QUOTE(DaddyLongLegs @ May 17 2006, 11:16 PM)

Is the ZSNES being worked on have that as a planned fix? I hate to be a pain but I want to rid of snes9x off my XBox permanently, mostly because flicker filter options never existed on it.
If you seriously consider updating zsnexbox as ZSNES is updated, you gotta let us donate some dough to you man.
I don't beleive it happens in the newer builds. 1.4 uses a build from 2-28-05
1.0-1.2 used the build from around 3-29-06. More than a years worth of improvements, and there were lots of sound improvements. I doubt this isssue or the Mortal Kombat issue happened in ZsnexBox 1.0-1.2 because it used the newest code. The problem is that this code also had LOTS of problems that broke dozens of games and that is why I reverted to an older core.
If the current ZSNES becomes stable, I will upgrade to the newer code. There will nevber be one version of anything that will play all games perfect, otherwise ZSNES would have stopped development completely. I reccomend keeping xSnes9x and ZsnexBox to havea better compatability coverage.
It's easy to get emulators 95% perfect. It's the last 5% that akes the longest and usually never happens. Attempts to do so often breaks something in the 95% that used to work.
Thanks, but I really don't want donations from people nor will I ever ask for them. I'm doing this for the community and myself. Not for any other reason. If people want to help me, here's how they can:
1) Answer commonly asked questions in these threads, so I don't have to or point them to the answer.
2) Help test the windows versions of ZSNES to determine what versions run the best games. I don't have time to do this.
3) Post bugs in these threads (related to the port not ZSNES) so that I can fix them.