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Author Topic: Zsnexbox 2.92  (Read 492 times)

Trigger911

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Zsnexbox 2.92
« Reply #15 on: September 17, 2006, 09:28:00 PM »

Very Nice release i love this emulator and rumble support omg this is alsome jester.gif . Well ill be awaiting the next release i swear i sit here and just wait for it  love.gif .

l8z
Triggz Out
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GLiTcH

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Zsnexbox 2.92
« Reply #16 on: September 17, 2006, 09:52:00 PM »

the rumble feature is cool. .i like it.. one thing i noticed in starfox with invincibility enable the rumble wont work.. just a heads up  tongue.gif
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Andrew_Roy

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Zsnexbox 2.92
« Reply #17 on: September 17, 2006, 09:54:00 PM »

QUOTE(GLiTcH @ Sep 18 2006, 04:23 AM) *

the rumble feature is cool. .i like it.. one thing i noticed in starfox with invincibility enable the rumble wont work.. just a heads up  (IMG:style_emoticons/default/tongue.gif)


That's probably because the ship's health must be modified to trigger to the rumble.

This post has been edited by Andrew_Roy: Sep 18 2006, 04:55 AM
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nes6502

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Zsnexbox 2.92
« Reply #18 on: September 17, 2006, 09:39:00 PM »

QUOTE(Andrew_Roy @ Sep 18 2006, 04:25 AM) View Post

That's probably because the ship's health must be modified to trigger to the rumble.


That is correct. There is no way to rumble if you are also using cheat codes that affect that same address.

So if you want to rumble when the ship is hit in Star Fox you can't have an invincible code on. This is because the health at that address never decreases (because the code is allways keeping it constant).

The rumbles work based on "change" in value. So if a code makes it so a value never changes (like the number of lives, haelth, bombs, etc...), then the rumble will never be triggered, because it doesn't detect any change.
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epsilon72

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Zsnexbox 2.92
« Reply #19 on: September 17, 2006, 10:30:00 PM »

QUOTE(WampaOne @ Sep 17 2006, 05:45 PM) *
this is soooooooooooooooo awesome

my pants are fitting just a little bit tigher now...


 (IMG:style_emoticons/default/laugh.gif) don't get too excited now.

We're gettin' close to the big 3.0!
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emko

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Zsnexbox 2.92
« Reply #20 on: September 17, 2006, 10:34:00 PM »

wow rumble in Snes thats soo cool smile.gif
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SneakerElph

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Zsnexbox 2.92
« Reply #21 on: September 17, 2006, 10:39:00 PM »

Out of curiosity, does this emulator work with the Star Fox 2 beta that's been floating around? I've really been wanting to play this game.
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Fred_PJ

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Zsnexbox 2.92
« Reply #22 on: September 17, 2006, 10:12:00 PM »

QUOTE(Thraxen @ Sep 18 2006, 03:11 AM) View Post

I'd say that for the majority of the forum that Zsnexbox is emulator of choice for SNES games.  IMO, the only real advantage xSnes9x has at this point is that it supports the use of light guns.

By the way, will Zsnexbox ever have light gun support?
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norelidd

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Zsnexbox 2.92
« Reply #23 on: September 17, 2006, 11:14:00 PM »

if you could link the audio effects to the memory system as well, then one could create pre-defined "zones" in which to use each effect. i.e. use "cathedral" automatically when in a castle or cave in zelda. that, combined with the rumble/hit effects, could make for a very cool and updated gaming experience
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The Zep Man

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Zsnexbox 2.92
« Reply #24 on: September 17, 2006, 11:18:00 PM »

Nice release, cool features... Thanks again, nes6502!

QUOTE(nes6502 @ Sep 18 2006, 01:33 AM) View Post

By the way, a challenge for all you expert cheat searchers (I am certainly not one of them). Force Feedback Challenge: I never could find the energy address for Earthworm Jim 1 and 2, as well as car collisions in F-Zero. Hopefully someone can find these and post updated rumble files for them.
You can look here and here for the Game Genie codes. Learn from them.
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xystus

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Zsnexbox 2.92
« Reply #25 on: September 18, 2006, 02:51:00 AM »

QUOTE(SneakerElph @ Sep 18 2006, 06:10 AM) *

Out of curiosity, does this emulator work with the Star Fox 2 beta that's been floating around? I've really been wanting to play this game.


Nes6502 told us this game will be playable in de muti-core edition of ZsnesXbox. In other words; there's a version of Zsnes around which plays Starfox 2.. because thát particular core will also be used in the mutiple-core ZsnesXbox to make games like Starfox 2 work. Other example is Mortal Kombat 1; at the moment the sound is distorted. But all this will be solved when multiple cores are used.

   
QUOTE

By the way, will Zsnexbox ever have light gun support?


Nes6502 told us he will prabably implement this feature in a future release of ZsnesXbox. It's already possible to play lightgun-games; but you can only play with the Xbox-controller at this time.
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law56ker

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Zsnexbox 2.92
« Reply #26 on: September 18, 2006, 03:38:00 AM »

How do i enable rumble to work,  what are the best settings for it. I see there is a folder with what looks like preset rumble settings for certain games, how do i load those.
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MF29

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Zsnexbox 2.92
« Reply #27 on: September 18, 2006, 04:13:00 AM »

How do I add a favorite?
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xystus

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Zsnexbox 2.92
« Reply #28 on: September 18, 2006, 04:30:00 AM »

QUOTE(MF29 @ Sep 18 2006, 11:44 AM) *

How do I add a favorite?


Same as with all Xport emulators: press white.
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GMSkel

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Zsnexbox 2.92
« Reply #29 on: September 18, 2006, 04:53:00 AM »

The rumble support is badass.
Awesome work nes6502
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