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Author Topic: Zsnexbox V1.3 (update: V1.4)  (Read 1416 times)

FredC

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Zsnexbox V1.3 (update: V1.4)
« Reply #75 on: May 17, 2006, 02:52:00 AM »

nes, we can't thank you enough for this! Your hard work is much appreciated !!  love.gif
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Danjuro

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Zsnexbox V1.3 (update: V1.4)
« Reply #76 on: May 17, 2006, 03:19:00 AM »

Greetings, and thanks for your hard work nes6502 and everybody who contributed to this.

Just a quick question, are the SPC7110 graphic packs supported ? I tried putting them into about every directory with no available.
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Foe-hammer

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Zsnexbox V1.3 (update: V1.4)
« Reply #77 on: May 17, 2006, 03:31:00 AM »

nes6502, if your interested in 720p HDTV resolution i would recommend purchasing a transcoder for your xbox.  What it does is allow you to hook your xbox to a pc monitor for true 480p, 720p, and 1080i resolutions.  CHeck out my sig for the best two transcoders.  They both cost roughly $70 shipped.  

I image quality is amazing.  The difference between 720p and 480p is huge.  In 480p the scanlines are terribly noticable, while 720p is crisp, colors extremely vibrant, and clear.  1080i is a little fubared, as it makes the screen shutter.  I cannot go back to 480p, let alone 480i, after playing in 720p; it's that good.
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Plagued

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Zsnexbox V1.3 (update: V1.4)
« Reply #78 on: May 17, 2006, 04:38:00 AM »

QUOTE(Major Tom @ May 17 2006, 10:55 AM) View Post

DaddyLongLegs.... Re controller....
maybe a combination of this http://www.lik-sang....roducts_id=4234
and this http://www.lik-sang....oducts_id=2154
would work, but I can say for sure as I don't have either....

This converter works as standard windows plug and play controller. I was speaking with Lantus regarding the implementation of one of these converters last year.
Basically as it's a windows controller and not an xbox one it will not currently work in any xbox application, and the only way to use one is to run a Snes emulator through Linux.
A driver would need to be written into the emulator to support standard windows joysticks, as far as I am aware no one has yet attempted this.
Would this be something you would be interested in. If so I will gladly donate an adapter to aid the programming of the driver.

Cheers
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micbic

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Zsnexbox V1.3 (update: V1.4)
« Reply #79 on: May 17, 2006, 05:09:00 AM »

QUOTE
A driver would need to be written into the emulator to support standard windows joysticks, as far as I am aware no one has yet attempted this.

well there ya go
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The Zep Man

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Zsnexbox V1.3 (update: V1.4)
« Reply #80 on: May 17, 2006, 05:18:00 AM »

QUOTE(Foe-hammer @ May 17 2006, 11:38 AM) View Post

nes6502, if your interested in 720p HDTV resolution i would recommend purchasing a transcoder for your xbox.  What it does is allow you to hook your xbox to a pc monitor for true 480p, 720p, and 1080i resolutions.  CHeck out my sig for the best two transcoders.  They both cost roughly $70 shipped.  

I image quality is amazing.  The difference between 720p and 480p is huge.  In 480p the scanlines are terribly noticable, while 720p is crisp, colors extremely vibrant, and clear.  1080i is a little fubared, as it makes the screen shutter.  I cannot go back to 480p, let alone 480i, after playing in 720p; it's that good.
I have never seen a SNES with 720p as video output. Do they have widescreen support, by the way? uhh.gif

720p support would be nice for the people with HDTV's. I'm already glad with the current state of ZSNES. If HDTV support is really desired, it might be appropiate for someone to donate/lend one of those VGA adapters to nes6502.

By the way, nes6502... can I have your signature? Yes, write it on the background of the emulator. biggrin.gif

[edit]
A quote from nes6502:
QUOTE
Apparently to have "accurate" SA-1 emulation lot's of non fast code is needed. I think right now it's full of hacks. Pagefault said that in a near future version it will require a 2.8ghtz PC for fullspeed SA-1 without any graphics filters.
I finished Super Mario RPG on an emulator more than 5 years ago on a 366Mhz machine while the game played at full speed. Let's keep the hacks around, shall we? wink.gif
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dohopoki

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Zsnexbox V1.3 (update: V1.4)
« Reply #81 on: May 17, 2006, 07:00:00 AM »

QUOTE(foxxfella @ May 17 2006, 09:03 AM) View Post


I think this has more to do with the core which is probobly out of your reach, but I'll ask anyways. When playing Super Metroid when you first land on "Crateria" the uper portion of the screen is corrupt a little, not a big deal since its the only location where it happens that I've seen so far. Another game would be Yoshi Island where the upper portion of the screen would flicker, I tried turning up the flicker filter but it still blinks. Another issue would be some of the sound FX on Chrono Trigger are abit off, like the enemy cries when you engage in battle. Again this probobly out of your reach but just thought I'd ask.
Thanks.


These were all problems with the 2-28-05 build. The trade off was Star Fox running at the correct speed.

My suggestion for Super Mario World 2, since I was playing it this morning, just stretch the screen a bit taller and remove those black bars.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #82 on: May 17, 2006, 07:04:00 AM »

QUOTE
What does XactSounds_memory.xwb do ?


It contains the menu sound effect. If it is missing the emulator will not load (or shouldn't load)

QUOTE
HQ2x + POINT is beautiful! But slowdowns in some games.


HQ2X is the best looking filter but also the most memory intensive. Some games still run 60/60 with it. SMW is one example. However, Point with flicker filter set to 0 causes TOO much flicker. I'm sure that's because I'm using 480i.

QUOTE
Simple2x + point = None + point. Can you tell me the difference?


I don't see much difference. Can someone else answer this one?

QUOTE
Another bug found: Mortal Kombat 1 has terrible sound.


Thanks for posting bugs. However, unless it is related to the emulator crashing, there's not much I can do about bugs with the emulation. This is how ZSNES is emulating the game and I'm not going to try and fix these things because I know nothing about SNES emulation. This is the nature of different versions. Some things work better in some versions than others. However, there is  sound buffering option in ZSNES that is not set. I may try and set this and see if it helps the sound bugs in some games.

If this was a NES emulator, then it would be different. I've written several NES emulators and I am very familiar with how the hardware of the NES works. In case anyone was wondering, that's where my name comes from. "nes" = Ninteno Entertainment System and 6502 = the CPU used in the NES.

QUOTE
Also, when resizing screen size, the controller seems to take a life of it's own sometimes (when a game is already loaded).


I think this is an issue with your controller. I have a controller-S where the right analog stick will move on it's own sometimes. It makes resizing the screen in ZsnexBox almost impossible. It's defective. All my other controllers work fine. I could be wrong. Anyone else had the analog sticks move on their own?

QUOTE
Its because the width and height numbers don't seem to match the snes' resolution after fixing the screen size (512x448 I believe).


I will look into this.

QUOTE
Yes. Or having a configurable default.


A configurable default and a saved ROM path will be in the next release.

QUOTE
are the SPC7110 graphic packs supported


I don't think they are needed anymore. ZSNES decrypts the graphics instead of using a graphics pack.

QUOTE
Am i correct in thinking that USB support for devices such as the Super Smart Joy will never become a reality?


Pretty much. If Xport has never done it, then that doesn't exactly give me much hope in getting it to work. I'n not interested in wrtiting a USB driver from scratch nor do I know how to write one. If someone said: this is easy. All you need is this code and here is a link to it, then I would add it to ZsnexBox. Otherwise, I will not be looking into this.

QUOTE
For convenience, mainly. Also some games treat a hot reset differently from
a cold one (options are preserved, scores etc)


Reset will be in the next release.
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Vejita

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Zsnexbox V1.3 (update: V1.4)
« Reply #83 on: May 17, 2006, 07:17:00 AM »

No wonder 1.2 looked better than 1.3. I guess 1.2 was also running at 480p for me then and 1.3 ran at 480i. Glad you fixed this up nes, looks great now on my TV and I can only hope that you will add 720p support some day.

For those who want to know more about SD, ED and HD resolutions, check this link:

http://www.projector...deo_signals.htm
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #84 on: May 17, 2006, 07:35:00 AM »

Flicker filter changes on the menu is a bug?

I thought it was a feature. I like having the flicker filter/hardware filter take effect immediatly. It helps me compare them by looking at how they change the menu graphics.

If it is a bug, then what is the "correct" flicker filter to use for the menu? It's all subjective, and I don't have much interest in having separate flicker filter settings for the menu and the emulation.
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dohopoki

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Zsnexbox V1.3 (update: V1.4)
« Reply #85 on: May 17, 2006, 08:17:00 AM »

QUOTE(nes6502 @ May 17 2006, 09:11 AM) View Post

If this was a NES emulator, then it would be different. I've written several NES emulators and I am very familiar with how the hardware of the NES works. In case anyone was wondering, that's where my name comes from. "nes" = Ninteno Entertainment System and 6502 = the CPU used in the NES.


I've been wondering from the start to be quite honest.

Will we ever see config files for each game like the xport emulators?
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Diontae18

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Zsnexbox V1.3 (update: V1.4)
« Reply #86 on: May 17, 2006, 08:23:00 AM »

Kudos on the update, I have a question. I replaced the default sound "bg_1.wma" with another .wma of the same name of my choice from my xbox hdd. Was wonderin' was this a good or bad thing, cause after a while, music & sounds for games would just stop workin, and I'd have to reboot my xbox? Maybe this's a bug? I'm going to remove it of course and place the default sound that came with the emulator, I just wanted to see if I could use my own sounds.

Also, you said in another thread that the sample frequency for all snes games is 32000. I wanted to add that if you change the sampling rate to 48000 (Which is usually used for DAT), it makes no difference. It doesn't degrade or upgrade the sounds. Usually, higher sampling rates captures a wider of frequencies and maintain a smoother form. I don't see how increasing the sampling rate will have negative effects such as downgrading sounds in certain snes games. 48000khz should be fine to use in all games.


Also, Was wonderin' if we could expect a code generator for 1.5? Something that was amiss in all snes emulators ported to the xbox. This imo would make the emulator complete biggrin.gif
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #87 on: May 17, 2006, 08:37:00 AM »

QUOTE
I replaced the default sound "bg_1.wma" with another .wma of the same name of my choice from my xbox hdd


This should not a cause any problems. However, it should be the same frequency, bitrate, channels, etc... as the original.

QUOTE
I wanted to add that if you change the sampling rate to 48000 (Which is usually used for DAT), it makes no difference. It doesn't degrade or upgrade the sounds.


Load up Starfox and start level 1. Shoot one of the buildings and notice the sound. Exit the to the menu and change the rate to 44100 or 48000. Resume the game and shoot the building again. This is an example of how the sound gets degraded with a higher frequency. I don't understand why. It's a result of how ZSNES handles different frequencies. Maybe someone with better sound knowledge can explain why this happens. I would assume it would make the sound better by increasing the frequency, but it makes it sound worse (at least in some games).

QUOTE
Which is usually used for DAT


What's DAT?

QUOTE
Also, Was wonderin' if we could expect a code generator for 1.5?


Not in 1.5. There are more pressing issues that need to be fixed first.

QUOTE
Will we ever see config files for each game like the xport emulators?


Probablly. Not sure when though.

QUOTE
I wish zsnes fixed that lemmings (1st version) "bug" ...


See if you can find a version that does fix this. I am still considering separate Xbe's or multi core support.
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Diontae18

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Zsnexbox V1.3 (update: V1.4)
« Reply #88 on: May 17, 2006, 08:48:00 AM »

QUOTE(nes6502 @ May 17 2006, 10:44 AM) View Post

I would assume it would make the sound better by increasing the frequency, but it makes it sound worse (at least in some games).

Exactly, that's what I'd think.  sleep.gif
QUOTE(nes6502 @ May 17 2006, 10:44 AM) View Post

What's DAT?

DAT = Digital Audio Tape
QUOTE(nes6502 @ May 17 2006, 10:44 AM) View Post

Not in 1.5. There are more pressing issues that need to be fixed first.
Probablly. Not sure when though.

Oh Ok, np.  biggrin.gif
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DrTek

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Zsnexbox V1.3 (update: V1.4)
« Reply #89 on: May 17, 2006, 09:12:00 AM »

I upgraded to v 1.4 but the menu still shows 1.3 - normal?
I just deleted the old default.xbe and replaced it with the new one.

Also no sign of the HDTV setting.
Got the upgrade from the usual place besides the sky
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