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Author Topic: Zsnexbox V1.3 (update: V1.4)  (Read 1415 times)

Consoleman!

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Zsnexbox V1.3 (update: V1.4)
« Reply #165 on: June 02, 2006, 12:03:00 PM »

QUOTE(pepe2004 @ Jun 2 2006, 11:28 AM) View Post

Is not possible to have Linear Hardware filtering?, that filtering is the one than I like the most since it doesn't change the pixels like the software filtering, blur the picture just a little (not like bilinear) and make it looks more close to the original image on the snes, for me at least. Zsnesxbox doesn't support it?

sorry for the english.

Linear, as opposed to bi-linear, correct?  The old Magic Engine emulator (.99b5) used to do this for TG16 games.  The reason this works so well on the PC is because it's applied to a pixel perfect image.  To get a pixel perfect image on the Xbox, you'll have to use a multiple of the original game's resolution, which will produce a smaller image that has black borders around it.

If you don't have a pixel perfect image, you'll end up with random distortion either horizontally or diagonally, depending on which plane the linear filter is applied.  Bilinear filtering solves this because the linear filter is applied both vertically and horizontally, which removes most of the pixel distortion at the expense of having a sharp image.
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ICY319

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Zsnexbox V1.3 (update: V1.4)
« Reply #166 on: June 02, 2006, 02:40:00 PM »

hey nes, while using the zsnesxbox i never got past 30 secs into the music thats playing. so i skim through it on my winamp and found out that its a tight ass song only the best parts are almost never heard. anyway i edited some stuff and took out the things that are boring to me. check it out

http://rapidshare.de...ox_1.4.mp3.html

let me know what you think
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foxxfella

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Zsnexbox V1.3 (update: V1.4)
« Reply #167 on: June 02, 2006, 02:48:00 PM »

QUOTE(Hyllian @ Jun 2 2006, 07:04 AM) View Post

That's a pity. I know lq2x is hq2x minus anti-aliasing code, so should be faster.
But it's normal that scanlines don't work correct on SDTVs! It'll only works on EDTVs or HDTVs. I've already tested it with Xport's emulators, they only works correctly when I use in 480p.


I have an old T.V. set i'm using 480i and my personal favorite filter setting has been

CODE

Hardware: Anisotropic
Software: Superscale 2x Scaneline

The scanlines work fine,  Nes6502 would this be a problem to implement? The XPort emus have it and it would be a great addtion to your filters.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #168 on: June 02, 2006, 03:05:00 PM »

QUOTE(dydy67 @ Jun 1 2006, 08:41 AM) View Post

héhé smile.gif ..I hope a new release of ZNESBOX come......and nice work nes6502 biggrin.gif


The next version will not be out any time soon. I'm currently on vacation from ZsnexBox. Taking a break to get back to real life obligations that were neglected in the 9 week marathon of coding for version 1.0-1.4
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Diontae18

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Zsnexbox V1.3 (update: V1.4)
« Reply #169 on: June 02, 2006, 05:17:00 PM »

QUOTE(nes6502 @ Jun 2 2006, 06:12 PM) View Post

The next version will not be out any time soon. I'm currently on vacation from ZsnexBox. Taking a break to get back to real life obligations that were neglected in the 9 week marathon of coding for version 1.0-1.4


What's real life?  blink.gif
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Diontae18

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Zsnexbox V1.3 (update: V1.4)
« Reply #170 on: June 02, 2006, 05:34:00 PM »

QUOTE(pepe2004 @ Jun 2 2006, 08:36 PM) View Post

I think he is talking about xbox-live or something  sleep.gif


lol, good one  tongue.gif
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dohopoki

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Zsnexbox V1.3 (update: V1.4)
« Reply #171 on: June 03, 2006, 01:11:00 AM »

I just thought of a feature that might be worth implementing. I've seen in some of the Xport emulators there is the ability to load a text document while playing a game. This is nice for quickly popping up strategy guides, moves, codes and passwords. It saves me a lot of paper too, those ASCII charts that plague Gamefaqs often take up several pages and become more unreadable.
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The Zep Man

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Zsnexbox V1.3 (update: V1.4)
« Reply #172 on: June 04, 2006, 03:07:00 PM »

QUOTE(dydy67 @ Jun 3 2006, 03:41 PM) View Post

not new version 1.5 ZNESBOX ?....because i am impatient to see the new version smile.gif
keep the good work nes65
The release date is W.I.D. (When It's Done). And no, unlike a certain blond dude on steroids (I have been waiting FOREVER for that guy to show something he promised!), nes6502 can be trusted that it will be done.

@nes6502
I'm not trying to rush you. Take your time, relax and think twice when you must (and/or should). Don't let anybody force a deadline or a release date from you. smile.gif
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Diontae18

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Zsnexbox V1.3 (update: V1.4)
« Reply #173 on: June 04, 2006, 05:20:00 PM »

@ nes6502
Thanks for the early release of 1.5. Forgot to give thanks, been using it for over 9hrs now.
IPB Image
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The Zep Man

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Zsnexbox V1.3 (update: V1.4)
« Reply #174 on: June 05, 2006, 12:46:00 AM »

QUOTE(Consoleman! @ Jun 5 2006, 03:42 AM) View Post

If you received a private test release, you probably should've kept your thank you private as well.  Now that people know that 1.5 is floating around, nes6502 is more likely to get hounded about it as a result of it not showing up in the usual places.
I already got a PM from someone asking if 1.5 is released. Some people still don't know what "beta tester" means and why they should not be one.

If a testversion of Zsnexbox ever gets leaked then I hope that nes6502 has branded them for each beta tester. That way, it's easy to locate the screwball.

As of this moment, version 1.5 has not been released to the public and has not been leaked (as far as I know). I am not a beta tester but simply a fan of Zsnexbox and have no role in it's development.
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dohopoki

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Zsnexbox V1.3 (update: V1.4)
« Reply #175 on: June 05, 2006, 06:34:00 AM »

QUOTE(dydy67 @ Jun 5 2006, 03:33 AM) View Post

ZNESBOX 1.5 is canceled?


Nes6502 is on vacation. The fact that 1.4 is what it is so soon is astonishing. While I'm sure it's entirely possible that someone who could get 1.4 out so soon could have made a beta 1.5 during a period they're not currently working on it, Diontae18's post was likely a joke.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #176 on: June 05, 2006, 06:37:00 AM »

1.5 has not been released.
1.5 is not cancelled.
1.5 (more like 1.4+) has been sent to only one person to beta test a portion of it. It was not Diontae18 (that was just his humor)
1.5 is nowhere near ready to be released.
1.5 will have a "to be determined" feature set. I don't even know what will be in it.
1.5 might have a few new features, or it might have a lot.
1.5 might be released soon (like this month), or it might be released later (like this year)
1.5 is half of 3.0
I like oranges

I also want people to be patient in general. By all means, make feature requests, bug reports, etc...but please keep a few things in mind:

xSnes9x has been out for 3+ years. ZsnexBox has only been out 6 weeks.
Xports emus (with the great GUIs) have been out for years. A great GUI takes time to develop. ZsnexBox has only been worked on for 9 weeks.

I like the features of xSnes9x and XPort's ports as much as anyone, but they will take time to implement.
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Diontae18

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Zsnexbox V1.3 (update: V1.4)
« Reply #177 on: June 05, 2006, 07:10:00 AM »

QUOTE(nes6502 @ Jun 5 2006, 09:44 AM) View Post

I like oranges


U like lemons as well?
 sleep.gif
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #178 on: June 05, 2006, 07:21:00 AM »

QUOTE(Diontae18 @ Jun 5 2006, 02:17 PM) View Post

U like lemons as well?
 sleep.gif


Nope. Limes, yes but not lemons
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Hopeful

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Zsnexbox V1.3 (update: V1.4)
« Reply #179 on: June 05, 2006, 09:54:00 AM »

QUOTE(nes6502 @ Jun 5 2006, 01:44 PM) View Post


I like oranges


Heh, I like oranges too

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