QUOTE(DaddyLongLegs @ Apr 22 2006, 08:29 PM)

I believe he should make the menu's as similar to XPort as possible. Why have the confusion of having 6 different emulators on your XBox and one of them has a completely different menu system? The real concern here is image quality and sound quality which xsnes9x lacks. I don't think we should stress the menu too much.
See that's just my point. Why ask nes to imitate XPort's work?
XPort does his thing, I do mine, lantus goes his way and oDD did something else entirely with Surreal.
Why not let nes go his own way? He might come up with something that'll then make everyone go and ask XPort to make his stuff use a menu as close no nes' as possible.
As for why have different menu systems - well they do say variety is the spice of life.

Why have different designs of houses, or different street layouts in towns? Because if everything were the same life would be dull with a capital D!
You are correct in saying that the menu shouldn't be stressed too much. After all, in a project such as this, what does the menu need to do? Let you pick a game and maybe tweak the odd option is about it really. Why make it more complicated?
You're not going to be spending a great deal of time in the menu anyway, once you've got the options set how you like then you're unlikely to be changing them too much. My guess, people will spend a minute max choosing a game from the menu. Going overboard on a frontend is like getting the Pimp My Ride folks to come along and pimp the drivers door of your car - looks great until you get in then you can't see it.