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Author Topic: Zsnexbox V1.3 (update: V1.4)  (Read 1416 times)

nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #105 on: May 17, 2006, 04:12:00 PM »

QUOTE(DaddyLongLegs @ May 17 2006, 11:16 PM) View Post

Is the ZSNES being worked on have that as a planned fix? I hate to be a pain but I want to rid of snes9x off my XBox permanently, mostly because flicker filter options never existed on it.

If you seriously consider updating zsnexbox as ZSNES is updated, you gotta let us donate some dough to you man.



I don't beleive it happens in the newer builds. 1.4 uses a build from 2-28-05

1.0-1.2 used the build from around 3-29-06. More than a years worth of improvements, and there were lots of sound improvements. I doubt this isssue or the Mortal Kombat issue happened in ZsnexBox 1.0-1.2 because it used the newest code. The problem is that this code also had LOTS of problems that broke dozens of games and that is why I reverted to an older core.

If the current ZSNES becomes stable, I will upgrade to the newer code. There will nevber be one version of anything that will play all games perfect, otherwise ZSNES would have stopped development completely. I reccomend keeping xSnes9x and ZsnexBox to havea better compatability coverage.

It's easy to get emulators 95% perfect. It's the last 5% that akes the longest and usually never happens. Attempts to do so often breaks something in the 95% that used to work.



Thanks, but I really don't want donations from people nor will I ever ask for them. I'm doing this for the community and myself.  Not for any other reason. If people want to help me, here's how they can:

1) Answer commonly asked questions in these threads, so I don't have to or point them to the answer.
2) Help test the windows versions of ZSNES to determine what versions run the best games. I don't have time to do this.
3) Post bugs in these threads (related to the port not ZSNES) so that I can fix them.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #106 on: May 17, 2006, 04:29:00 PM »

QUOTE(DaddyLongLegs @ May 17 2006, 11:28 PM) View Post

This is why I am voting for you for president.

I am reading a thread here http://forums.xbox-s...pic=509410&st=0
It explains how to make the emulators look perfect to their original. If you could some how allow zsnexbox to show the resolution as you stretch the screen that would be so awesome.

Thanks again for all your hard work. For interlaced TV's (any non high def TV) I strongly feel that simple2x with bilinear drawing and flicker filter of 1 is without a doubt the best looking and closest to a real SNES. No idea why no one agrees with me. I have a real SNES to compare it to.


I don't disagree. I just don't know as my SNES has long been gone.

Here's a quick list of things that must be fixed before I will ever change the core:

Super Mario RPG crashes
Super Bomberman 2-5 crashes
Blackthorne crashes
Final Fight/Guy sound bug when punching
Star Fox at the correct speed
BS Zelda games work
Top Gear 3000 works
Games that say 60/60 actually run smooth and not choppy (Ninja Gaiden Trilogy, megamanX, SMW, etc...).
No classic games (Chrono Trigger, Super Metroid, SMW, F-Zero, Pilotwings, Final Fantasy 2-3, Super Punchout, etc...)  crash period.
99% of all games run 60/60 on the XBOX with filters.

When there is a version that satisfies that list, then there will be a core upgrade guarunteed. However, that day may never come. Here's hoping the ZSNES developers fix all these issues.
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Fred_PJ

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Zsnexbox V1.3 (update: V1.4)
« Reply #107 on: May 17, 2006, 05:27:00 PM »

Not directly related to Zsnesxbox, but some interesting info about the chips/accessories and which games use them, which may be useful for Zsnesxbox testing purposes:

Hardware
Accessories
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #108 on: May 17, 2006, 05:30:00 PM »

QUOTE(XaRaNn @ May 18 2006, 12:16 AM) View Post

I recall xport responding to a request about adding support for usb-adapters (altho not snes) and he said it would require "low-level or kernel" coding, whatever that means.
Probly alot harder to do than you would think.



There's no chance I'll be doing any low level kernel development.
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escape75

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Zsnexbox V1.3 (update: V1.4)
« Reply #109 on: May 17, 2006, 05:54:00 PM »


New skin updated for 1.4
Use it or don't, up to you smile.gif

http://members.shaw..../rombrowser.jpg
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Chron Johnson

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Zsnexbox V1.3 (update: V1.4)
« Reply #110 on: May 17, 2006, 06:08:00 PM »

I can speak to these 720p / widescreen concerns.  Your 16:9 HDTV display will have options to resize the screen...you're probably not used to them because when using them with HDTV input the option is usually disabled.  At least that's how it's been on the two plasmas I've been involved with.  So, the image will be stretched...but you just hit the Aspect Ratio button, whatever it's called on your particular model, and the image will shrink to 4:3 before your eyes.  Then you've got the black bars on the side, but that's your goal, so rejoice.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #111 on: May 17, 2006, 06:30:00 PM »

QUOTE(escape75 @ May 18 2006, 01:01 AM) View Post

New skin updated for 1.4
Use it or don't, up to you smile.gif

http://members.shaw..../rombrowser.jpg


Very nice. I like it. I posted the psd in this thread. That may help you but it looks like you don't need it.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #112 on: May 17, 2006, 07:37:00 PM »

QUOTE(DaddyLongLegs @ May 18 2006, 12:52 AM) View Post

Would me donating an SNES to you and a game help at all?


Thank's for the offer, but it wouldn't really help with the actual development, so I wouldn't feel right taking it. It would be VERY cool though, but again I'm kind of against accepting donations because I don't want people to think I'm doing all this for the wrong reasons. But I appreciate the offer.

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Foe-hammer

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Zsnexbox V1.3 (update: V1.4)
« Reply #113 on: May 17, 2006, 07:51:00 PM »

QUOTE(DaddyLongLegs @ May 17 2006, 04:28 PM) View Post

Thanks again for all your hard work. For interlaced TV's (any non high def TV) I strongly feel that simple2x with bilinear drawing and flicker filter of 1 is without a doubt the best looking and closest to a real SNES. No idea why no one agrees with me. I have a real SNES to compare it to.


For HDTV's Point filter and advanced mame 2x is the best filters for clarity and performance.  Any other hardware filter makes the image blurry, and other software filters make it too pixely or bad frame rates.  Super 2xSai works for the most part, but in some games the frame-rate drops, and makes some things blurry.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #114 on: May 17, 2006, 08:12:00 PM »

QUOTE(Foe-hammer @ May 18 2006, 02:58 AM) View Post

For HDTV's Point filter and advanced mame 2x is the best filters for clarity and performance.  Any other hardware filter makes the image blurry, and other software filters make it too pixely or bad frame rates.  Super 2xSai works for the most part, but in some games the frame-rate drops, and makes some things blurry.


Well Point is definatly a no go for my tv (at least with flicker filter set to 0).

It doesn't matter what filter I use, all the grapghics are so gittery and intense...it's almost like they are getting ready to explode.

Kills my eyes. But I guess on an HDTV it's different. I think that may be my next big purchase. I actually picked up a set of Monster component cables today for $2.99. And the crappy offbrand RCA cables were 7.99. EB Games definatly has their prcing scheme out of whack. Now all I need is an HDTV to go with them.


I also got a lightgun today so that I can add lightgun support to ZsnexBox. It was actually pretty fun playing House of the Dead 3 with a gun instead of a controller. And it's even got a turbo mode so the shotgun becomes an automatic shotgun. Very cool.

On a similar note, can someone explain to me how to calibrate the lightgun in xSnes9x? I tried but had no success. When I pick Lightgun calibration (gun plugged into port 2) the X/Y numbers change when I move the gun in front of the screen. However it says to press X to calibrate, but pressing X does nothing (on the gun or controller 1)

Any ideas?
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #115 on: May 17, 2006, 08:25:00 PM »

QUOTE(Hyllian @ May 18 2006, 03:26 AM) View Post


- LQ2x, because HQ2x causes many slowdowns.



And hq2x is written all in assembly yet it kills the performance. Not sure how much beter lq2x would be. I would have too implement the scanline filter myself bc the ones in ZSNES won't work with all my filters.

Is this what they mean?

After the image is filtered add:
100% = black horizontal line on every other line.
75% = black horizontal line every 3rd line
50% = black horizonta line every 4th line?
25% = black horizontal line every 5th line?

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Hyllian

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Zsnexbox V1.3 (update: V1.4)
« Reply #116 on: May 17, 2006, 08:48:00 PM »

QUOTE(nes6502 @ May 18 2006, 03:32 AM) View Post

And hq2x is written all in assembly yet it kills the performance. Not sure how much beter lq2x would be. I would have too implement the scanline filter myself bc the ones in ZSNES won't work with all my filters.

Is this what they mean?

After the image is filtered add:
100% = black horizontal line on every other line.
75% = black horizontal line every 3rd line
50% = black horizonta line every 4th line?
25% = black horizontal line every 5th line?

LQ2x = HQ2x minus Anti-Aliasing filter. Get Virtuanes emulator and compare lq2x with hq2x. They're almost the same, but there's some differences.

I've tested zsnes with scanline on PC and it's clear that the percentage is related to the "grayness" of the scanline. It's not related to the size or count of the line. Test zsnes on PC and see for yourself.
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Foe-hammer

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Zsnexbox V1.3 (update: V1.4)
« Reply #117 on: May 17, 2006, 08:57:00 PM »

QUOTE(nes6502 @ May 17 2006, 08:19 PM) View Post

Well Point is definatly a no go for my tv (at least with flicker filter set to 0).

It doesn't matter what filter I use, all the grapghics are so gittery and intense...it's almost like they are getting ready to explode.

Kills my eyes. But I guess on an HDTV it's different. I think that may be my next big purchase. I actually picked up a set of Monster component cables today for $2.99. And the crappy offbrand RCA cables were 7.99. EB Games definatly has their prcing scheme out of whack. Now all I need is an HDTV to go with them.

With an HDTV, or computer monitor there is no flickering, and thereby flicker filter is not needed.  The reason being is progressive scan; interlace causes the flickering.
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nes6502

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Zsnexbox V1.3 (update: V1.4)
« Reply #118 on: May 17, 2006, 09:00:00 PM »

QUOTE
Maybe it's just a preference thing, but I can't see any advantages to having the select screen being the way that it is now.


The only advantage was that is was less coding for me. I used Genadrive as my starting base for this port, and this is how the menu is implemented (somewhat, I actually heavilly modified it). It's not really high on my list but I might make the scroll a little more dynamic in a later release. But it wouldn't be particularly easy without rewriting most of it.


QUOTE
- It would also be great to have the option to remove the file extensions from the games. I think that this cleans things up a lot, and XPort has it in his emulators, so I wouldn't imagine that it would be too difficult to impliment.


That would be easy to do however.

QUOTE
I've tested zsnes with scanline on PC and it's clear that the percentage is related to the "grayness" of the scanline. It's not related to the size or count of the line. Test zsnes on PC and see for yourself.



Oh, I see. That would be much easier to do.
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Xuivo

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Zsnexbox V1.3 (update: V1.4)
« Reply #119 on: May 17, 2006, 10:13:00 PM »

Just tried your emulator, great work!! If the update still come in, this should could became the best snes emulator for the xbox!

Cheers
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