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Author Topic: Zsnexbox V1.3 (update: V1.4)  (Read 1331 times)

Diontae18

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Zsnexbox V1.3 (update: V1.4)
« Reply #195 on: June 09, 2006, 06:21:00 PM »

nes6502, IPB Image
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #196 on: June 09, 2006, 07:13:00 PM »

I was playing around with PAR cheat codes with ZsnexBox (even though I don't think I will ever figure out how these map to SNES roms) and I came across a weird cheat in SMW. If you start the game, let the intro start and then enable a cheat for "allways have cape", something weird happens.

Mario's timing gets thrown off. Then disable the cape code and mario will proceed to get killed in this intro sequence. It then says game over and then the game automatically starts on this stage and you control Mario. How weird is that. I don't use cheat codes much so this is likely well known, but it suprised me.

I never thought you could actually play the intro stage.
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dohopoki

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Zsnexbox V1.3 (update: V1.4)
« Reply #197 on: June 09, 2006, 07:25:00 PM »

The intro stage is an unfinished version of the level Groovy which I would guess is why you hear the special world theme music whem Mario dies.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #198 on: June 09, 2006, 07:32:00 PM »

QUOTE(dohopoki @ Jun 10 2006, 02:32 AM) View Post

The intro stage is an unfinished version of the level Groovy which I would guess is why you hear the special world theme music whem Mario dies.



Yeah I noticed the music was different too. Is this Groovy level in the game? I havn't played through it in several years.
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dohopoki

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Zsnexbox V1.3 (update: V1.4)
« Reply #199 on: June 09, 2006, 08:01:00 PM »

Yep, it's in the Special world you unlock in the star world.

Here's some interesting stuff I just messed around with.

I tried this trick on LunarMagic's Super Demo World mod (which is the greatest mod of a game I've ever seen and the editor they used to make it is complete and for download. highly recommended.). I was able to get a time's up message instead of a game over message, this let me play their level with the Special World music playing in the background (more on that in sec)

Their moving pipes were a bit glitchy as I'd often fall through the floor after exiting one. This was going to keep me from finishing the level.

I used another code that let me get passed the point I was stuck on and got the key. Now here's the really interesting (to me) thing. When the timer got below 100 the Special World music sped up just like any regular level music. I don't know why but it just surprised me this would happen since I don't think that music is in any actual levels of the real game or demo world.

Oh, right. In case you're wondering, beating the level just took me back to the start.
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zikronix

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Zsnexbox V1.3 (update: V1.4)
« Reply #200 on: June 09, 2006, 11:50:00 PM »

QUOTE(nes6502 @ Jun 10 2006, 01:06 AM) View Post

Do you get 480p with 1.0-1.2? They use different video initialization code.



i dont have them so i dnt knw
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Diontae18

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Zsnexbox V1.3 (update: V1.4)
« Reply #201 on: June 10, 2006, 08:03:00 AM »

QUOTE(nes6502 @ Jun 9 2006, 10:20 PM) View Post

I was playing around with PAR cheat codes with ZsnexBox (even though I don't think I will ever figure out how these map to SNES roms) and I came across a weird cheat in SMW. If you start the game, let the intro start and then enable a cheat for "allways have cape", something weird happens.

Mario's timing gets thrown off. Then disable the cape code and mario will proceed to get killed in this intro sequence. It then says game over and then the game automatically starts on this stage and you control Mario. How weird is that. I don't use cheat codes much so this is likely well known, but it suprised me.

I never thought you could actually play the intro stage.


Oops, I thought I commented on this last night, but it seems it did'nt go  through, Anyway, tis Is what I said

QUOTE(Diontae18)
Thanks for the hint, I know what's one new feature that's expected in 1.5. All I have to say is
IPB Image

Only one other developer has gotten my yaydev approval, and thats be Xport.

Anyway, I've been messing around with the intros of every mario bros's game that had an intro, like mario 1 on the nes, I'd have mario start off with the star.
mario 3, I'd have him as a frog.
Never had the chance to fool around with an snes AR before, So i'd have to check that out myself.  biggrin.gif
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #202 on: June 10, 2006, 08:39:00 AM »

QUOTE(Arioco @ Jun 10 2006, 03:17 PM) View Post

Hello!. I'm a fan of this emulator. Nes6502, well done!!! But I have a problem running zsnexbox 1.4. If my XBOX is set in NTSC or PAL60 mode, PAL roms don't work fine, but like a constant slowdown. If my XBOX is set in PAL50 PAL roms work perfectly, but I have the same problem with NTSC roms. It doesn´t happen with xsnes9x, both PAL and NTSC work  fluently.

Could anybody tell me how to work this problem out?.
Thanks a lot!.



Change the region of the game to NTSC for PAL games or PAL for NTSC (in the options menu) and disable player 3/4. It's the best option for now.

QUOTE(Diontae18 @ Jun 10 2006, 03:10 PM) View Post

Oops, I thought I commented on this last night, but it seems it did'nt go  through, Anyway, tis Is what I said


I replied to a topic last night, and today it is not there. Something weird is going on with this board.
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Arioco

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Zsnexbox V1.3 (update: V1.4)
« Reply #203 on: June 10, 2006, 09:13:00 AM »

QUOTE(nes6502 @ Jun 10 2006, 04:46 PM) View Post

Change the region of the game to NTSC for PAL games or PAL for NTSC (in the options menu) and disable player 3/4. It's the best option for now.
I replied to a topic last night, and today it is not there. Something weird is going on with this board.



Thanks for your help!. I've done as you said. And if you say it's the best option, it has to be the best option. laugh.gif


By the way, your zsnexbox is superb. Thanks a million for your time and effort!. Go on with it.

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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #204 on: June 15, 2006, 12:32:00 AM »

1.5 Update:

FINALLY fixed the bug that would cause games to not start (requireing a game restart) or crash the Xbox. Every game now starts everytime regardless of the game sequence and the the Xbox never crashes. It's now running rock solid and stable.
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GogoAckman

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Zsnexbox V1.3 (update: V1.4)
« Reply #205 on: June 15, 2006, 01:24:00 AM »

Great, congratulations  biggrin.gif .
What about HD support? If you need any help, I am here wink.gif .
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #206 on: June 15, 2006, 01:38:00 AM »

QUOTE(GogoAckman @ Jun 15 2006, 08:31 AM) View Post

Great, congratulations  biggrin.gif .
What about HD support? If you need any help, I am here wink.gif .


Thanks. HD is in the testing phase right now and mostly complete.
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dydy67

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Zsnexbox V1.3 (update: V1.4)
« Reply #207 on: June 15, 2006, 02:03:00 AM »

I am impatient to test this baby biggrin.gif ...congratulation nes6502
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Consoleman!

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Zsnexbox V1.3 (update: V1.4)
« Reply #208 on: June 16, 2006, 01:38:00 AM »

QUOTE(nes6502 @ Jun 15 2006, 02:39 AM) View Post

1.5 Update:

FINALLY fixed the bug that would cause games to not start (requireing a game restart) or crash the Xbox. Every game now starts everytime regardless of the game sequence and the the Xbox never crashes. It's now running rock solid and stable.

Impressive bug fix, nes.  Thankfully, I haven't experienced the displeasure of crashing the Xbox, but I have had some roms that required a restart.

Oh, I have another GUI idea that you might like (if it hasn't already been mentioned yet).  What do you think of allowing the user to set the GUI so that it loads up highlighting the last used rom?  This would come in handy as a time saver since we tend to play the same game more than one session in a row.  

As of right now, loading a game is a 3 step process.

Step 1: Wiggle left joystick
Step 2: Scroll for rom
Step 3: Load rom

Combining this idea with your upcoming joystick fix, reloading a previously played rom would only require step 3.
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dydy67

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Zsnexbox V1.3 (update: V1.4)
« Reply #209 on: June 16, 2006, 04:38:00 AM »

1.5 Update is released?


keep the good work nes6502
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