QUOTE(currygoat11 @ Aug 11 2006, 04:23 PM)

Question for nes6502:
With all the bells/whistles to the GUI, does this end up resulting in higher memory requirements for the GUI? In other words, are there any side-effects to the more demanding SNES games that I should be concerned about? I appreciate it.
Don't know. I'd have to run some tests to see. Or you could. Shrink all the images down to something like 16x16 pixels. Then start the emu. Compare the framerates for games like ToP intro (at the end of it), SMRPG intro, and the spinning logo on SMW2. You'll likely want to turn on AdvanceMAME 2X to stress the emulator a little so the FPS can drop below 60. Otherwise it will stay at 60FPS and make it hard to notice a performance drop. test with the normal GUI with HQ previews and one with small GUI images and no previews.
These represent about as intense as it gets. I do know that if memory is too low it will impact performance. ZSNES caches data in RAM if it can. If the ram is not available, it has to do the calculaions (like graphic decompression in games that reuqire it) again.
QUOTE(FastShow @ Aug 11 2006, 05:07 PM)

Absolutely none. While PNGOUT does recompress the images using a different algorithm, it is still completely lossless, so the crushed images are in fact IDENTICAL to the non-crushed ones.
Got a batch file I can run? Or can you post the images so that I can try them?
QUOTE(ozzy2k @ Aug 11 2006, 06:12 AM)

is it possible to add the pal/ntsc switch from options in the game menu so you can switch a pal game "on the fly" to ntsc? like on a real snes

Unfortunatly, ZSNES does not allow changing once a game has started because it affects too many things in the emulation. I tried changing it after a game started and ZSNES just ignores the change.
How do you switch a PAL game to an NTSC on the fly on a real SNES? Is this some type of hardware modification?
QUOTE(Manzzon @ Aug 11 2006, 04:02 PM)

I have a request, would be nice if I could specify the preview path myself in the path.ini file.
Maybe in a later release, but not any time soon.