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Author Topic: Zsnexbox Rumble Codes  (Read 396 times)

nes6502

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Zsnexbox Rumble Codes
« Reply #15 on: September 21, 2006, 06:17:00 PM »

Here's a couple more for F-Zero

General rumble for driving:

Cheat code: 00000000
55
0.02
55
0.02
Rumble to skip: 0


Rumble for using a turbo:

Cheat code: 000CF300
75
4
75
4
Rumble to skip: 0

This will give a noticable jolt when you use a turbo and it lasts the entire time the turbo is in effect (4 seconds)
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EuroHEV

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Zsnexbox Rumble Codes
« Reply #16 on: September 22, 2006, 01:46:00 AM »

CODE
1
1062

1
Rumble when you're getting hit.
255
255
0.020000
0.020000
0
0
 
1
89

0
Rumble when you jump, fly, land and when something is going around in the background.
200
200
0.050000
0.050000
0
0


The second rumble code is similar to Nes6502's Mega Man X code that he posted previously. You can notice it's effect right at the beginning when you meet the dragon. You'll feel every step he takes. And when he destroys the castle's wall, you'll be feeling it too. Rumble also occurs each time you flap your wings. And when you jump and land.
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guybird

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Zsnexbox Rumble Codes
« Reply #17 on: September 22, 2006, 04:06:00 AM »

Speaking of not getting a constant rumble (for driving on gravel and similar circumstances), nes can you think of a way to get a round this?  The closest I've come is by making a long rumble time, which isn't always accurate.  Maybe is there a way you can force a pulse, by making an option for it?
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GLiTcH

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Zsnexbox Rumble Codes
« Reply #18 on: September 22, 2006, 09:58:00 AM »

F-Zero lossing energy n gaining energy love.gif

000E2300
value change
255
0.2
255
0.2
1

heres the thing with this code, it gives you a little rumble when it shows the track.. when you quit a race and loading the main menu .. but i think that pretty cool tongue.gif
another thing, this also rumbles when colliding with other cars.. only thing it doesnt do its rumble after landing from a jump like nes (losing energy code).. i have one that does it, but its not as stable as this one
so if you want that rumble after, just set mine to increase

also, i think most of us are finding codes for player 1.. just incase some says its not working on player 2
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nes6502

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Zsnexbox Rumble Codes
« Reply #19 on: September 22, 2006, 10:08:00 AM »

QUOTE(GLiTcH @ Sep 22 2006, 05:05 PM) View Post

F-Zero lossing energy n gaing energy love.gif

000E2300
value change
255
0.2
255
0.2
1

heres the thing with this code, it gives you a little rumble when it shows the track.. when you quit a race and loadening t he main menu .. but i think that pretty cool tongue.gif
another thing, thihs also rumbles when colliding withother cars.. only thing it doesnt do its rumble after landing from a jump unlike nes.. i have one that does it, but its not as stable as this one
so if you want that rumble after, just set mine to increase

also, i think most of us are finding codes for player 1.. just incase some says its not working on player 2


The code posted above for gravel rumble is also the addres for starting a jump so you can get a rumble for going up the ramp and one for landing from the jump by using the other energy code.

As far as a solution for gravel (and other situations), I have one. I just need to implement it but it will provide rumble as soon as the car goes onto the gravel and stop the instant they leave the gravel (no matter how long or short this time is). It will be in the next beta.


I will try to make another release tonight with this new feature, but it may be tommorow.
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GLiTcH

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Zsnexbox Rumble Codes
« Reply #20 on: September 22, 2006, 10:12:00 AM »

you quoted me after i fixed the misspelled word .. lol .. i try messing with that code.. its pretty hard to keep it stable.. i also have an idea to fix that..  .. but i'll wait for the beta.. hehe ..

will you be adding a button for the cheat list to delete all of the "Enter Code Description Here" .. i think it was requested ..

i think there a bug on the rumb code decription, i put this code from above:

1
89
 
0
Rumble when you jump, fly, land and when something is going around in the background.
200
200
0.050000
0.050000
0
0

n itstead of showing 89 it was 59, thats why i didnt feel no rumble.. lol.. might have to do with how many characters you can add to the description

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nes6502

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« Reply #21 on: September 22, 2006, 10:30:00 AM »

Yeah, it only supports 27 characters for the description. Definatly don't add a desciption that goes on the next line because that would throw the rumble reading code off.
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GLiTcH

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Zsnexbox Rumble Codes
« Reply #22 on: September 22, 2006, 10:38:00 AM »

well when i change it to 89 on emu.. it worked, then i ftped it to my desktop n its this :
1
137
 
0
Rumble when you do any action-bground rmb
200
200
0.050000
0.050000
0
0

works fine
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nes6502

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« Reply #23 on: September 22, 2006, 10:49:00 AM »

QUOTE(GLiTcH @ Sep 22 2006, 05:45 PM) View Post

well when i change it to 89 on emu.. it worked, then i ftped it to my desktop n its this :
1
137
 
0
Rumble when you do any action-bground rmb
200
200
0.050000
0.050000
0
0

works fine



Are you saying you entered a cheat code of 00008900, mapped it to a rumble address, and the address says 0x137? It should say 0x89
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GLiTcH

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Zsnexbox Rumble Codes
« Reply #24 on: September 22, 2006, 11:04:00 AM »

QUOTE(nes6502 @ Sep 22 2006, 11:56 AM) View Post

Are you saying you entered a cheat code of 00008900, mapped it to a rumble address, and the address says 0x137? It should say 0x89


no it says 0x89, just like in his code.. but mine changes to 137 when i open it in txt file, unlike his

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nes6502

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« Reply #25 on: September 22, 2006, 11:07:00 AM »

QUOTE(GLiTcH @ Sep 22 2006, 06:11 PM) View Post

no it says 0x89, just like in his code.. but mine changes to 137 when i open it in txt file, unlike his


Oh, I see. Yes, that's correct.

The number is in hexadecimal and 89 in hex is the same thing as 137 in base 10. I write them to the file in decimal but I display them in hex.

QUOTE
n itstead of showing 89 it was 59, thats why i didnt feel no rumble.. lol.. might have to do with how many characters you can add to the description


89 (read from the file) in base 10 equals 59 (displayed on the screen) in hex so that was also correct. That rumble should have worked as is without having to change it unless it had an incorrect address.

This brings up a GOOD point. When posting rumbles only post the cheat code used to make the rumble. And people need to enter the cheat code in and map it to the rumble. If you copy the number displayed, and manually add this to the rumble file where the address is in notepad, then that will be incorrect. The number stored in the rmb files are all converted to decimal whereas what's displayed on the rumble config is the hexadecimal version. That's why it has the "0x" in front of the number.
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GLiTcH

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Zsnexbox Rumble Codes
« Reply #26 on: September 22, 2006, 11:41:00 AM »

Yoshi's Island

00037900 Rumble when getting-losing lives    
Value change
255
0.01
255
0.01
0
             
0003B400 Rumble when getting Red Coins    
value increase
255
0.05
255
0.05
0
         
0003B800 Rumble when getting Flowers    
value increase
255
0.05
255
0.05
0  
           
0003B600 Rumble when Star count in-de-creases
value changes
255
0.05
255
0.05
0
                   
0005C000 Rumble when walkin-flying-dont have eggs
value changes
40
0.02
40
0.02
1

on the last code, when you jump n land it will still keep the rumble until all aggs are on the ground
will look for rumble for the regular coing, then all we'll need its the stomp rumble.
this stars/red coins/ flowers codes .. also rumble when ur getting ur score after you complete each lvl
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EuroHEV

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Zsnexbox Rumble Codes
« Reply #27 on: September 22, 2006, 08:32:00 PM »

QUOTE(nes6502 @ Sep 22 2006, 12:14 PM) View Post

Oh, I see. Yes, that's correct.

The number is in hexadecimal and 89 in hex is the same thing as 137 in base 10. I write them to the file in decimal but I display them in hex.
89 (read from the file) in base 10 equals 59 (displayed on the screen) in hex so that was also correct. That rumble should have worked as is without having to change it unless it had an incorrect address.

This brings up a GOOD point. When posting rumbles only post the cheat code used to make the rumble. And people need to enter the cheat code in and map it to the rumble. If you copy the number displayed, and manually add this to the rumble file where the address is in notepad, then that will be incorrect. The number stored in the rmb files are all converted to decimal whereas what's displayed on the rumble config is the hexadecimal version. That's why it has the "0x" in front of the number.


Well, there you go! Thanks for the explanation.
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GLiTcH

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Zsnexbox Rumble Codes
« Reply #28 on: September 22, 2006, 08:40:00 PM »

QUOTE(law56ker @ Sep 22 2006, 03:37 AM) View Post

Here is the code for car collisions is, F-Zero car collision , car collision "0xc8."
0000C86F

Seems also to work when colliding with wall.

Here is for traveling on the  gravel in f-zero "0xd50" 000D506F

Though for some reason i can't make it constant when traveling on the gravel.

Turing your air flaps "0xd5" 0000D56F

gravel rumble code on version 2.96 of emu set it to
change/decrease
180
1.01
180
1.01
0

great code
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GLiTcH

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« Reply #29 on: September 22, 2006, 09:38:00 PM »

Megaman X

000C0200
change/timeout
130
0.03
130
0.03
0

what does this do? well just charge/shot ur weapon love.gif  love.gif  love.gif  love.gif  love.gif  love.gif
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