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Author Topic: Zsnexbox 2.94  (Read 237 times)

MF29

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Zsnexbox 2.94
« Reply #15 on: September 18, 2006, 05:56:00 PM »

You've impressed us all.
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AmyGrrl

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Zsnexbox 2.94
« Reply #16 on: September 18, 2006, 06:00:00 PM »

I just want to be able to make it save all the data to the Emulators folder... that's all... and I doubt Nes would stop working on the Emulator just because someone hexed it to save in a different location.... I know you can change what Partition you want it saved to... but you can't select the Emulators folder... if the Path.ini would allow for SavePartition=D.... 'D' refering to the folder that default.xbe is in.. or what ever dirve letter you choose if fine.... This way the ZsnesBox folder would be saved to the emulators folder... and nothing would be put on the root of C,E,F,G.... I would be happy...

This post has been edited by AmyGrrl: Sep 19 2006, 01:05 AM
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Hopeful

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Zsnexbox 2.94
« Reply #17 on: September 18, 2006, 06:19:00 PM »

QUOTE(AmyGrrl @ Sep 19 2006, 12:31 AM) *

I just want to be able to make it save all the data to the Emulators folder... that's all... and I doubt Nes would stop working on the Emulator just because someone hexed it to save in a different location.... I know you can change what Partition you want it saved to... but you can't select the Emulators folder... if the Path.ini would allow for SavePartition=D.... 'D' refering to the folder that default.xbe is in.. or what ever dirve letter you choose if fine.... This way the ZsnesBox folder would be saved to the emulators folder... and nothing would be put on the root of C,E,F,G.... I would be happy...

That's fine as long as you don't upload it anywhere for others to use, but...
I think nes was referring exactly to something like this when he brought that up though.
Someone wanted to hex it to save in a different folder, and nes asked them not to distribute it.
If memory serves, he felt it was disrespectful not to just ask him and leave the decision to him.
Someone may correct me if I'm wrong, but I just wanted to check here and make sure the development wasn't at stake.

This post has been edited by Hopeful: Sep 19 2006, 01:29 AM
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nes6502

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Zsnexbox 2.94
« Reply #18 on: September 18, 2006, 06:36:00 PM »

I'll see what I can do AmyGrrl


Just found an awesome rumble for Megaman X, so I thought I'd share it with any megamanx + rumble fans.

I'm using two rumbles

Rumble Slot one:


Rumble when hit:
Address: bcf (enter 000BCF00 in one of the cheat search slots and map this rumble to it)
Rumble on: Decrease
Motor One Strength: 255
Motor One Time: 0.2
Motor Two Strength: 255
Motor Two Time: 0.2
Eumbles to Skip: 2

And the REALLY cool one:
Rumble Slot 2
Address: FFFE (enter 00FFFE00 in one of the cheat search slots and map this rumble to it)
Rumble on: Increase
Motor One Strength: 175
Motor One Time: 0.05
Motor Two Strength: 175
Motor Two Time: 0.05
Rumbles to Skip: 8

So what does that second one do? Well it provides the perfect level of feedback for Jumping, Landing, shooting as well as all the environmental feedback. For example, on the first stage when those flying robot things start ripping chunks out of the ground, you feel a rumble everytime their claw digs through the ground.

Even better, when you get to the those Big Blue Bumblebee helicopter things on the first stage, your controller vibrates the whole time. Just like as if it was beeing rattled from the constant vibrations of a helicopter.

This post has been edited by nes6502: Sep 19 2006, 01:42 AM
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XaRaNn

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Zsnexbox 2.94
« Reply #19 on: September 18, 2006, 06:40:00 PM »

The release followed by bugfixes is just natural.

And i tryed the EJ code, and it's pretty nuts all those different actions increase the same value. You really get that bang for your buck  (IMG:style_emoticons/default/jester.gif)


Anyways i been going thru the cheat tips, ill have the fixed up version up later.

This post has been edited by XaRaNn: Sep 19 2006, 01:41 AM
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nes6502

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Zsnexbox 2.94
« Reply #20 on: September 18, 2006, 06:06:00 PM »

QUOTE(XaRaNn @ Sep 19 2006, 01:11 AM) View Post

The release followed by bugfixes is just natural.

And i tryed the EJ code, and it's pretty nuts all those different actions increase the same value. You really get that bang for your buck  jester.gif
Anyways i been going thru the cheat tips, ill have the fixed up version up later.


Thanks
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nes6502

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Zsnexbox 2.94
« Reply #21 on: September 18, 2006, 06:55:00 PM »

Not trying to sound harsh, or llike a broken rtecord. However, I ask that people kindly repsect my wishes not to hex edit ZsnexBox. If you do, then keep it for your own private use.

Hex editing in any form by definition is hacking. Most developers don't like their worked hacked and many a project has seen immediate cancellation for such things. If people hacked ZsnexBox, I wouldn't continue development. Some people might think that's stupid, but those people aren't developers and they likely don't understand how much effort goes into software development.

I'm not trying to sound bad or anything, but hacking the work of people when they are still developing it is disrespectfull. Imagine if you spent all your time on something, and someone else took it and made some changes and released their "special" edition. You wouldn't like it either.

However, if you find yourself without a new release of ZsnexBox in an entire year, for example, then hack away. But please don't do it now. Just make your request, and if they are "reasonable" I will do my best to add them. I'm usually pretty good about adding user requests.

This post has been edited by nes6502: Sep 19 2006, 02:06 AM
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GLiTcH

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Zsnexbox 2.94
« Reply #22 on: September 18, 2006, 07:00:00 PM »

well i just finished watching prisonbreak.. now i can check out this rumble features for megaman n Ej ... we should start a thread with the rumble files to download for games that we fixed/found ..  (IMG:style_emoticons/default/biggrin.gif)

kinda lost of how to add these.. ? lol

This post has been edited by GLiTcH: Sep 19 2006, 02:15 AM
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Andrew_Roy

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Zsnexbox 2.94
« Reply #23 on: September 18, 2006, 07:29:00 PM »

QUOTE(nes6502 @ Sep 19 2006, 01:07 AM) *

So what does that second one do? Well it provides the perfect level of feedback for Jumping, Landing, shooting as well as all the environmental feedback. For example, on the first stage when those flying robot things start ripping chunks out of the ground, you feel a rumble everytime their claw digs through the ground.

Even better, when you get to the those Big Blue Bumblebee helicopter things on the first stage, your controller vibrates the whole time. Just like as if it was beeing rattled from the constant vibrations of a helicopter.


Get out of my head!!
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nes6502

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Zsnexbox 2.94
« Reply #24 on: September 18, 2006, 07:19:00 PM »

QUOTE(GLiTcH @ Sep 19 2006, 01:31 AM) View Post

well i just finished watching prisonbreak.. now i can check out this rumble features for megaman n Ej ... we should start a thread with the rumble files to download for games that we fixed/found ..  biggrin.gif

kinda lost of how to add these.. ? lol



1) Start megaman X
2) Exit to the in game menu (click the right thumbstick)
3) Go into Cheat Search Codes
4) Press X
4) Enter this code: 00FFFE00
5) Exit back to the in game menu.
6) Go down to Controller Options
7) Select "Force Feedback Settings"
8) Pick "Rumble Slot 1"
9) Turn the code On and set all of the settings to this:

Rumble on: Increase
Motor One Strength: 175
Motor One Time: 0.05
Motor Two Strength: 175
Motor Two Time: 0.05
Rumbles to Skip: 8

10) Then select "Change Address To monitor"
11) Then choose the Cheat Code slot you just typed that code in (the 00FFFE00)
12) Press Y

No go back to game and enjoy.


You can repeat the above process to add a Rumble for  Rumble Slot 2 . Use the Cheat code: 000BCF00 and these settings for the controller in Rumble Slot 2:

Rumble on: Decrease
Motor One Strength: 255
Motor One Time: 0.2
Motor Two Strength: 255
Motor Two Time: 0.2
Eumbles to Skip: 2


You've just created and added 2 separate rumbles for megaman X. Now, evertime you get hit, shoot your gun, etc...your controller will get a jolt
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GLiTcH

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Zsnexbox 2.94
« Reply #25 on: September 18, 2006, 08:04:00 PM »

OMG thats awesome .. the prob i was having is that i was setting the offsets to ON in the cheat search code menu n would cause the game to freeze ..
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Andrew_Roy

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Zsnexbox 2.94
« Reply #26 on: September 18, 2006, 08:06:00 PM »

QUOTE(GLiTcH @ Sep 19 2006, 02:35 AM) *

OMG thats awesome .. the prob i was having is that i was setting the offsets to ON in the cheat search code menu n would cause the game to freeze ..


That's what I did too.

It's pretty awesome, though a bit excessive (Rumble Dialog! No lie). It's really got me in the mood to start working with this.
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nes6502

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Zsnexbox 2.94
« Reply #27 on: September 18, 2006, 08:07:00 PM »

QUOTE(GLiTcH @ Sep 19 2006, 02:35 AM) *

OMG thats awesome .. the prob i was having is that i was setting the offsets to ON in the cheat search code menu n would cause the game to freeze ..


Do you mean you were also turning the "Cheat code iteself" on? Even still, as of 2.94 anyway, it shouldn't matter if the cheat code is on or off. That shouldn't cause a crash. However, if you tuned cheat codes on that were not setup, that could easilly cause a crash.

Or if you turned a cheat code on that you used only to find a rumble address, that might cause a crash too because for example:

00FFFF00

is a valid cheat code. It says put 0 at the adddress FFFF 60 times a second when turned on.

That might cause the game to freak out and crash. So if this was an actual code you were going to use, you might put something like this:


00FFFF05

which assigns the value 5 to the address FFFF 60 times a second. This might be a "Allways have 5 bombs" code and FFFF is where the game stores the number of bombs.




This post has been edited by nes6502: Sep 19 2006, 03:11 AM
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GLiTcH

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Zsnexbox 2.94
« Reply #28 on: September 18, 2006, 07:36:00 PM »

QUOTE(nes6502 @ Sep 18 2006, 08:38 PM) View Post

Do you mean you were also turning the "Cheat code iteself" on? Even still, as of 2.94 anyway, it shouldn't matter if the cheat code is on or off. That shouldn't cause a crash. However, if you tuned cheat codes on that were not setup, that could easilly cause a crash.

Or if you turned a cheat code on that you used only to find a rumble address, that might cause a crash too because for example:

00FFFF00

is a valid cheat code. It says put 0 at the adddress FFFF 60 times a second when turned on.

That might cause the game to freak out and crash. So if this was an actual code you were going to use, you might put something like this:
00FFFF05

which assigns the value 5 to the address FFFF 60 times a second. This might be a "Allways have 5 bombs" code and FFFF is where the game stores the number of bombs.

yea, but the step i missed was assigning to the right slot.. that might have been the prob for the crash
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EuroHEV

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Zsnexbox 2.94
« Reply #29 on: September 18, 2006, 08:17:00 PM »

Woohoo! Great work NES! You really are a people's champ.
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