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Author Topic: Zsnexbox V1.3 (update: V1.4)  (Read 1336 times)

Vejita

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Zsnexbox V1.3 (update: V1.4)
« Reply #30 on: May 16, 2006, 11:04:00 AM »

QUOTE(Vejita @ May 16 2006, 04:37 PM) View Post

I'm still using ZsnexBox despite only 480p because it still looks so damn good on my TV.


I take that back. I noticed ZsnexBox only runs at 480i after comparing xSnes9x at 480p. Hope to see progressive (480p) and hi-definition (720p/1080i) support in the near future.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #31 on: May 16, 2006, 11:23:00 AM »

QUOTE(Vejita @ May 16 2006, 06:11 PM) View Post

I take that back. I noticed ZsnexBox only runs at 480i after comparing xSnes9x at 480p. Hope to see progressive (480p) and hi-definition (720p/1080i) support in the near future.


Well, I don't have an HD TV which makes me very hesitant to develop a feature that I cannot test. It will likely make it in a later release but I hate the idea of having to send betas out for every little change to see if it fixed a problem.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #32 on: May 16, 2006, 12:31:00 PM »

QUOTE(typingsux @ May 16 2006, 07:14 PM) View Post

Why would you need HD support for your 15 year old games? I'm just curious.



Games with graphics filters turned on (like Super 2xSai) at the higher resolutions result in an even better filtered image.

Without filters, I don't see the point of HD.  Perhaps people with more knowledge on this subject can respond better.
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guybird

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Zsnexbox V1.3 (update: V1.4)
« Reply #33 on: May 16, 2006, 01:12:00 PM »

ohmy.gif  ohmy.gif  ohmy.gif  ohmy.gif   WOW!!!  Great job man, you're definitely quickly on your way to becoming a porting master!  Other than SMB support, and HDTV (possibly light gun eventually) its got everything I'd want.  I know having the boxart there is pretty much all most people would want, but any chance you could display box art & screenshots simoultaneously?  Just a thought.  TAKE A WELL DESERVED BREAK!!!
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #34 on: May 16, 2006, 01:39:00 PM »

QUOTE
Nes I just loaded up Super Mario World and it crashed.


What game did you run before this? If you can reproduce it, then post the game sequence in this thread.  I was able to reproduce it if the first game is Tales of Phantasia and the second is Super Mario World. However, if some other game is started first, second is ToP and third is SMW, then there is no crash.

QUOTE
Also Would you consider implementing keep SNES Aspect Ratio so I could stretch to fullscreen without stretching the pixels out of whack


Isn't this the same as just resizing so the red border is along the edges of the TV? That produces a perfectly centered correct SNES aspect ratio (512 x 448). If you change it, then by definition you are stretching the pixels. I could allow this to be zoomed in but part of the picture would be cut off on the top and bottom. However, I may be misinformed.

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maybe a change settings back to default option


Just delete the ini. That will restore everything back to the defaults.

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Bilinear/Advancemame, is this because it looks better in your opinion and gives the best performance


This produes the best looking image and still keeps full framerate for the most part. It does not produce an image like the real SNES. It produces a far better and sharper one than the SNES made. Others will disagree. Purist seem to say that Simple2X with soften turned on will produces a "true" SNES look. That may be true, but for me, I prefer my games to be enhanced verses original. For example: I would never play DoomX at 320x240 when there is  an option to run at 640x480. The original Doom never ran at that but to me it's a bonus. I prefer my graphics to look better than they did when I played them 15 years ago. So for me filters are a huge plus. For others, it's a minus. It's all a matter of preference.


QUOTE
I know having the boxart there is pretty much all most people would want


I may be in the minority, but honestly, I hate boxart. I want to see what the in game looks like so I know if it's something I might want to play. Not some artist's picture. To each his own. There's not really enough real-estate for boxart and screenshots. I might do a picture cycle in a later release, but I doubt i'll ever make the screenshot preview smaller.
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tabsaid

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Zsnexbox V1.3 (update: V1.4)
« Reply #35 on: May 16, 2006, 01:52:00 PM »

great update nes, thanks for all the work.  Im alittle curious about the BS zeldas.  I got the first BS zelda working perfectly but I can't seem to get the ancient stone tablets to work.  I got all 4 weeks (patched versions) from "a" BS Zelda site.  They load up, I hear about 3 seconds of audio and thats it, black screen, dosent lock up though.  Anyway just wondering if there's any settings to change or if my roms are just funky.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #36 on: May 16, 2006, 02:04:00 PM »

QUOTE(tabsaid @ May 16 2006, 08:59 PM) View Post

great update nes, thanks for all the work.  Im alittle curious about the BS zeldas.  I got the first BS zelda working perfectly but I can't seem to get the ancient stone tablets to work.  I got all 4 weeks (patched versions) from "a" BS Zelda site.  They load up, I hear about 3 seconds of audio and thats it, black screen, dosent lock up though.  Anyway just wondering if there's any settings to change or if my roms are just funky.


I think your roms are funky or you are using a version that isn't supported. I tried 5 different patched versions and they all worked great. However, I didn't play more than 15 minutes into any of them. They were:

fixed_bszelda.zip
lincalibu.zip
pbzelda.zip
bszelda.zip
ld-bszld.zip

QUOTE
Put the config data in TDATA (it makes config backups easier)


But it also makes it incredibly hard for people to find where the files are. I can't tell you how many times I have spent 20 minutes looking for the folder where Mameox files were. They are all named with non intuituve names.

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Game reset menu action


Why reset? Why not just exit back to the menu and start it again? Is there a benefit to reset?


QUOTE
CONFIGURABLE ROM DIR


What does this mean? As it is, you can browse to anywhere on the Xbox to find roms from within the emulator. Do you mean saving this path to the ini?
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jcautela

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Zsnexbox V1.3 (update: V1.4)
« Reply #37 on: May 16, 2006, 02:05:00 PM »

Thanks a ton, this is one of the biggest updates I've ever seen.

I can't however make the full switch unless you in-clude lightgun support like xsnes9x, that is the only thing holding me back from running soley znexbox.

Two words: Great Job!
Two more: Light Gun!

Light gun games are great and so I cant stand to toss a gun out, even though your emulator kills xsnes9x.
Take a break for a while man, but when you come back the feature request is here for lightgun support all the way.

Thanks again.
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Manzzon

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Zsnexbox V1.3 (update: V1.4)
« Reply #38 on: May 16, 2006, 02:45:00 PM »

Thx for the great work so far, would be nice if I could configure the default rom dir. (IMG:style_emoticons/default/smile.gif)

Actually I havent tested this emulator get but I will when a have a little more time.  (IMG:style_emoticons/default/jester.gif)
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #39 on: May 16, 2006, 02:25:00 PM »

QUOTE(jcautela @ May 16 2006, 09:12 PM) View Post

Thanks a ton, this is one of the biggest updates I've ever seen.

I can't however make the full switch unless you in-clude lightgun support like xsnes9x, that is the only thing holding me back from running soley znexbox.

Two words: Great Job!
Two more: Light Gun!

Light gun games are great and so I cant stand to toss a gun out, even though your emulator kills xsnes9x.
Take a break for a while man, but when you come back the feature request is here for lightgun support all the way.

Thanks again.



Are there a lot of light guns games for the SNES? The only one I can remember is the 6 in 1 that came with the Super Scope.
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GLiTcH

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Zsnexbox V1.3 (update: V1.4)
« Reply #40 on: May 16, 2006, 02:59:00 PM »

awesome thanks.. now all it needs its gamegenie support smile.gif
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guybird

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Zsnexbox V1.3 (update: V1.4)
« Reply #41 on: May 16, 2006, 03:02:00 PM »

QUOTE
Are there a lot of light guns games for the SNES? The only one I can remember is the 6 in 1 that came with the Super Scope.


Of course the original 6 in 1, Yoshi's Safari (Ok, and also has Co-op), but most importantly Battle Clash & Metal Combat: Falcon's Revenge (Battle Clash 2).  Metal Combat alone is worth the light gun support, you should try it some time.
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xemumanic

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Zsnexbox V1.3 (update: V1.4)
« Reply #42 on: May 16, 2006, 03:44:00 PM »

QUOTE(nes6502 @ May 16 2006, 05:23 PM) *
1.2 used a core more then a year newer than the core in 1.3.


Does this affect the next version? Because a new WIP of Zsnes was just released, fixing a number of long-standing bugs that are also related to SRAM among other things.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #43 on: May 16, 2006, 03:21:00 PM »

QUOTE(xemumanic @ May 16 2006, 10:15 PM) View Post

Does this affect the next version? Because a new WIP of Zsnes was just released, fixing a number of long-standing bugs that are also related to SRAM among other things.


No. I may never change the core again. Unless it can be demonstrated to me that a newer core solves all the problems introduced since the stable 1.42 release, i will never change the core. Also, in a near future version the requirements to run SA-1 games (Super mario RPG) will jump to a 2.8 ghtz CPU. This is another reason I may never change the core. There were lots of improvements since 1.42 but far too many things were broken which is why I changed the core to the 2-28-5 version.

QUOTE(guybird @ May 16 2006, 10:09 PM) View Post

Of course the original 6 in 1, Yoshi's Safari (Ok, and also has Co-op), but most importantly Battle Clash & Metal Combat: Falcon's Revenge (Battle Clash 2).  Metal Combat alone is worth the light gun support, you should try it some time.


Thanks
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DaddyLongLegs

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Zsnexbox V1.3 (update: V1.4)
« Reply #44 on: May 16, 2006, 05:06:00 PM »

QUOTE(nes6502 @ May 16 2006, 10:28 PM) *

No. I may never change the core again. Unless it can be demonstrated to me that a newer core solves all the problems introduced since the stable 1.42 release, i will never change the core. Also, in a near future version the requirements to run SA-1 games (Super mario RPG) will jump to a 2.8 ghtz CPU. Thanks


Woah, did I just read that right? A new ZSNES will require a 2.8ghz CPU to run Super Mario RPG? Why would a new version require that when a Pentium 500 can run the game fine now?

EDIT: I am also insisting someone show me how I can use an SNES controller on my XBox.

This post has been edited by DaddyLongLegs: May 17 2006, 12:21 AM
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