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Author Topic: Zsnexbox 2.94  (Read 235 times)

XaRaNn

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Zsnexbox 2.94
« Reply #30 on: September 18, 2006, 08:17:00 PM »

Kay so i went thru it all, and it's not perfect but it looks better.

I fixed the cases where you had a code table, and replacing tabs made it all screwy instead of nicely lined up.


Second thing i looked for is for example when you had

"code"-space-"description"

or similar stuff, and from limiting the width it wasn't obvious where the coded ended/the description started, or the description ended up split on 2 lines, instead i tryed to make it

"code
"description"

on two separate lines. it might not be the most intuitive way but its consistent across the file so i'm confident it'll be easy enough to figure out

Link : http://www.rogepost.com/dn/49ns/CheatsForZ...Lformatted4.txt




Also, while crunching through the file, this idea popped in my mind :
Since you already can display text inside the emu
(and now that i know how to format it so it all shows properly (IMG:style_emoticons/default/cool.gif) ),
how about adding the possibility to have a personalized per-game text file, that you'd put in some dir like previews, and that'd work a similar way and be recognized if named the same as the ROM file.

The cheat tips is great general-purpose if you want to look out if there are any gamepad combo special codes or other special secrets, but a separate file could be nice if for example you need to go thru a maze or need tips to fight a certain boss.
Then you can go to gamefaqs.com, find the relevant info, throw it in a file and next time you play it's right there at your fingertips to look at.
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guybird

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Zsnexbox 2.94
« Reply #31 on: September 19, 2006, 01:20:00 AM »

Great, its nice to know I wasn't losing my mind (or touch) when trying to find new rumbles and kept getting the same rumble EVERY time.  I'll go back to testing again today...  As for the "magic" all in one rumbles, surprisingly you'll get these more often than you'll get individual rumbles.  This can be both good and bad, as you might find say a jump rumble, but it also rumbles when a health bar or something flashes as well (like every 2-3 seconds).  I found this out on Castlevania SOTN, and had to search for another rumble, but had to change my search routine so that I did it when the icon wasn't flashing to totally eliminate that variable.  For Street Fighter Alpha 3, I found some all in one codes that would rumble when you did a super, jump, as well as get hit.  It generally pays to test out all of your cheat results even if the first one you find does what you wanted right away.

Nes it might be nice to check and make sure that the "tooltips" that display the button options in each menu option are there.  Like the ones you added to the rumble settings showing to hit the right stick to quick adjust.  In some places like the cheat edit, there is no tip showing you to hit Y to save the cheat to your list.  It took me awhile to figure that out.

As for what Amygrrl is asking, I'm in agreement.  I'm a "supplier" of new rom/emu setups to friends as that's what I do, and they don't have time/interest/etc to be updating their setups as frequently as I do.  So normally I just copy my Emulators folder over.  If I forget the E/zsnexbox folder, previews, saves, rumbles, etc won't copy.  Also it is confusing as you have the rumbles packed into your default Zsnexbox directory (from the archive) to copy to your Emulators directory.  Knowing that they must be in the E folder, they do jack squat being copied over as normal, and unless you really know whats going on, you'll never know that they must be copied over to E.  Long story short, its much much much easier and cleaner to have the saves, artwork, cheats, and all other extras pertaining to a program/emulator to be stored in the same folder as the emulator.

Once again thanks for listening to the "fans" and putting all of your hard work into this.
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guybird

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Zsnexbox 2.94
« Reply #32 on: September 19, 2006, 05:58:00 AM »

blink.gif I'm still not having any luck with the rumbles, even with the new upgrade.  My common process, say for Mario Kart is to make a game save, start a cheat search, lose a coin, search for values less than, load the save, search for values equal to before, etc. until I have the results whittled down.  Something in the process after this, of assigning cheats to the list, and testing each for rumbles, and then loading states to test them, is causing the rumbles to stop working alltogether.  I'll hit test rumble and nothing.  I'll do all kinds of things, and no rumble.  So I reset the game:nothing.  But if I reset the emu, magically the rumbles back.  So I think ok, lets test those cheats again, well now the cheats all give the same exact rumbles; no matter what else I try.  So finally I'll give up and go back to the gui to select another game to try and poof!  Zsnexbox freezes on me.  Somethings just not quite right with the rumble, either the connecting the rumble to a specific cheat, or the combination of the rumble settings, or the combination of rumble and save states; I don't know.  All I know is I have had absolutely no luck trying to set rumbles.  Any ideas on what might be wrong?
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nes6502

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Zsnexbox 2.94
« Reply #33 on: September 19, 2006, 06:26:00 AM »

QUOTE(guybird @ Sep 19 2006, 01:05 PM) View Post

blink.gif I'm still not having any luck with the rumbles, even with the new upgrade.  My common process, say for Mario Kart is to make a game save, start a cheat search, lose a coin, search for values less than, load the save, search for values equal to before, etc. until I have the results whittled down.  Something in the process after this, of assigning cheats to the list, and testing each for rumbles, and then loading states to test them, is causing the rumbles to stop working alltogether.  I'll hit test rumble and nothing.  I'll do all kinds of things, and no rumble.  So I reset the game:nothing.  But if I reset the emu, magically the rumbles back.  So I think ok, lets test those cheats again, well now the cheats all give the same exact rumbles; no matter what else I try.  So finally I'll give up and go back to the gui to select another game to try and poof!  Zsnexbox freezes on me.  Somethings just not quite right with the rumble, either the connecting the rumble to a specific cheat, or the combination of the rumble settings, or the combination of rumble and save states; I don't know.  All I know is I have had absolutely no luck trying to set rumbles.  Any ideas on what might be wrong?


There is no connection between rumbles and cheats. The rumbles happen when the value at an address changes. I just get that address from the cheat code. And this is only done once. So the cheat code is nothing more than the source of the address when the rumble is created the first time. This is only done once, so after you create the rumble, you can erase the cheat completely.

Are you sure you are using 2.94? What you described would happen (well, except the crashing) with 2.92/3, but should be fixed in the latest build. However, I have never tried this savestate method.

I also haven't had any real trouble finding rumbles. Of course I'm not looking for any of the hard ones to find (like Super Mario Kart). I would double check again that you have 2.94 installed correctly and try it again.

If it continues to crash, rumbles stop completely, etc... see if you can figure out an exact sequence to make those things happen and post it. That way I can figure out what the problem is and fix it.
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Harlock_Gbase

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Zsnexbox 2.94
« Reply #34 on: September 19, 2006, 07:11:00 AM »

I guess i don't get it. I wanted to have rumble in super bomberman 5 so that it rumbles when you get blasted, but no chance for me. Does anybody have such a feature already?
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nes6502

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Zsnexbox 2.94
« Reply #35 on: September 19, 2006, 07:50:00 AM »

QUOTE(Harlock_Gbase @ Sep 19 2006, 01:42 PM) *

I guess i don't get it. I wanted to have rumble in super bomberman 5 so that it rumbles when you get blasted, but no chance for me. Does anybody have such a feature already?


Just search for a cheat for when you die.

Start a game
Start a new cheat search
Die
Continue cheat search and search for values less than before
Die
Continue cheat search and search for values less than before
Die
Continue cheat search and search for values less than before
Die
Continue cheat search and search for values less than before

By then you should have narrowed it down. Then one of those addresses represent the number of lives. Assign it (or all of the ones that are left) to a cheat search slot

Then create a rumble on value decrease that uses this cheat code address. Try the rumble. Does it rumble when you die? If not, go back to the rumble config and change the address to one of the other cheat search slots you setup in the previous step (assuming there were more than one)

This post has been edited by nes6502: Sep 19 2006, 02:52 PM
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GLiTcH

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Zsnexbox 2.94
« Reply #36 on: September 19, 2006, 10:02:00 AM »

try this for mario kart

0002A1E0

Value Decrease
255
0.02
255
0.02
3

still messing with this.. so far i kinda like it
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Harlock_Gbase

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Zsnexbox 2.94
« Reply #37 on: September 19, 2006, 10:09:00 AM »

thanks for the quick response nes! I'll try tomorrow when i have time and i'll post the results here! It would be awesome to get a hefty rumble when you get blasted, this is going to give an all new twist to our bomberman tournaments! Great work on all this features nes!
some hardcore bomberman fans bow down in front of you  (IMG:style_emoticons/default/biggrin.gif)
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nes6502

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Zsnexbox 2.94
« Reply #38 on: September 19, 2006, 09:39:00 AM »

QUOTE(GLiTcH @ Sep 19 2006, 04:33 PM) View Post

try this for mario kart

0002A1E0

Value Decrease
255
0.02
255
0.02
3

still messing with this.. so far i kinda like it


That code should be 002A1E00 right? (i.e. the address show on the rumble config is 2A1E)

Or should it be like you have it and the address on the rumble is 2A1?
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GLiTcH

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Zsnexbox 2.94
« Reply #39 on: September 19, 2006, 11:40:00 AM »

sorry i messed it up.. but i got better ones
CODE
1
3584
 
2
Rumble when pickin up coins
255
255
0.050000
0.050000
0
2
1
4359
 
0
Rumble when something gets near from behind
255
255
0.070000
0.070000
0
2
0
0
 
0
No Description Found
0
0
0.000000
0.000000
0
0
0
0
 
0
No Description Found
0
0
0.000000
0.000000
0
0
0
0
 
0
No Description Found
0
0
0.000000
0.000000
0
0
0
0
 
0
No Description Found
0
0
0.000000
0.000000
0
0
0
0
 
0
No Description Found
0
0
0.000000
0.000000
0
0
0
0
 
0
No Description Found
0
0
0.000000
0.000000
0
0
0
0
 
0
No Description Found
0
0
0.000000
0.000000
0
0
0
0
 
0
No Description Found
0
0
0.000000
0.000000
0
0


just make a txt file n paste this then rename it to .rmb

the second rmb codes only works when something its coming from behind you .. you will feel it coming straight to ur ass .. lol. j/k .. i need to get one to work from in front on you

edit: bonus - put this code on ur cheat search code for 88 coins n never goes down or up .. 00E0058

This post has been edited by GLiTcH: Sep 19 2006, 06:48 PM
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RMM

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Zsnexbox 2.94
« Reply #40 on: September 19, 2006, 11:43:00 AM »

QUOTE
how about adding the possibility to have a personalized per-game text file, that you'd put in some dir like previews, and that'd work a similar way and be recognized if named the same as the ROM file.


Thats basically what I have suggested a couple of times.  A text file that is game specific with all those cheats, tips and eggs.  The only difference is I thought you could put that text file in the zipped rom for which that cheat text file belongs to and give it a generic name like cheats.txt which the emulator would automatically look for.  Since the zip has to be parsed anyway the text file to that game is always there to open in game and you dont have to worry about other folders and matching names just look at the cheat.txt file thats in the zip.  Of course Ive never been a fan of having a bunch of different folders when all the names have to match up for all the different things that can be included especially when rom names change from time to time and you have to go through all those folders and make all the changes.
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guybird

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Zsnexbox 2.94
« Reply #41 on: September 19, 2006, 11:50:00 AM »

I also agree that I think these types of files should be stored in the rom's zip file.  Problem is convincing the emulator developers AND the people that use these roms to make the switch.  I'm sure if 4 or 5 people got together and worked on it, it wouldn't take long to get an entire SNES set done this way.  Although from there trying to get the new pack distributed (obviously not legal) and into everyone's hands is a completely different story.
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XaRaNn

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Zsnexbox 2.94
« Reply #42 on: September 19, 2006, 12:55:00 PM »

The way i see it is, the less complicated and at the same time mass-user friendly something is, the most chances nes6502 will find it something he could be interested in implementing.

I think the generic cheat tips file by itself is pretty cool because it can be included with future zsnexbox releases and everyone can profit from it with zero effort on there part.

I personally don't see it especially convenient to force everyone to have to use a main (would-be illegal, so relatively hard to find for most people) "zipped set with extras" for zsnexbox.
Most people already got there roms, and some people prefer a full goodsnes set, while others may like a more precise NSRT set, while others go for the no-intro DATS.
And it's also basicly asking to scrap alot of what's been implemented to start over.

If your gonna be tailoring your own set, i think if you go at it logically it's easier to just go through your extras and name them same as your romfiles, than making a "cheats.txt" for each and recreating the zip for each and every game.

One thing tho, someone suggested nes6502 a way for zsnexbox to be "smart" about finding previews in the feature request thread. If he ends up implementing that, it would be worth it to split the cheat tips file in a per-game format, and zsnexbox would do the matchup, and at the same time it would double up as an easier to edit file where yourself can add specific info to your case if so you wish.

Anyways look, i just threw the idea on the table while writing my post, this all is better suited for the Feature Request thread, in the end nes6502 decides what he adds, and i respect that above anything else, and as such will help if it's whitin my capabilities.

This post has been edited by XaRaNn: Sep 19 2006, 08:07 PM
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lowrenzo

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Zsnexbox 2.94
« Reply #43 on: September 19, 2006, 01:12:00 PM »

hello nes.
i have sent you a pm but i don´t know if you check your pms..

love your snes emu..!!!!

is it possible to add a time signature to the save games in the save game slots.. ?
that would be great..
thx low
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nes6502

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Zsnexbox 2.94
« Reply #44 on: September 19, 2006, 12:58:00 PM »

QUOTE(lowrenzo @ Sep 19 2006, 07:43 PM) View Post

hello nes.
i have sent you a pm but i don´t know if you check your pms..

love your snes emu..!!!!

is it possible to add a time signature to the save games in the save game slots.. ?
that would be great..
thx low


Possible? Yes
Probable? Maybe. I'll investigate this.

QUOTE

The only difference is I thought you could put that text file in the zipped rom for which that cheat text file belongs to and give it a generic name like cheats.txt which the emulator would automatically look for.


I'm not going to add support for a file inside the zip.

However, I may add a "guide" directory. Everytime a game is started, I will create a folder in the "guide" directory with the name of the game. Then the user can put a "guide.txt" in this folder, and every other time the game is started, the emulator will load this "guide.txt". So, you could put a walkthrough for Final Fantay 3 and be able to refer to this guide from the in game menu. Alos, as the user scrolls through the guide as they advance through the game, this position in the text file will be saved. So when ever they start the game, the guide will be loaded and will be at the last place they were reading.
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