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Author Topic: Zsnexbox 2.92  (Read 490 times)

law56ker

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Zsnexbox 2.92
« Reply #45 on: September 18, 2006, 11:17:00 AM »

I tried the f-zero rumble settings, it's cool to feel the car rumble, is there a way to have the control shake when i impact the wall?

Also could you make it when you go and set the rumble strength that you could hold the button down and increase or decrease the values quicker.

This post has been edited by law56ker: Sep 18 2006, 06:19 PM
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nes6502

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Zsnexbox 2.92
« Reply #46 on: September 18, 2006, 10:56:00 AM »

QUOTE(law56ker @ Sep 18 2006, 05:48 PM) View Post

I tried the f-zero rumble settings, it's cool to feel the car rumble, is there a way to have the control shake when i impact the wall?

Also could you make it when you go and set the rumble strength that you could hold the button down and increase or decrease the values quicker.


Not sure I know what you mean. The rumble in the F-Zero file I included, rumbles when you hit the wall and when you land from jumps. Do you mean when your car hits other cars?

If it doesn't rumble, then I'd guess you have some type of "infinite energy" cheat turned on. If so, you'll need to turn it off.
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nes6502

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Zsnexbox 2.92
« Reply #47 on: September 18, 2006, 11:45:00 AM »

QUOTE(guybird @ Sep 18 2006, 04:24 PM) *

I know you're going for the basic feel, but trying to hit the A button 50x to set the rumble strength is already becoming a pain.  That is unless you have programmed some other quick adjust in that I can't figure out...


QUOTE
Also could you make it when you go and set the rumble strength that you could hold the button down and increase or decrease the values quicker.


Sure.

----------------------------------------------------
ZsnexBox 2.93

What's New:

-Added a finer control to the rumble motor 1 and 2 times. This value now increments/decrements in 0.01 units.
-Added fast increase/decrease for the motor 1 strength/time and the motor 2 strength/time vales. Use the right analog stick for a fast increase/decrease.
-You can now have cheats and rumbles on at the same time. So you can have an infinite energy code turned on and still rumble when hit.

-Thanks
Guybird for the suggestion of making a faster way to change these values.

Install:
This is just an upgrade. Download version 2.92 first and then copy the default.xbe in this upgrade over the one the 2.92 one.

This post has been edited by nes6502: Sep 18 2006, 07:05 PM
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guybird

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Zsnexbox 2.92
« Reply #48 on: September 18, 2006, 11:52:00 AM »

ohmy.gif   Ok.... thanks for the update!  Gonna keep people hyped with all of these updates  laugh.gif   BTW, at first I was a bit skeptical of your way to add rumbles to the cheats, but now that I've gotten used to it, its actually much easier (pointing 1 rumble to a cheat, rather than making every cheat a rumble).  Its much easier to troubleshoot that way.  I'll have to add a small blurb in my tutorial pertaining to how to do it in this emu.
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nes6502

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Zsnexbox 2.92
« Reply #49 on: September 18, 2006, 12:01:00 PM »

By the way, if anyone downloaded the upgrade in the last 45 minutes, then download it again. I added a new feature that i didn't even think about until after I uploaded the first upgrade.

This is the "Rumble with Cheats on at the same time" feature.

This post has been edited by nes6502: Sep 18 2006, 07:03 PM
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jcautela

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Zsnexbox 2.92
« Reply #50 on: September 18, 2006, 12:38:00 PM »

Thanks for all your hard work nes, the rumble feature is great and puts znexbox up with the best.
This feature is huge and I would say brings zsnexbox 10% closer to perfection with just that.

The only last thing im still looking forward to, that is actually missing is lightgun support.  I will keep hope.

Thanks again.
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xystus

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Zsnexbox 2.92
« Reply #51 on: September 18, 2006, 01:25:00 PM »

QUOTE(jcautela @ Sep 18 2006, 08:09 PM) *

Thanks for all your hard work nes, the rumble feature is great and puts znexbox up with the best.
This feature is huge and I would say brings zsnexbox 10% closer to perfection with just that.

The only last thing im still looking forward to, that is actually missing is lightgun support.  I will keep hope.

Thanks again.


 (IMG:style_emoticons/default/jester.gif)
http://forums.xbox-scene.com/index.php?showtopic=548656
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Hopeful

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Zsnexbox 2.92
« Reply #52 on: September 18, 2006, 01:11:00 PM »

QUOTE(xystus @ Sep 18 2006, 07:56 PM) View Post

Funny.
But the best way to do that is to call him a moron, and THEN point him to the post.
Because he's actually being pretty retarded by asking that.
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guybird

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« Reply #53 on: September 18, 2006, 03:02:00 PM »

Well I'd love light gun support too.  Whether or not nes could actually implement it has nothing to do with the fact that its the only thing keeping ZSNEXBOX from being the 100% bundle of goodness it can be.  I'm very happy to settle for 99% though.
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jcautela

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« Reply #54 on: September 18, 2006, 04:00:00 PM »

I was not begging or trying to be a 'moron', simple putting the idea out there.  And I play zsnexbox a lot as it is and would be content without the lightgun feature.  Dont be an ass because someone makes a suggestion.

Thanks nes for all your time you put into this.
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Hopeful

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« Reply #55 on: September 18, 2006, 04:34:00 PM »

QUOTE(jcautela @ Sep 18 2006, 10:31 PM) *

I was not begging or trying to be a 'moron', simple putting the idea out there.  And I play zsnexbox a lot as it is and would be content without the lightgun feature.  Dont be an ass because someone makes a suggestion.

Thanks nes for all your time you put into this.

You're DIDN'T put any IDEA out there though.
You just asked the same question that's been answered a million times, without going to ANY trouble to READ first.
It's also expected to read before posting on any message board.
You didn't even go to the trouble of checking a page or two back in the same threads.
You just impatiently popped up and kind of said "Tell me now. Me not want read."
The work that went into this wasn't worth enough to you to read at all before posting, and maybe save someone the trouble of answering this for the 100th time.
Yeah, that IS pretty airbrained and inconsiderate and rude, bro.

This post has been edited by Hopeful: Sep 18 2006, 11:34 PM
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XaRaNn

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« Reply #56 on: September 18, 2006, 05:52:00 PM »

Seriously, the whole lightgun deal....

Especially if it requires messing around ZSNES' asm....

What's wrong with keeping a copy of xSnes9x around and play the handful of (arguably not that great) lightgun-compatible snes game?
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Hopeful

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Zsnexbox 2.92
« Reply #57 on: September 18, 2006, 06:32:00 PM »

QUOTE(XaRaNn @ Sep 19 2006, 12:23 AM) *

Seriously, the whole lightgun deal....

Especially if it requires messing around ZSNES' asm....

What's wrong with keeping a copy of xSnes9x around and play the handful of (arguably not that great) lightgun-compatible snes game?

Exactly.





[Mod Edit]

Zsnexbox v2.94 has now been released.  Please direct any future comments or questions to the new thread (except comments about light guns!):  Zsnexbox v2.94


This post has been edited by Thraxen: Sep 19 2006, 04:36 AM
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