xboxscene.org forums

Pages: 1 2 3 [4] 5

Author Topic: Zsnexbox Request For Help  (Read 491 times)

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Request For Help
« Reply #45 on: April 28, 2006, 07:31:00 AM »

I have already spoken with NACH about this. He said it did the same thing for him before some timing issues were fixed. However, I havn't changed any code reltated to the CPU or sound chips (where the timing is mainly at) or the actual timing code, so I can only assume it is something related to the difference in the XBOX cpu and a standard intel one (the Xbox is a RISC intel x86) or an issue with the compiler/assember in optimization. This is a bug I will likely never fix so a Top Gear only release is likely.

Also, if anyone can find a build where starfox 2 is fully playable without crashes (if it even exists), I will do a star fox 2 build as well. It is virtually perfect in the 2-28 code but the screen is constantly flashing.

Check your pm Consoleman
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Request For Help
« Reply #46 on: April 28, 2006, 08:09:00 AM »

I wouldn't worry about finding a build that fixes any other bugs.

I think what I'm going to do is do a 1.42 build and make it the default build. I will then use the 2-28 code as the Star Fox version, the 4-15 code as the Top Gear Version, and whatever build works best as the Star Fox 2 version. Then in the next release I will include all 4


there will be:

default.xbe (the 1.42 version)
TopGear3000.xbe (the 4-15 version)
StarFox.xbe (the 2-28 version)
StarFox2.xbe (? version)

Then for the most part for almost all games the default will work well. The user can use one of the other ones if they want to play those games.
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
Zsnexbox Request For Help
« Reply #47 on: April 28, 2006, 09:25:00 AM »

If StarFox runs correctly in 2-28 then wouldn't it be better to just make that the default build and have one less XBE?
Logged

dohopoki

  • Archived User
  • Full Member
  • *
  • Posts: 203
Zsnexbox Request For Help
« Reply #48 on: April 28, 2006, 10:02:00 AM »

QUOTE(Likklebaer @ Apr 28 2006, 11:32 AM) View Post

If StarFox runs correctly in 2-28 then wouldn't it be better to just make that the default build and have one less XBE?


I'm fairly certain nes wants to have a stable core version. It would cover just about everything including a lot of things we just haven't got around to testing. 2-28 works great but we haven't tested every game on it and someone might find something that flat out isn't playable on it but is likely playable on official 1.42. 1.42 has been out long enough and is probably used by enough people that I think what doesn't work correctly is well known by now.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Request For Help
« Reply #49 on: April 28, 2006, 10:14:00 AM »

QUOTE(Likklebaer @ Apr 28 2006, 04:32 PM) View Post

If StarFox runs correctly in 2-28 then wouldn't it be better to just make that the default build and have one less XBE?


The 2-28 build is almost perfect, but it did introduce some graphical glitches not found in the 1.42 version.
Logged

dohopoki

  • Archived User
  • Full Member
  • *
  • Posts: 203
Zsnexbox Request For Help
« Reply #50 on: April 28, 2006, 10:26:00 AM »

I don't have star fox 2 and if I had it I wouldn't know what to look for but has anyone tested it on WIP 2-19-06? It mentions in the notes about fixing star fox 2.
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Request For Help
« Reply #51 on: April 28, 2006, 12:06:00 PM »

don't know
Logged

snes

  • Archived User
  • Newbie
  • *
  • Posts: 16
Zsnexbox Request For Help
« Reply #52 on: April 28, 2006, 01:35:00 PM »

I'm also for 720p support.Please do it  love.gif
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Request For Help
« Reply #53 on: April 28, 2006, 01:41:00 PM »

QUOTE
I'm also for 720p support.Please do it


Please post these types of requests in the 1.2 thread. This is a thread about testing. Not for people who don't read the previous threads to post the same request OVER AND OVER AND OVER

I believe I may have even hinted at this in my first post. Of course I could be wrong:

QUOTE
Can poeple post all known issues they've found with Zsnexbox related to the emulation (not feature requests).
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Request For Help
« Reply #54 on: April 28, 2006, 02:02:00 PM »

No problem
Logged

Clive Van Houten

  • Archived User
  • Newbie
  • *
  • Posts: 5
Zsnexbox Request For Help
« Reply #55 on: April 28, 2006, 10:32:00 PM »

This is mostly about getting Zsnes to play BS Zelda.

First off I'd like to say that I've been using xsnes9x in the past and have chosen to still stick with it since I like the interface more. Putting that aside, there seems to be one problem in that xsnes9x doesn't seem to play the perfectly patched versions of BS Zelda that can be found at the officially non-offical, but official BS Zelda site. These roms have been patched perfectly to resolve the time issues, startup issues, translation, etc and it comes in three different roms. Best version, Classic version and Original Japanese untranslated version. These all seem to work perfectly fine when loaded up in the PC version of Zsnes, no problems, good checksums and ready to play. This however doesn't work using xsnes9x and currently does not work using the Zsnexbox 1.2. A shame too since I thought for sure that the Zsnexbox emulator would work for sure and I was planning on keeping the Zsnes one on board along with xsnes9x just so I could play the BS Zelda games. And that just has me wondering why really... Why would one Zsnes play it perfectly with no checksum problems while the other two emus complain about it and fail to start it up?

Good luck with your progress with Zsnexbox, I'm sure I'll continually download the newest versions to see the progress as while I'm pleased with xsnes9x in many ways, it is still far from perfect and it is nice to have a choice between the two emus.

-SkyeWelse
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Request For Help
« Reply #56 on: April 28, 2006, 11:50:00 PM »

QUOTE
Why would one Zsnes play it perfectly with no checksum problems while the other two emus complain about it and fail to start it up?


The code for each emulator is allways changing. One version of Zsnes will play them while another might not.
 
The following BS Zelda versions:

fixed_bszelda.zip
lincalibu.zip
pbzelda.zip
bszelda.zip
ld-bszld.zip

play perfectly in the version of ZsnexBox (2-28-05 code) that will be released next.
Logged

Likklebaer

  • Archived User
  • Hero Member
  • *
  • Posts: 767
Zsnexbox Request For Help
« Reply #57 on: April 29, 2006, 03:36:00 AM »

QUOTE(nes6502 @ Apr 28 2006, 05:21 PM) View Post

The 2-28 build is almost perfect, but it did introduce some graphical glitches not found in the 1.42 version.

Sorry to keep on; but which games did you find were affected by graphics glitches in this build?
Logged

nes6502

  • Archived User
  • Hero Member
  • *
  • Posts: 1158
Zsnexbox Request For Help
« Reply #58 on: April 29, 2006, 08:59:00 AM »

Super Metroid and Chrono Trigger
Logged

Jonesy_47

  • Archived User
  • Full Member
  • *
  • Posts: 101
Zsnexbox Request For Help
« Reply #59 on: April 29, 2006, 12:31:00 PM »

50% too fast? Can we even really know that considering the game was never released? Id go with that version as 50% too fast (especially in a snes star fox where normally, the polygons are struggling to just be manifested) is definitely the least offensive of those three problems.
Logged
Pages: 1 2 3 [4] 5