The video shows XBOX, then FAMICOM, then XBOX again.The only issue for my technique, is that, since I need to use
638 of width in my MednafenX-Nes screen, little parts of the image
are cropped out --- but they are "dead zone" and do not bring
any damage to the "hot game area."
Why I stick to 638 fo width? When you turn of FLICKER,
put hardware filtering in POINT and turn off soft display,
you can EASILY notice damages graphics created by a
un-correct aspect ratio. Example of this can be seen on
the SNAKE MAN LEVEL on MEGAMAN3. Pay attention
on the background while you move around.
And please remember, if you are fan of graphic filter enhancements,
like eagle, hqx, 2xSai, and so on, this topic is not for you... (c:
Kindly speaking, of course.
And I use a traditional CRT televison screen, flatron LG,
with the xbox on the most basic screen output configuration.
And with AV Cables!
Video:
Akumajou - Xbox, Famicom, XboxPictures:
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