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Author Topic: Zsnexbox 2.91  (Read 423 times)

ska_drummer85

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Zsnexbox 2.91
« Reply #60 on: September 15, 2006, 10:40:00 AM »

Thanks for the awesome emu. Just wondering - what's your next project after zsnexbox?
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nes6502

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Zsnexbox 2.91
« Reply #61 on: September 15, 2006, 11:55:00 AM »

QUOTE(ska_drummer85 @ Sep 15 2006, 05:47 PM) View Post

Thanks for the awesome emu. Just wondering - what's your next project after zsnexbox?


Don't know. Maybe nothing.
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Kanyero

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Zsnexbox 2.91
« Reply #62 on: September 16, 2006, 01:12:00 AM »

QUOTE(nes6502 @ Sep 15 2006, 08:02 PM) View Post

Don't know. Maybe nothing.


No please, don't abandon your dev kit. He wouldn't do it.  tongue.gif

Maybe this is a crazy idea but, once zsnexbox become multicore, it would be possible to add snes9x 1.4x and 1.5x cores too to make the ultimate Snes emulator as it´s done in surreal?

Thanks a lot.
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XaRaNn

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Zsnexbox 2.91
« Reply #63 on: September 16, 2006, 04:12:00 AM »

QUOTE(Kanyero @ Sep 16 2006, 03:19 AM) View Post

No please, don't abandon your dev kit. He wouldn't do it.  tongue.gif

Maybe this is a crazy idea but, once zsnexbox become multicore, it would be possible to add snes9x 1.4x and 1.5x cores too to make the ultimate Snes emulator as it´s done in surreal?

Thanks a lot.



*MAYBE* this is crazy rotfl.gif
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Cospefogo

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Zsnexbox 2.91
« Reply #64 on: September 17, 2006, 07:57:00 AM »

QUOTE(nes6502 @ Sep 14 2006, 05:34 PM) View Post

I don't think the path is case snesitive but it might be. However, the slash at the end is mandatory



So, this is the point!
Ouch! Will try later. My path.ini was really not working.
The ending slash is a new thing for 2.91 version, right?
I was using 2.2 and earlier versions and never typed it before!

Keep fighting, Mister!

Cospefogo.
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nes6502

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Zsnexbox 2.91
« Reply #65 on: September 17, 2006, 02:19:00 PM »

QUOTE(XaRaNn @ Sep 17 2006, 09:16 PM) View Post

btw nes6502, i didnt read the 2.9 thread completely when you released, as 2.91 was already out when i checked forums, but if parsing the cheat tips file is too complicated to do with a tool i'll gladly lend a hand.


I'm just going to have to write some type of tool. The main problems that found were there tabs in the file. So I'll have to replace all of those with like :

Mario     (This is a tab)   Level warp

to

Mario:Level Warp

or

Mario   (these are spaces) Level Warp


and the other thing is that most of the text is going to get cut off for non HD users. I remeber it took me forever to get the Help/FAQ document correct so that every line could be viewed without moving left/right.

But both would take a LONG time to do by hand. So I don't reccomend anyone attempting t do so. So, I'll likely try and write a tool that will parse it and spit it out in the correct format.
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nes6502

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Zsnexbox 2.91
« Reply #66 on: September 17, 2006, 07:06:00 PM »

QUOTE(XaRaNn @ Sep 18 2006, 01:02 AM) View Post

Okay i think i've been able to do both using ultraedit.

basicly i used search&replace to change all tabs to 4 spaces, and it looks pretty much the same as before.

then after some fiddling i was able to put forced enters so it's as if word wrapped to the lenght of my screen, wich probly isnt appropriate to a 480x TV.
you can set # of columns too tho, so itd require testing or just you telling me what character width you used for your Help/FAQ.

Check it out and tell me how it goes.

http://www.rogepost....ALformatted.txt


Thanks. You could open up the ZsnexBox.txt file in the doc directory. That's a pretty perfect example of the max line wifth. Is there a way to make that ultraedit break the lines up like that?
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Thraxen

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Zsnexbox 2.91
« Reply #67 on: September 17, 2006, 08:07:00 PM »

Zsnexbox v2.92 has now been released.  Please direct any future questions or comments to the new thread here:  Zsnexbox v2.92
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