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What does XactSounds_memory.xwb do ?
It contains the menu sound effect. If it is missing the emulator will not load (or shouldn't load)
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HQ2x + POINT is beautiful! But slowdowns in some games.
HQ2X is the best looking filter but also the most memory intensive. Some games still run 60/60 with it. SMW is one example. However, Point with flicker filter set to 0 causes TOO much flicker. I'm sure that's because I'm using 480i.
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Simple2x + point = None + point. Can you tell me the difference?
I don't see much difference. Can someone else answer this one?
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Another bug found: Mortal Kombat 1 has terrible sound.
Thanks for posting bugs. However, unless it is related to the emulator crashing, there's not much I can do about bugs with the emulation. This is how ZSNES is emulating the game and I'm not going to try and fix these things because I know nothing about SNES emulation. This is the nature of different versions. Some things work better in some versions than others. However, there is sound buffering option in ZSNES that is not set. I may try and set this and see if it helps the sound bugs in some games.
If this was a NES emulator, then it would be different. I've written several NES emulators and I am very familiar with how the hardware of the NES works. In case anyone was wondering, that's where my name comes from. "nes" = Ninteno Entertainment System and 6502 = the CPU used in the NES.
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Also, when resizing screen size, the controller seems to take a life of it's own sometimes (when a game is already loaded).
I think this is an issue with your controller. I have a controller-S where the right analog stick will move on it's own sometimes. It makes resizing the screen in ZsnexBox almost impossible. It's defective. All my other controllers work fine. I could be wrong. Anyone else had the analog sticks move on their own?
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Its because the width and height numbers don't seem to match the snes' resolution after fixing the screen size (512x448 I believe).
I will look into this.
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Yes. Or having a configurable default.
A configurable default and a saved ROM path will be in the next release.
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are the SPC7110 graphic packs supported
I don't think they are needed anymore. ZSNES decrypts the graphics instead of using a graphics pack.
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Am i correct in thinking that USB support for devices such as the Super Smart Joy will never become a reality?
Pretty much. If Xport has never done it, then that doesn't exactly give me much hope in getting it to work. I'n not interested in wrtiting a USB driver from scratch nor do I know how to write one. If someone said: this is easy. All you need is this code and here is a link to it, then I would add it to ZsnexBox. Otherwise, I will not be looking into this.
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For convenience, mainly. Also some games treat a hot reset differently from
a cold one (options are preserved, scores etc)
Reset will be in the next release.