
For those who haven't used the rumbles on any of the emulators Xport has implemented it in, DEFINITELY try it with the examples nes gave. You'll then see why I've been waiting impatiently for Xport to implement this in Sega Genesis, and of course now nes with his ZSNES. Looking at the list of games you've done, you've already knocked out some of the good ones. But the ones I definitely wanna do are:
Super Mario Kart - come on, this HAS to be done
Donkey Kong Country 1-3
Super Mario RPG - might be a tad difficult (in my experience RPG's are a little bothersome to program)
Final Fantasy 3
Boogerman - yeah this has to be done too
Jurassic Park
Kirby's Avalanche - heh, why not
Super Mario & All Stars
Tazmania
Zombies Ate My Neighbors
Obviously my favorite games, but many also have attributes that'd make for some great rumbling. I made a tutorial on the process of making these rumbles at XER. It was written with Xport's emulators in mind, but the concept is essentially the same for this as well. Also I've hosted my NES rumbles there, and would encourage anyone that finds any good cheats and rumbles to upload their configs their as well. Also I'm going to try to release what I have so far with my SNES art packs later today so look for that as well. Links in my sig.
Quick edit: Nes, the option to skip rumbles is also ingenious. Its the only real problem I've ever had with my rumbles, and might just perfect some of my existing ones (well if Xport decides to do this fix also). The saving rumbles as seperate entities besides cheats is also ingenious. I'd often confuse cheats & rumbles with Xport's methods. Great find!
Thanks nes!!!