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Author Topic: Zsnexbox V1.3 (update: V1.4)  (Read 1331 times)

Likklebaer

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Zsnexbox V1.3 (update: V1.4)
« Reply #180 on: June 05, 2006, 10:17:00 AM »

QUOTE(nes6502 @ Jun 5 2006, 01:44 PM) View Post

1.5 is half of 3.0

That's what they want you to think.
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Diontae18

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Zsnexbox V1.3 (update: V1.4)
« Reply #181 on: June 05, 2006, 02:24:00 PM »

Diontae18 hands nes6502 a Cherry "Lime" Soda
IPB Image
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #182 on: June 05, 2006, 03:04:00 PM »

QUOTE(Diontae18 @ Jun 5 2006, 09:31 PM) View Post

Diontae18 hands nes6502 a Cherry "Lime" Soda
IPB Image



just what I needed
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dydy67

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Zsnexbox V1.3 (update: V1.4)
« Reply #183 on: June 08, 2006, 01:40:00 AM »

Yes yes i appreciate also the port of znesbox but 1.4 version has a lot of bug and glitch in many games...also i prefer at this time xsnes..but i wait the next release of zsnes because i am sure that many things will be corrected on the 1.5.....keep the good work nes6502.....i hope just the 1.5 version come fast biggrin.gif
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dohopoki

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Zsnexbox V1.3 (update: V1.4)
« Reply #184 on: June 08, 2006, 05:06:00 PM »

QUOTE(dydy67 @ Jun 8 2006, 02:47 AM) View Post

 has a lot of bug and glitch in many games


I don't think many is the word.
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Manzzon

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Zsnexbox V1.3 (update: V1.4)
« Reply #185 on: June 08, 2006, 11:00:00 PM »

I have found a bug that you must fix for the 15 version, maybe its been reported earlier but I dont wanna read all pages. wink.gif

http://forums.xbox-s...howtopic=518476

I also like to this see that you can specify the rom a box cover directory to a default one like on xports emus.

THX for the great work!
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dydy67

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Zsnexbox V1.3 (update: V1.4)
« Reply #186 on: June 08, 2006, 11:43:00 PM »

no no dohopoki. smile.gif .... i  have tested a lot of game with znesbox and many bug and glitch......its a great emulator snes yes its sure.. But at this time Xsnes is better..but good work nes6502
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zikronix

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Zsnexbox V1.3 (update: V1.4)
« Reply #187 on: June 08, 2006, 11:51:00 PM »

i didnt see it as an option and couldnt find any info on it but does this emulator support 480p/1080i
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dydy67

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Zsnexbox V1.3 (update: V1.4)
« Reply #188 on: June 09, 2006, 02:01:00 AM »

Yes Consoleman smile.gif  i noticed bug and glitch in the following games..( mickey mania on level  3d mode 7 and star wars empire strike bike on level 3d mode 7 also on yoshy island and lamborghini and blue brothers and top gear 3000 not work...I can not quote everything because list is long but here are some examples of games......i think is the core and i hope the future version will be corrected smile.gif


Keep the good work nes6502
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Kanyero

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Zsnexbox V1.3 (update: V1.4)
« Reply #189 on: June 09, 2006, 03:23:00 AM »

QUOTE(dydy67 @ Jun 9 2006, 10:08 AM) View Post

Yes Consoleman smile.gif  i noticed bug and glitch in the following games..( mickey mania on level  3d mode 7 and star wars empire strike bike on level 3d mode 7 also on yoshy island and lamborghini and blue brothers and top gear 3000 not work...I can not quote everything because list is long but here are some examples of games......i think is the core and i hope the future version will be corrected smile.gif
Keep the good work nes6502


I think most of those problems come from the GFX engine, i saw some minor glitches in megaman x 3 before you enter the first building, if you jump your character has some minor wrong tiles. Once you've entered the building all is ok.

I also had a problem with the left analog stick. I loaded final fight and my character went to the left alone, and its very hard co calibrate the video with that sensibility in the right analog stick. I wonder if an option to define the analog stick sensitivity will be implemented.  unsure.gif


QUOTE(dydy67 @ Jun 9 2006, 10:08 AM) View Post

Yes Consoleman smile.gif  i noticed bug and glitch in the following games..( mickey mania on level  3d mode 7 and star wars empire strike bike on level 3d mode 7 also on yoshy island and lamborghini and blue brothers and top gear 3000 not work...I can not quote everything because list is long but here are some examples of games......i think is the core and i hope the future version will be corrected smile.gif
Keep the good work nes6502


I think most of those problems come from the GFX engine, i saw some minor glitches in megaman x 3 before you enter the first building, if you jump your character has some minor wrong tiles. Once you've entered the building all is ok.

I also had a problem with the left analog stick. I loaded final fight and my character went to the left alone, and its very hard co calibrate the video with that sensibility in the right analog stick. I wonder if an option to define the analog stick sensitivity will be implemented.  unsure.gif
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #190 on: June 09, 2006, 07:01:00 AM »

QUOTE(Xizer @ Jun 9 2006, 04:19 AM) View Post

Zsnexbox seems like a long name...have you considered renaming it Zsnex?


No. I like the name. But ZsnexBox does not have the longest emulator name. For example:

MAMEoX128 Plus!
AtariXLBox
Mednafenx-lynx
BlueMSXBox
NeoCD-SDLx Unleashed
XBoyAdvance
Mednafenx-nes
NeoGenesis
Mednafenx-pce
WonderSwanX

QUOTE
i think is the core and i hope the future version will be corrected


All issues with the core and there is nothing I can do to fix them. I'm just the porter, not the author. The only fix wold be to change to another core, make separate builds, or add multi-core support. However, there are more important things that need to be done before trying to find a solution for a small graphics glitch in a handfull of games. Nearly all the games ZsnexBox supports play pefectly from start to finish.


QUOTE
i didnt see it as an option and couldnt find any info on it but does this emulator support 480p/1080i


480p yes. 1080i no.

QUOTE
I have found a bug that you must fix for the 15 version, maybe its been reported earlier but I dont wanna read all pages.

http://forums.xbox-s...howtopic=518476


Are you saying this happens to you with ZsnexBox?

QUOTE
I wonder if an option to define the analog stick sensitivity will be implemented.


If I can figure out how to do this it will be added. I havn't looked into it yet.
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zikronix

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Zsnexbox V1.3 (update: V1.4)
« Reply #191 on: June 09, 2006, 07:32:00 AM »

where might a person find 480p...
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #192 on: June 09, 2006, 08:28:00 AM »

QUOTE(zikronix @ Jun 9 2006, 02:39 PM) View Post

where might a person find 480p...


You can't. If you have component cables plugged into the Xbox then 480p is automatically used. Otherwise 480i is used. This is how 1.0-1.2 and 1.4 work.

1.3 uses only 480i
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zikronix

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Zsnexbox V1.3 (update: V1.4)
« Reply #193 on: June 09, 2006, 05:43:00 PM »

QUOTE(nes6502 @ Jun 9 2006, 03:35 PM) View Post

You can't. If you have component cables plugged into the Xbox then 480p is automatically used. Otherwise 480i is used. This is how 1.0-1.2 and 1.4 work.

1.3 uses only 480i



intresting... because my tv supports 480p/720p/1080i I have the monster branded HD cables plugged in and the dash is set to 1080i yet when i fire up this emu it shows it in 480i so i switched the dash to 480p and i get the same results.

and I am using 1.4
 so its not working for me... all my other emus work fine.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #194 on: June 09, 2006, 05:59:00 PM »

QUOTE(zikronix @ Jun 10 2006, 12:50 AM) View Post

intresting... because my tv supports 480p/720p/1080i I have the monster branded HD cables plugged in and the dash is set to 1080i yet when i fire up this emu it shows it in 480i so i switched the dash to 480p and i get the same results.

and I am using 1.4
 so its not working for me... all my other emus work fine.


Do you get 480p with 1.0-1.2? They use different video initialization code.
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