xboxscene.org forums

Pages: 1 2 [3] 4 5 ... 9

Author Topic: Zsnexbox Skins Discussion  (Read 820 times)

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Skins Discussion
« Reply #30 on: July 08, 2006, 06:48:00 PM »

QUOTE(sneekysneeky @ Jul 9 2006, 01:53 AM) View Post

I'm still a bit confused as to what you mean here - and forgive me if I'm just plain stupid!  unsure.gif  If I found out the service menu to re-adjust the screen calibration on my plasma, then re-configured it to be best optimised for a game [that is bigger than the screen anyway] then surely due to the problem I am currently facing with Zsnexbox being too small on my screen [and not filling it] this would then make it even smaller on my screen and the black borders around the GUI even bigger. However, if I optimise the screen to fit the GUI for Zsnesbox then this will have the reverse effect on my games, they then would be waaay too big for the screen and be cut-off?

I'm sure I'm just a bit baffled here, but I don't understand what you mean. Sorry.  sad.gif


There will be a GUI resize option in version 2.1 (not the next 2.0 release)
Logged

Diontae18

  • Archived User
  • Sr. Member
  • *
  • Posts: 386
Zsnexbox Skins Discussion
« Reply #31 on: July 08, 2006, 06:58:00 PM »

QUOTE(nes6502 @ Jul 8 2006, 09:55 PM) View Post

(not the next 2.0 release)

Does this mean that 2.0 is out?  biggrin.gif
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Skins Discussion
« Reply #32 on: July 08, 2006, 07:46:00 PM »

Check back in an hour or so
Logged

XaRaNn

  • Archived User
  • Full Member
  • *
  • Posts: 202
Zsnexbox Skins Discussion
« Reply #33 on: July 09, 2006, 12:01:00 PM »

QUOTE(sneekysneeky @ Jul 8 2006, 08:53 PM) View Post

I'm still a bit confused as to what you mean here - and forgive me if I'm just plain stupid!  unsure.gif  If I found out the service menu to re-adjust the screen calibration on my plasma, then re-configured it to be best optimised for a game [that is bigger than the screen anyway] then surely due to the problem I am currently facing with Zsnexbox being too small on my screen [and not filling it] this would then make it even smaller on my screen and the black borders around the GUI even bigger. However, if I optimise the screen to fit the GUI for Zsnesbox then this will have the reverse effect on my games, they then would be waaay too big for the screen and be cut-off?

I'm sure I'm just a bit baffled here, but I don't understand what you mean. Sorry.  sad.gif



shit =] sorry, i replyed whitout reading your problem completely.

My point stands, but it is what worked for me, with my old relic of an 4:3 tv.
Once i adjusted my screen proper i never had any other problems in homebrew that you cant adjust (yet) like zsnesbox or doomX.

It would seem your problem is due to the default gui size in zsnexbox not being optimal for 16:9 tv's.
In any case nes6502 said he will implement the feature, so the point is moot.
Logged

escape75

  • Archived User
  • Newbie
  • *
  • Posts: 11
Zsnexbox Skins Discussion
« Reply #34 on: July 09, 2006, 08:09:00 PM »

What is the native resolution that looks best on a TV screen?
I assume 640x480 px ?
Logged

neverwill

  • Archived User
  • Sr. Member
  • *
  • Posts: 367
Zsnexbox Skins Discussion
« Reply #35 on: July 09, 2006, 11:12:00 PM »

QUOTE(Foe-hammer @ Jul 8 2006, 01:05 AM) View Post

We really need Neverwill to make a high res skin for zsnexbox, like he did for surreal64xxx; his are the best.

I know he made an early skin for an early version of zsnexbox, and said it was just a quick sketch, and that he'd make a complete skin when he got back from where ever he was going.

Neverwill, if you back yet, please make us a Zsnexbox skin. tongue.gif


I wouldn't mind working on this actually. I really liked how surreal 64 xxx turned out (the whole style felt VERY nintendo 64). So my question is, should I stick with the darker green and black that I did originally back for v1.4 (based off of the color scheme in nes's logo) or should I brighten it up and make it, I don't know, funner (if you want to call it that  tongue.gif )?

I'll see what I can do, I'm not making any promises as of yet though.
Logged

law56ker

  • Archived User
  • Full Member
  • *
  • Posts: 163
Zsnexbox Skins Discussion
« Reply #36 on: July 10, 2006, 01:06:00 AM »

IPB Image
IPB Image
Logged

dohopoki

  • Archived User
  • Full Member
  • *
  • Posts: 203
Zsnexbox Skins Discussion
« Reply #37 on: July 10, 2006, 01:32:00 AM »

law56ker are you or were you ever involved with dreamcast emulation as well?
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Skins Discussion
« Reply #38 on: July 10, 2006, 08:01:00 AM »

QUOTE(neverwill @ Jul 10 2006, 06:19 AM) View Post

I wouldn't mind working on this actually. I really liked how surreal 64 xxx turned out (the whole style felt VERY nintendo 64). So my question is, should I stick with the darker green and black that I did originally back for v1.4 (based off of the color scheme in nes's logo) or should I brighten it up and make it, I don't know, funner (if you want to call it that  tongue.gif )?

I'll see what I can do, I'm not making any promises as of yet though.


I personally would love to see one more funner. But the other design was very cool as well.

Also, I would be happy to remove the text for Start Game, Options, etc... if anyone could make a skin where the text showed up clearly and sharp. I tried putting the text in the Rombrowser, but my photoshop skills are poor and the words were not sharp and clear
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Skins Discussion
« Reply #39 on: July 10, 2006, 09:03:00 AM »

QUOTE(escape75 @ Jul 10 2006, 04:00 PM) View Post

Ok I'll work on a test skin ...

Btw, did you notice my question about offset and size of the preview window? smile.gif
Also which skin resolution would look best on screen - I know that 320x240 would
display but get resized up, and 1024x768 would get resized down, etc, etc.

Which resolution would not get resized, or at least which one is closest to native?

Thanks!


I'm not sure I could provide any usefull information about the preview default size. The coordinates are in 3D space (X, Y, and Z values) and I don't know what they translate to literally to a 640x480 image in pixels.

All the background images are mapped to a 640x480 Direct3D texture, so there is no need to make them bigger or smaller then 640x480. I tried a higher resolution but I couldn't tell any difference. I think Direct3D resamples the image to make it fit the 640x480 texture dimensions.

What would be very helpfull would be if anyone could modify the psd I included with the 2.0 release and send it to me with sharp/clear text beside the buttons (not the image but the psd itself). I don't care what it looks like. Only that it shows up as clear as the text does in mednafen-pce (on the rombrowser) for example on my tv.

Alternatly, if someone could point me to a tutorial on making text so it will show up clearly on my tv, then that would be great.

If I can get a psd with clear text I will start using that in furture releases instead of the text that is used. That way skin designers will have more freedom.
Logged

neverwill

  • Archived User
  • Sr. Member
  • *
  • Posts: 367
Zsnexbox Skins Discussion
« Reply #40 on: July 10, 2006, 09:52:00 AM »

new6502- Would it be possible to implement support for .png images in the gui (this would allow for use of transparency)?
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Skins Discussion
« Reply #41 on: July 10, 2006, 10:08:00 AM »

QUOTE(neverwill @ Jul 10 2006, 04:59 PM) View Post

new6502- Would it be possible to implement support for .png images in the gui (this would allow for use of transparency)?


Sure. I'll add png and jpg support for the GUI files in the next release.

QUOTE(escape75 @ Jul 10 2006, 04:38 PM) View Post

Ahh I see,- what would the x,y,z coordinates be?
Also is there 2 of them or just 1 plus the size of the preview?

I'd like to figure out the text and then I can make a .psd
... maybe you could even start using the replacement skin
as the default zsnexbox skin in the future smile.gif

Thanks again!


I'm not sure if I follow. To figure out the text, all you really have to do is open the rombrowser.psd in the media folder and put the text right beside the button images.

Logged

neverwill

  • Archived User
  • Sr. Member
  • *
  • Posts: 367
Zsnexbox Skins Discussion
« Reply #42 on: July 10, 2006, 10:56:00 AM »

QUOTE(nes6502 @ Jul 10 2006, 05:15 PM) View Post

Sure. I'll add png and jpg support for the GUI files in the next release.
I'm not sure if I follow. To figure out the text, all you really have to do is open the rombrowser.psd in the media folder and put the text right beside the button images.


Beautiful, that would make some things a whole lot easier for what I'm doing. Also, is there any way currently to disable the semi-transparent black overlay that appears over the 'controler.jpg' image in the options menu? (I would like to see the full color of the image I'm making, instead of it being blacked out slightly) This would apply to any other menu that does this as well.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Skins Discussion
« Reply #43 on: July 10, 2006, 11:13:00 AM »

The reason i did that was because it can be hard to read the text when it overlaps certain parts of the image (in the default ZsnexBox images). Maybe I could add an option to turn that off.
Logged

neverwill

  • Archived User
  • Sr. Member
  • *
  • Posts: 367
Zsnexbox Skins Discussion
« Reply #44 on: July 10, 2006, 11:21:00 AM »

QUOTE(nes6502 @ Jul 10 2006, 06:20 PM) View Post

The reason i did that was because it can be hard to read the text when it overlaps certain parts of the image (in the default ZsnexBox images). Maybe I could add an option to turn that off.


That would be nice, but if I'm the only one who needs it don't bother if it's too much work.

Also,

What is the 'options.jpg' image used for, I notice the actual options screen uses the 'controller.jpg' as does the ingame menu (right thumb stick click)?
Logged
Pages: 1 2 [3] 4 5 ... 9