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Author Topic: Zsnexbox 2.6  (Read 267 times)

nes6502

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Zsnexbox 2.6
« Reply #30 on: August 17, 2006, 12:04:00 PM »

There isn't lightgun support so I'm not sure where you read that.

The trigger shoots in lightguns games? I don't know how that would be possible since I havn't added support for this. What games?

When you say trigger, do you mean the trigger of a lightgun or the analog triggers on the Xbox controller?
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Trigger911

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Zsnexbox 2.6
« Reply #31 on: August 17, 2006, 01:04:00 PM »

Well my buddy was playing it i guess ill have to load it up. But we was stoned soooo i could be wronge. But i belive it was working but i was talking about the lightgun. I know when he was playing duckhunt at first then he switched to super scope 6 we used to play it as kids. But ill load it up and see what happens.

Well Loaded it up he must have been trashed when he was doing it i should have figured LOL but all he was doing was watching the intro (in-game demo) and thought he was shooting.

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nes6502

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Zsnexbox 2.6
« Reply #32 on: August 17, 2006, 02:45:00 PM »

QUOTE(gm112 @ Aug 17 2006, 09:41 PM) View Post

while playing super metriod it hit the "back" button which is set by default to select for the snes the game loads the first savestate SOMETIMES.




Only if you are holding the right trigger when you hit back will it do this. And it is by design.

They are shortcuts I programmed in.

L Trigger + Back = Save savestate in active slot (1 - 10)
R Trigger + Back = Load savestate in active slot (1 - 10)

If you don't want this, then disable key combos in the options menu.
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gm112

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Zsnexbox 2.6
« Reply #33 on: August 17, 2006, 03:28:00 PM »

ah... I see.... thanks =P... Just making sure of it.









[Mod Edit]

Zsnexbox v2.7 has now been released.  Please direct and future comments or questions to the new thread here:  Link
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