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Author Topic: Zsnexbox V1.3 (update: V1.4)  (Read 1415 times)

foxxfella

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Zsnexbox V1.3 (update: V1.4)
« Reply #150 on: May 31, 2006, 10:55:00 AM »

QUOTE(Butterscotch @ May 31 2006, 11:51 AM) View Post

In the first post it was asked if anyone still had problems with the DVD sensor screwing up controller input, and the answer is yes. I have. I never had a problem with any version previous, and not even this version for a while, but it's started acting up.

The problems I've been having are that the left joystick eventually, after several minutes of play, starts drifting to the left, the right joystick will drift downwards once it's been moved at all (example: turn the sound down then try to turn it back up, it'll go back up then slowly go back down to 0 once you let go of it), and occasionally the B button the Xbox pad will just stop working. All of these go away without the DVD sensor plugged in. So it isn't a huge issue for me, but it'd be nice to figure out what's happening and fix it, obviously.

That whole problem with the joystick drifting to one side happens to me as well, even in XBMC and other emulators, and I dont use a DVD sensor. I have not experienced the B button problem you mention, not yet at least.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #151 on: May 31, 2006, 11:12:00 AM »

QUOTE(foxxfella @ May 31 2006, 06:02 PM) View Post

That whole problem with the joystick drifting to one side happens to me as well, even in XBMC and other emulators, and I dont use a DVD sensor. I have not experienced the B button problem you mention, not yet at least.


So that means it is a controller issue and not an emulator issue I guess. Does this happen for all controllers? I had an official S controller that the right analog would drift down in ZsnexBox, but after I switched to a different controller (off brand wireless), it hasn't happened since.
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Consoleman!

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Zsnexbox V1.3 (update: V1.4)
« Reply #152 on: May 31, 2006, 12:53:00 PM »

After loading up the emulator, the game list is basically non-functional until after wiggling the left joystick around.  Perhaps this issue is specific to the S controller.

I'm unsure if it's been mentioned yet, but here's one more worthwhile addition:

- The ability to select the B button to exit the in game menu.
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TimmyP

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Zsnexbox V1.3 (update: V1.4)
« Reply #153 on: May 31, 2006, 01:22:00 PM »

QUOTE(Consoleman! @ May 31 2006, 08:00 PM) View Post

- The ability to select the B button to exit the in game menu.


I was thinking the exact same thing.
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dohopoki

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Zsnexbox V1.3 (update: V1.4)
« Reply #154 on: May 31, 2006, 07:10:00 PM »

Has anyone tried my recalibration method when this drifting happens? Like I said this happens on alot of things I play, including commercial games. Just move the stick left or right as far as you can swirl it in a fast motion clockwise a for a couple seconds and then anti-clockwise for a couple seconds then let the stick go for a couple seconds. Do this on both sticks and it always solves my problem. In Zsnexbox, when I start a game I'm almost always moving left until I do this.
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Foe-hammer

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Zsnexbox V1.3 (update: V1.4)
« Reply #155 on: June 01, 2006, 01:32:00 AM »

I would like a 16oz rib-eye steak, baked potato with sour-cream and butter, a side of broiled shrimp, and a pepsi.


Keep up the good work, nes6502.
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XaRaNn

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Zsnexbox V1.3 (update: V1.4)
« Reply #156 on: June 01, 2006, 11:59:00 AM »

About the region lockout.
The copier tool uCon64 has a command with built-in detection and removal of alot if not all region lockout methods for the snes.
Worked every time i've used it.


And nes6502 : Since you're bumping up the priority of multiple zsnes cores :

I think having to add a 4s delay to every single game is kind of a pain. Especially when it seems the way it's going to be is 1 core handles most and a few other cores fix a few specific games.

In any case, if in the end it doesn't seem to be worth your trouble just keep separate xbe's.
For example i already got xsnes9x 1.41 wip, xsnes9x 1.42 wip, zsnexbox 1.2 and 1.4 inside a submenu whithin my dashboard. Would be painless to rename the version name to whatever game needs this specific core to run.

Or either make it that the "launcher" has the most compatible core integrated and uses it as default (whitout the wait), while also having the ability to launch specific games with other cores (4s delay).

My 2 cents
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Ceal

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Zsnexbox V1.3 (update: V1.4)
« Reply #157 on: June 01, 2006, 12:18:00 PM »

Can I play over the internet with this emulator?
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #158 on: June 01, 2006, 12:26:00 PM »

QUOTE(Ceal @ Jun 1 2006, 07:25 PM) View Post

Can I play over the internet with this emulator?


Nope
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #159 on: June 01, 2006, 03:04:00 PM »

QUOTE(markopolo52 @ Jun 1 2006, 09:45 PM) View Post

Hi, sorry if this is a annoying question...

Does this version support multiplayer? It says 3/4 player... but I just read something stating that multiplayer was not included.

I tried it on Micro Machines but it only lets me control both players on ONE controller. And Zombies Ate my Neighbores doesn't work at all for 2 players.

Do I need to unplug the DVD receiver?

thanks


All 4 players are supported. You must enable players 3/4 in the options menu.
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Diontae18

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Zsnexbox V1.3 (update: V1.4)
« Reply #160 on: June 01, 2006, 05:19:00 PM »

Does Pigs Fly?
IPB Image
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #161 on: June 01, 2006, 11:01:00 PM »

No luck with lq2x. I couldn't get the graphics to display correctly, but even if I did, the FPS was even slower than Hq2x. It looks like the ZSNES HQ2X is extremely fast as it is faster than lq2x (which should be faster).
So, I'm not going to try and fix the LQ2X code.

Scanlines for No filter and Interpolation  (25%, 50%, 100%).  ZSNES doesn't allow scanlines for 2XSAI, Super 2XSai and Super Eagle. I did try adding them, but they look terrible and I could actually hear my TV start to "Buzz" when they were turned on. So there will only be support for scanlines with these.
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Hyllian

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Zsnexbox V1.3 (update: V1.4)
« Reply #162 on: June 02, 2006, 04:57:00 AM »

QUOTE(nes6502 @ Jun 2 2006, 06:08 AM) View Post

No luck with lq2x. I couldn't get the graphics to display correctly, but even if I did, the FPS was even slower than Hq2x. It looks like the ZSNES HQ2X is extremely fast as it is faster than lq2x (which should be faster).
So, I'm not going to try and fix the LQ2X code.

That's a pity. I know lq2x is hq2x minus anti-aliasing code, so should be faster.

QUOTE(nes6502 @ Jun 2 2006, 06:08 AM) View Post

Scanlines for No filter and Interpolation  (25%, 50%, 100%).  ZSNES doesn't allow scanlines for 2XSAI, Super 2XSai and Super Eagle. I did try adding them, but they look terrible and I could actually hear my TV start to "Buzz" when they were turned on. So there will only be support for scanlines with these.

But it's normal that scanlines don't work correct on SDTVs! It'll only works on EDTVs or HDTVs. I've already tested it with Xport's emulators, they only works correctly when I use in 480p.
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pepe2004

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Zsnexbox V1.3 (update: V1.4)
« Reply #163 on: June 02, 2006, 09:21:00 AM »

Is not possible to have Linear Hardware filtering?, that filtering is the one than I like the most since it doesn't change the pixels like the software filtering, blur the picture just a little (not like bilinear) and make it looks more close to the original image on the snes, for me at least. Zsnesxbox doesn't support it?

sorry for the english.
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totoff28

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Zsnexbox V1.3 (update: V1.4)
« Reply #164 on: June 02, 2006, 11:21:00 AM »

jester.gif  good job and continue

why not the Zsnexbox work this port PC emul of : ZSNES May 27 WIP
for ipher's ???
there is bug removed and more ?

for this next version 1.5 ??

thank for reply
and long life for you and your good emul for my favorite xbox

bye  cool.gif
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