QUOTE(pepe2004 @ Jun 2 2006, 11:28 AM)

Is not possible to have Linear Hardware filtering?, that filtering is the one than I like the most since it doesn't change the pixels like the software filtering, blur the picture just a little (not like bilinear) and make it looks more close to the original image on the snes, for me at least. Zsnesxbox doesn't support it?
sorry for the english.
Linear, as opposed to bi-linear, correct? The old Magic Engine emulator (.99b5) used to do this for TG16 games. The reason this works so well on the PC is because it's applied to a pixel perfect image. To get a pixel perfect image on the Xbox, you'll have to use a multiple of the original game's resolution, which will produce a smaller image that has black borders around it.
If you don't have a pixel perfect image, you'll end up with random distortion either horizontally or diagonally, depending on which plane the linear filter is applied. Bilinear filtering solves this because the linear filter is applied both vertically and horizontally, which removes most of the pixel distortion at the expense of having a sharp image.