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Author Topic: Zsnexbox V1.3 (update: V1.4)  (Read 1332 times)

nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #210 on: June 16, 2006, 06:55:00 AM »

QUOTE(Consoleman! @ Jun 16 2006, 08:45 AM) View Post

Impressive bug fix, nes.  Thankfully, I haven't experienced the displeasure of crashing the Xbox, but I have had some roms that required a restart.

Oh, I have another GUI idea that you might like (if it hasn't already been mentioned yet).  What do you think of allowing the user to set the GUI so that it loads up highlighting the last used rom?  This would come in handy as a time saver since we tend to play the same game more than one session in a row.  

As of right now, loading a game is a 3 step process.

Step 1: Wiggle left joystick
Step 2: Scroll for rom
Step 3: Load rom

Combining this idea with your upcoming joystick fix, reloading a previously played rom would only require step 3.


Both problems happen when the ROM type changes

The crash will happen if the first Game is a HiROM games and the second is a LoROM game. If the crash doesn't happen, then the game won't start (requiring a restart)

For example:

Game 1: 2020 Baseball = High ROM
Game 2: 3 Ninjas Strike Back = Lo ROM

Result: Game 2 won't start.

Game 1: Tale of Phantasia = High ROM
Game 2: Super Mario World = Lo ROM

Result: The Xbox crashes.

There is a deadzone calibration in 1.5. This will fix all the analog issues people were having. The last used game is a good idea.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #211 on: June 16, 2006, 10:27:00 AM »

1.5 will be released today
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Sirmatto

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Zsnexbox V1.3 (update: V1.4)
« Reply #212 on: June 16, 2006, 10:43:00 AM »

QUOTE(dydy67 @ Jun 16 2006, 07:39 AM) View Post

Ok thx for the 1.5 release nes6502 but how to find this 1.5?....and nice work mate smile.gif

I assume wait until he actually releases it and subsequently announces it...
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dydy67

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Zsnexbox V1.3 (update: V1.4)
« Reply #213 on: June 16, 2006, 01:02:00 PM »

Thanks for the 1.5 release nes6502
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dohopoki

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Zsnexbox V1.3 (update: V1.4)
« Reply #214 on: June 16, 2006, 02:53:00 PM »

QUOTE(nes6502 @ Jun 16 2006, 12:34 PM) View Post

1.5 will be released today


yabba dabba do!
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Cospefogo

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Zsnexbox V1.3 (update: V1.4)
« Reply #215 on: June 16, 2006, 03:16:00 PM »

QUOTE(Consoleman! @ Jun 9 2006, 04:08 AM) View Post

Could you please share with us which games you've found that are bugged\glitched?  The less glitched games nes6502 knows about, the less likely the next version of Zsnexbox will fix them.



Well,

Since I was busy with work for the last 4 weeks, and we have now
33 pages of discussions on ZsnesXboX, I want to ask you guys
if you did try two games:

- Final Fight (the first one)
- Final Fight 3/Tough (J)

On Final Fight 1 the sound EFX is crappy, choppy, specially on the punch sounds.
On Final Fight 3, the same, and the bottom border (black area) of the screen keeps trembling.

The two games on xSnes9X run perfectly fine, with no sound bugs, and with
no trembling border on bottom.

Other game --- Street Fighter Turbo Hyper Fighting
The voices and sound effects are horrible on ZsnesXbox!
Like a robotic metalic voice for everybody on the game!

PS. My surround was OFF, my LOW PASS FILTER was off, my sound mode was in GAUSSIAN.

Anyone noticed that too?

Regards,
Cospefogo.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #216 on: June 16, 2006, 03:47:00 PM »

QUOTE(Cospefogo @ Jun 16 2006, 10:23 PM) View Post

Well,

Since I was busy with work for the last 4 weeks, and we have now
33 pages of discussions on ZsnesXboX, I want to ask you guys
if you did try two games:

- Final Fight (the first one)
- Final Fight 3/Tough (J)

On Final Fight 1 the sound EFX is crappy, choppy, specially on the punch sounds.
On Final Fight 3, the same, and the bottom border (black area) of the screen keeps trembling.

The two games on xSnes9X run perfectly fine, with no sound bugs, and with
no trembling border on bottom.

Other game --- Street Fighter Turbo Hyper Fighting
The voices and sound effects are horrible on ZsnesXbox!
Like a robotic metalic voice for everybody on the game!

PS. My surround was OFF, my LOW PASS FILTER was off, my sound mode was in GAUSSIAN.

Anyone noticed that too?

Regards,
Cospefogo.


Yep. This has to do with the emulation of the 2-28-05 core. I know Final Fight sounds correct in ZsnexBox 1.0-1.2 (it used a newer core)
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Thraxen

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Zsnexbox V1.3 (update: V1.4)
« Reply #217 on: June 16, 2006, 07:04:00 PM »

Zsnexbox version 1.5 has now been released.

Please direct any further comments or questions to the new thread here:  Zsnesxbox 1.5
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