codes or is this all thats been found so far,hoping someone had something for super punchout,cant figure out the master code for super mario rpg and the ones for fzero any help would be appreciated thank you. biggrin.gif ty nes for one of the greatest emulator ports,besides xports which are all amazing.


I included a Super Punchout rumble file with the release. Make sure it matches the name of your ROM and it will just work. It rumbles when you get hit.
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nes6502

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« Reply #35 on: October 04, 2006, 01:36:00 PM »

QUOTE(OLDGAMER2006 @ Oct 4 2006, 08:39 PM) View Post

Ohh thanks nes for the reply any idea about the super mario rpg ive been trying to figure out what the code was.


A code for what? Losing energy, hitting enemies, jumping, using magic, etc...?

You can have rumble for just about anthing. You just have to find a cheat code (using the cheat search built into ZsnexBox) to find the address of the value that changes for the action you want rumble for.
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nes6502

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« Reply #36 on: October 04, 2006, 02:00:00 PM »

QUOTE(OLDGAMER2006 @ Oct 4 2006, 09:02 PM) View Post

this is what im trying to figure out.


I think he posted the rumble file itself. That number is in decimal I think. You will need to convert it to hex to make the cheat code first. Then link the rumble to that new cheat code.

The cheat code should be 001D0B00

because  7435 = 0x1D0B (you can do this conversion on the windows calculator in scientific mode) in hexadecimal.
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nes6502

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« Reply #37 on: October 04, 2006, 02:15:00 PM »

QUOTE(OLDGAMER2006 @ Oct 4 2006, 09:15 PM) View Post

ty nes do you know what i should put for increase/decrease or charge/decrease?sorry for so many questions just that im playing this game would like to see how it is he makes it sound awsome..ty



This is what those values mean:

1     =  Set it to On
7435 = The address made from the cheat code I posted above.

0  = Rumble on Change
Master Rumble = Description
252 = Left Motor Stength
255 = Right motor strength
0.080000 = Left motor speed
0.190000 = right motor speed
0
0
0
0

It looks like this will cause rumbles for all types of things. Some rumbles will only work for one thing (like losing energy), but then there are some that work for lots of things (like losing energy, jumping,  and using a special weapon).
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guybird

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« Reply #38 on: October 07, 2006, 05:54:00 AM »

I've been busy the last few weeks (moving, didn't have internet for awhile, etc) but I'm back to normal now.  I'll take what's been posted so far, and make a small pack of them (nes's, glitch's and mine).  I'll make sure to post the right info here too (didn't know I was posting the wrong info).
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nes6502

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« Reply #39 on: November 13, 2006, 08:34:00 AM »

So the round starts over, but don't you start with 5 lives? Once these 5 are gone it's game over right? So you should be able to do the search on this "number of lives" counter decreasing since it likely decreases when you get blown up (i.e. lose a life). I havn't played bomberman in a while. Is this not how it works? Or is there no "number of lives counter" and you get infinite lives?
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gilles9999

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« Reply #40 on: November 16, 2006, 09:10:00 AM »

hello guys! wink.gif
NES6502, i hope you will read this
after searching a lot during this week, here is the results:
21 of the greatests snes games will rumble now!
including: super mario all stars ;contra 3 ;ff6 ;battletoads in battlemaniacs,
zelda 3; and super punch out (more complete);r type 3,joe and mac 2 for the 2 players)
chrono trigger! love.gif
i m becomming a rumble codes searcher master lol
simply copy paste the .rmb files into the zsnesbox rumble folder,
then, rename exactly the same name as your roms
ex if your contra 3 rom is named contra 3 (u) !.zip
rename it Contra 3 (US).zip
most of my rumbles codes are based on the score,energy or items; because,
 most of the case, the score increase when you are doing an important
action (kill ennemy, take items etc...)
then it rumble exactly when it is needed. enjoy!

http://www.rogepost.com/dn/b2l7

if you want one game to rumble in particular, just ask me, i will create it for you
i m a so big snes fan happy.gif
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Harlock_Gbase

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Zsnexbox Rumble Codes
« Reply #41 on: November 16, 2006, 10:44:00 AM »

well, as i said before, super bomberman 5 multiplayer. Rumble when each player gets blown up, that would be awesome!!  tongue.gif
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nes6502

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Zsnexbox Rumble Codes
« Reply #42 on: November 16, 2006, 11:30:00 AM »

QUOTE(Harlock_Gbase @ Nov 16 2006, 06:51 PM) View Post

well, as i said before, super bomberman 5 multiplayer. Rumble when each player gets blown up, that would be awesome!!  tongue.gif


Well good luck to anyone on finding that. I spent at least an hour playing single player Super Bomberman trying to find the rumble when being blown up. I never could find it.

I did find a rumble for planting bombs and a separate one for when a bomb blows up, but I never found one that will only rumble when the bomb blows up and it kills you.
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Harlock_Gbase

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« Reply #43 on: November 17, 2006, 12:10:00 AM »

aaah, at least now i know it's not only me...  biggrin.gif

thank you guys for the help. will try your code, but probably it is a little bit too strong if it rumbles every time when a bomb blows up...lol
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joemommasfat

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« Reply #44 on: December 20, 2006, 09:46:00 AM »

I was wondering,  would it be difficult to make the rumble codes load according to CRC?  Iwas thinking it might be a better standard since naming conventions can vary wideky.  For instance I like to name my roms slightly different from the normal convention (removing country flags etc) and it would be nice if I could use the rumble codes without changing the filename.
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