Gentlemen,
Since I bought my Xbox and tried the wonderful Xport emulators
(and others of course) I was haunted by a horrible nightmare...
The blur effect on every single pixel on screen even with graphic
filters turned off.
I did plug my real Famicom to the TV, and played Castlevania 3.
After it, played the same on Xbox. The thing was not the same.
It was almost, but the blur suavization ever bothered me.
If you are one of those guys who wants the best fidelity to the
original emulated console, try this stuff I am going to suggest below.
Thanks to some guys here form this community, I did
update my emulators versions (evertyhing was old because
I was running from DVD all the time) directly into the Xbox HD
and got inside the new emulators versions, the little toy called
FLICKERING FILTER option, inside the video config area.
So let's go:
1. Using your MdnafenX_PCE open Super Star Soldier rom.
2. Play it using your filters, with flickering set to 5, soften screen, well
use you regular way of playing roms.
3. Now, set the Flickering filter to ZERO, turn off the soften,
turn off all filters, put Xbox hardware filter in POINT FILTERING.
4. Open your Super Star Soldier again. You will notice that everything
"flickers" on the screen, backgrounds are rendring weird, etc etc.
Can you see the difference? But keep on, we are not done yet...
5. To correct this, and get the resolution to very, very very near
to the original PCE screen, do the following now:
- Go Set Game Screen Size/Position on the video config menu
- Position your screen on X-60 and Y-8
- Put the screen width as 510 and height as 462
It's done. No damaged graphics, no damaged scrolling, no damaged sprites,
and no BLUR AT ALL!! Sharpen pixels! Of course, a little of flickering
can occur on some games, but not that will disturb your game play.
For MednafenX_Nes, NeoGenesis and MekaX, use this:
X-60, Y-18, 510x446 (Which is a double size of NES 256x224 screen minus 2 pixels
on width and height... don't ask me why. It only works this way! If you use
512x448 you will have bad rendering and distorted sharpen backgrounds.)
Remember, to put the Flickering filter in Zero, hardware in Point Filtering and no Soften filters.
I hope that this could be useful for some other person
like me who enjoy The "Old Skool no-bluuur..."
Regards,
Cospefogo.
This post has been edited by Cospefogo: Apr 30 2006, 08:49 PM