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Author Topic: Zsnexbox 2.92  (Read 491 times)

guybird

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Zsnexbox 2.92
« Reply #30 on: September 18, 2006, 04:37:00 AM »

love.gif  love.gif  love.gif  love.gif   For those who haven't used the rumbles on any of the emulators Xport has implemented it in, DEFINITELY try it with the examples nes gave.  You'll then see why I've been waiting impatiently for Xport to implement this in Sega Genesis, and of course now nes with his ZSNES.  Looking at the list of games you've done, you've already knocked out some of the good ones.  But the ones I definitely wanna do are:

Super Mario Kart - come on, this HAS to be done
Donkey Kong Country 1-3
Super Mario RPG - might be a tad difficult (in my experience RPG's are a little bothersome to program)
Final Fantasy 3
Boogerman - yeah this has to be done too
Jurassic Park
Kirby's Avalanche - heh, why not
Super Mario & All Stars
Tazmania
Zombies Ate My Neighbors

Obviously my favorite games, but many also have attributes that'd make for some great rumbling.  I made a tutorial on the process of making these rumbles at XER.  It was written with Xport's emulators in mind, but the concept is essentially the same for this as well.  Also I've hosted my NES rumbles there, and would encourage anyone that finds any good cheats and rumbles to upload their configs their as well.  Also I'm going to try to release what I have so far with my SNES art packs later today so look for that as well.  Links in my sig.

Quick edit:  Nes, the option to skip rumbles is also ingenious.  Its the only real problem I've ever had with my rumbles, and might just perfect some of my existing ones (well if Xport decides to do this fix also).  The saving rumbles as seperate entities besides cheats is also ingenious.  I'd often confuse cheats & rumbles with Xport's methods.  Great find!
Thanks nes!!!
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nes6502

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Zsnexbox 2.92
« Reply #31 on: September 18, 2006, 05:50:00 AM »

QUOTE(The Zep Man @ Sep 18 2006, 06:25 AM) View Post

Nice release, cool features... Thanks again, nes6502!

You can look here and here for the Game Genie codes. Learn from them.


Game Genie codes modify the ROM itself. I need an address in RAM that is the temprorary holding tank for the energy.

QUOTE
if you could link the audio effects to the memory system as well, then one could create pre-defined "zones" in which to use each effect. i.e. use "cathedral" automatically when in a castle or cave in zelda. that, combined with the rumble/hit effects, could make for a very cool and updated gaming experience


It would be hard to find an "I'm here" address even if one does exist. There's a good chance there are no addreses that change just because of the location. If you can find an address in Zelda 3 that changes depending on the location you are, then I can look into this.

QUOTE
How do i enable rumble to work, what are the best settings for it. I see there is a folder with what looks like preset rumble settings for certain games, how do i load those.


Read the first post.
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G-King

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Zsnexbox 2.92
« Reply #32 on: September 18, 2006, 06:30:00 AM »

I Have Always a Graphics Bugs in Mortal Kombat on v 2.91
nes6502 please check this

This post has been edited by G-King: Sep 18 2006, 01:38 PM
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VampX

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Zsnexbox 2.92
« Reply #33 on: September 18, 2006, 05:56:00 AM »

QUOTE(G-King @ Sep 18 2006, 02:01 PM) View Post

Can Someone send me a PM with this emulator

Please sad.gif


No, go to xbins and get it yourself.

lazy bum.  dry.gif
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Opoth

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Zsnexbox 2.92
« Reply #34 on: September 18, 2006, 06:35:00 AM »

QUOTE(G-King @ Sep 18 2006, 01:01 PM) *

I Have Always a Graphics Bugs in Mortal Komabt on v 2.91


It's an issue with the ZSNES core.  If you want Mortal Kombat to work correctly, wait for multicore support in version 3.0.  2.92 isn't going to help you with that.
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G-King

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Zsnexbox 2.92
« Reply #35 on: September 18, 2006, 06:01:00 AM »

QUOTE(Opoth @ Sep 18 2006, 02:06 PM) View Post

It's an issue with the ZSNES core.  If you want Mortal Kombat to work correctly, wait for multicore support in version 3.0.  2.92 isn't going to help you with that.


OK I'll wait

Thanx For The Reply :]
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nes6502

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Zsnexbox 2.92
« Reply #36 on: September 18, 2006, 06:40:00 AM »

QUOTE(G-King @ Sep 18 2006, 01:08 PM) *

OK I'll wait

Thanx For The Reply :]


No you won't. You'll post the same thing in the 2.93 release just like you did in the 2.91 release just like you'll do in a couple days in this thread. I don't know why you continue to post the same things over and over. You get the answer, you ignore it, and then you ask the same thing again. Next you'll be asking about mickey mania again as if I somehow missed your first 20 posts on this. Stop it.

This post has been edited by nes6502: Sep 18 2006, 01:43 PM
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guybird

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Zsnexbox 2.92
« Reply #37 on: September 18, 2006, 06:44:00 AM »

Just an FYI for those who might bump into this as I have: Rumbles are cAsE SeNsItIvE so make sure they are named EXACTLY how your rom is named.  Also they must go in your E:/ZsnexBox/rumble folder; copying the emulator over to your xbox (even as it has the rumbles there in the pack) won't work.  I guess toss me into the group of people wishing that the emu saved inside the folder its run from, alongside loading artwork, rumbles and cheats from the same directory.  Its just a bit confusing, and time confusing/annoying to copy the emulator to your xbox as is seeing the files are there, only to find out that they must be moved to the E:/ folder for them to work.   (IMG:style_emoticons/default/dry.gif)

Also the cheat searching process is identical to Xport's, however from there the rumble setup is much different.  I'll have to play around with it some more before I can make any assumptions on what may/may not need to change, as well as adding these steps to my tutorial.

This post has been edited by guybird: Sep 18 2006, 01:46 PM
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G-King

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Zsnexbox 2.92
« Reply #38 on: September 18, 2006, 06:50:00 AM »

QUOTE(nes6502 @ Sep 18 2006, 02:11 PM) *

No you won't. You'll post the same thing in the 2.93 release just like you did in the 2.91 release just like you'll do in a couple days in this thread. I don't know why you continue to post the same things over and over. You get the answer, you ignore it, and then you ask the same thing again. Next you'll be asking about mickey mania again as if I somehow missed your first 20 posts on this. Stop it.


ok calm down - easy man
Now I know this - sorry for the problems

Zsnexbox 2.91 is a great emulator

I appreciate Your Hard Work (IMG:style_emoticons/default/smile.gif)

Big Thanx

i must check this new version

This post has been edited by G-King: Sep 18 2006, 02:00 PM
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Timerever

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Zsnexbox 2.92
« Reply #39 on: September 18, 2006, 07:08:00 AM »

I've always been fond of adding rumble to old games and this sure is a nice feature to everyone... but me mad.gif  
For some reason my PS2 Logitech controller + Dreambox converter doesn't rumble, both with emu's and retail games so I can't test it or use it, and no, I won't use the clumbsy Xbox controllers for old-school.

Maybe this feature will become popular and hit the PC emulation scene? Who knows....
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nes6502

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Zsnexbox 2.92
« Reply #40 on: September 18, 2006, 07:51:00 AM »

QUOTE(guybird @ Sep 18 2006, 11:44 AM) View Post


Super Mario Kart - come on, this HAS to be done
Donkey Kong Country 1-3
Super Mario RPG - might be a tad difficult (in my experience RPG's are a little bothersome to program)
Final Fantasy 3
Boogerman - yeah this has to be done too
Jurassic Park
Kirby's Avalanche - heh, why not
Super Mario & All Stars
Tazmania
Zombies Ate My Neighbors



Most of those should be easy to find. However, I didn't have much luck with Final Fantasy 3 or Chrono Trigger. I havn't really figured out the best way to find these addresses for RPGs yet. If you find any good ones for Super Mario Allstars, please post them (like rumble when you hit blocks or when you go from big Mario to small mario).

QUOTE(Timerever @ Sep 18 2006, 01:39 PM) View Post

I've always been fond of adding rumble to old games and this sure is a nice feature to everyone... but me mad.gif  
For some reason my PS2 Logitech controller + Dreambox converter doesn't rumble, both with emu's and retail games so I can't test it or use it, and no, I won't use the clumbsy Xbox controllers for old-school.

Maybe this feature will become popular and hit the PC emulation scene? Who knows....


Why not use the Xbox wireless logitech controller? Isn't it setup identical to the PS2 logitech wireless? I think it is cause i used to have both of them. That way, you can not use the Dreambox adapter which probablly desn't support rumble. A lot of those controller converters don't support rumble.
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buttmonkey

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Zsnexbox 2.92
« Reply #41 on: September 18, 2006, 08:31:00 AM »

cool release

not sure if you know about it but a new "release" was made of zsnes some week or two ago that has a large list of fixes especially for games (i remember reading someone saying they reckon its fixed 90% of broken games in previous builds) http://zsnes.ipherswipsite.com/
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Billy-X

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Zsnexbox 2.92
« Reply #42 on: September 18, 2006, 09:18:00 AM »

wowww rumble! thats really COOL feature!
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Timerever

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Zsnexbox 2.92
« Reply #43 on: September 18, 2006, 09:36:00 AM »

QUOTE(nes6502 @ Sep 18 2006, 02:58 PM) *

Why not use the Xbox wireless logitech controller? Isn't it setup identical to the PS2 logitech wireless? I think it is cause i used to have both of them. That way, you can not use the Dreambox adapter which probablly desn't support rumble. A lot of those controller converters don't support rumble.

Nope the setup isn't identical, PS2 and Xbox controllers have the left stick/D-pad positions switched. Belive me if I had a choice asides using a PS2 I would use it but since I don't... anyway the adapter should support rumble (at least with the official Sony pad) but I dunno if it's the adapters fault or the pads fault since I don't have a PS2 to test.

Regardless of that I'm sure many other users will enjoy this feature.
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guybird

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Zsnexbox 2.92
« Reply #44 on: September 18, 2006, 09:53:00 AM »

I'll tell you already that Super Mario All Stars (now that you mention it) is super easy, and would be the PERFECT example of how good the rumbles can be.  Mario 2 with the picking up of enemies and having them struggle makes awesome rumble (I've already done this with the NES versions) as well as using the POW block and bombs.  Mario 1 & 3 are also great when hitting blocks and such.  I might have to start with that, as I'm not having much luck with F-Zero either.  Only feedback I can give so far would be to add popup "quick" adjust settings for the rumble and other values (see Xport's cheat and rumble settings for an example).  I know you're going for the basic feel, but trying to hit the A button 50x to set the rumble strength is already becoming a pain.  That is unless you have programmed some other quick adjust in that I can't figure out...
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