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Author Topic: Zsnexbox 1.1  (Read 543 times)

Carcharius

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« Reply #60 on: April 22, 2006, 12:12:00 PM »

QUOTE(Diontae18 @ Apr 22 2006, 05:24 PM) View Post

Now it'd be nice to see Xport get involved with this emulator. Help nes with a gui that resembles his. Heck, Instead of just helping with a kickass GUI, He can import the features that comes with his emulators as well (A Code Generator would be godly).  biggrin.gif

This isn't just directed towards you Diontae18, so please don't take offence...

Rather than everyone clamour for XPort to get involved, perhaps it might be worth waiting to see what nes has in store interface wise.

After all he/she might well have something in mind that knocks everything else sideways. If not then I'm sure nes is aware of the work of others in the scene and is quite capable of getting in contact with the relevant people should the need arise.

People should be given the chance to develop their own projects before the call goes out for others to get involved.

It could be seen as a lack of respect - kind of saying that whatever nes has in mind isn't going to be good enough. Which is plain unfair.

Personally I think it's great to have yet another active developer in the scene, who brings their own thoughts and ideas, and it should be encouraged.

Carcharius

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Diontae18

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« Reply #61 on: April 22, 2006, 12:27:00 PM »

QUOTE(Carcharius @ Apr 22 2006, 02:19 PM) View Post

This isn't just directed towards you Diontae18, so please don't take offence...



None Taken  wink.gif
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Carcharius

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« Reply #62 on: April 22, 2006, 01:37:00 PM »

QUOTE(DaddyLongLegs @ Apr 22 2006, 08:29 PM) View Post

I believe he should make the menu's as similar to XPort as possible. Why have the confusion of having 6 different emulators on your XBox and one of them has a completely different menu system? The real concern here is image quality and sound quality which xsnes9x lacks. I don't think we should stress the menu too much.

See that's just my point. Why ask nes to imitate XPort's work?

XPort does his thing, I do mine, lantus goes his way and oDD did something else entirely with Surreal.

Why not let nes go his own way? He might come up with something that'll then make everyone go and ask XPort to make his stuff use a menu as close no nes' as possible.

As for why have different menu systems - well they do say variety is the spice of life. wink.gif

Why have different designs of houses, or different street layouts in towns? Because if everything were the same life would be dull with a capital D!

You are correct in saying that the menu shouldn't be stressed too much. After all, in a project such as this, what does the menu need to do? Let you pick a game and maybe tweak the odd option is about it really. Why make it more complicated?

You're not going to be spending a great deal of time in the menu anyway, once you've got the options set how you like then you're unlikely to be changing them too much. My guess, people will spend a minute max choosing a game from the menu. Going overboard on a frontend is like getting the Pimp My Ride folks to come along and pimp the drivers door of your car - looks great until you get in then you can't see it.
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VampX

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« Reply #63 on: April 22, 2006, 02:02:00 PM »

I never use Xsnes9X because i loathe the Gui.

there i said it.

Thats why people are talking about the Xport Gui's all the time because they fear another Xsnes9X like Gui.

Cant really blame them.

So I.M.O. I dont think Variety is the spice of life when it involves tumblefucking around with an unuserfriendly gui.

doesnt mean Zsnexbox will have an unuserfriendly gui (kinda like what i saw)
its just that its anoying when you have to switch from one gui to a COMPLETLY different one.
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VampX

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« Reply #64 on: April 22, 2006, 02:55:00 PM »

QUOTE(Opoth @ Apr 22 2006, 10:42 PM) View Post

Life can be so hard sometimes


Damn straight with all the deaths by cancer and aids and murders and depressions and accidents.

oh wait you asumed i live a carefree life thus not allowing me to bitch about something simple as an emulator Gui.

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nes6502

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« Reply #65 on: April 22, 2006, 02:56:00 PM »

Getting Xport involved is kind of ridiculous. I would have to take the time to learn his entire system and adapt it to my code, or he would have to learn my code to adapt it to his. It would be too much hassle. It would be FAR easier for me to recreate his gui than to have him involved. I would have to explain everything to him and he would have to explain everything to me. Then we would have to adapt/redesign/etc... to make it all work. From a developers standpoint, it just doesn't make sense. There's nothing magical about his guis. They are great but it's just a menu over a background for the most part. There are nice effets but I am fully confident I could recreate these features if I chose to.

The reality is I am spending my time on the most important features. Not bells and whistles. I assume people would rather have 2 player support, more filters, support for the TON of options Zsnes has that affect the emulation (like surround sound, using diffferent graphics engines, etc...). This type of thing has my priority. My goal is  to have the emulation itself as great as possible first. Then work on extra features not releated to Zsnes.

I have asked or respnded to peoples requests to do artwork for the gui and nonone has responded. Honestly, I need a logo (like the neogenesis one for example). If anyone out there wants to do one, then send it to Zsnexbox (nospamat) hotmail dot com. This goes for the rom broswer as well.

I did ask J-red (twice) to design a gui and I take his lack of a response (both times) as a decline. I have also gotten no respnse from Xport. So, it doesn't look like Xport or J-red are interested in being involved with this project. I was hoping J-Red would because it would allow for a polished gui to be released sooner rather than later. All this means is that I will do the design myself. I actually am kind of glad because I have LOTS of ideas how to make the GUI great.

For future feature requests, please keep in mind that these things are at the BOTTOM of my priorities:
SMB support
Cheat Search
HDTV support
Light guns


A nice gui is high on the list but not before functionality is in place. Because after all, what good would a great gui be if the emulation was lousy?
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Diontae18

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« Reply #66 on: April 22, 2006, 03:29:00 PM »

QUOTE(nes6502 @ Apr 22 2006, 05:03 PM) View Post

Getting Xport involved is kind of ridiculous. I would have to take the time to learn his entire system and adapt it to my code, or he would have to learn my code to adapt it to his.

I did ask J-red (twice) to design a gui and I take his lack of a response (both times) as a decline. I have also gotten no respnse from Xport. So, it doesn't look like Xport or J-red are interested in being involved with this project. I was hoping J-Red would because it would allow for a polished gui to be released sooner rather than later. All this means is that I will do the design myself. I actually am kind of glad because I have LOTS of ideas how to make the GUI great.



Well @ least you've tried to get their support. I'm pretty sure there's ton of talent individuals here who'd love to be your skin designer. It's not like J-Red's the best skin designer here, I'm pretty sure there's others here (Site with over 200,000 members) who're more talented, and would'nt mind giving you a hand.

 rolleyes.gif
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dohopoki

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« Reply #67 on: April 22, 2006, 03:46:00 PM »

I'll bite, what exactly is wrong with the xsnes9x GUI?
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nes6502

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« Reply #68 on: April 22, 2006, 03:51:00 PM »

QUOTE
I'll bite, what exactly is wrong with the xsnes9x GUI?


Nothing. It works very well.

However, it is not as customizable as some people would like.
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dohopoki

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« Reply #69 on: April 22, 2006, 04:05:00 PM »

QUOTE(nes6502 @ Apr 22 2006, 05:58 PM) View Post

Nothing. It works very well.

However, it is not as customizable as some people would like.



If that's the case I'll throw my opinion out there. I'm glad someone has ported Zsnes for one reason above all others, Xbox needed Zsnes. It's just a better emulator and from version 1.0 you pretty much laid to rest every problem I had with the xsnes9x emulation. Sound of course was one problem and one I'm not seeing mentioned, xsnes9x had a lot of small graphical issues with about a 1/3rd of my games too. The only things I'm waiting for with Zsnes is, screen adjust, 2 player, maybe a few more filters and the ability to remap the turbo to the black button (as it is on all of my emulators). Beyond that, just give me the option to set things in the ini like the filter is currently and I'll live.
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nes6502

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« Reply #70 on: April 22, 2006, 04:20:00 PM »

Do you mean fast forward? I thought it was on the white button for most emulators.
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Diontae18

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« Reply #71 on: April 22, 2006, 04:30:00 PM »

Well most folks round these parts would prefer a GUI that's as polished as X-port's GUI. Not saying that I'm one of them; the things I'm most looking forward to, are a few filters:
Simple 2x
Super Scale 2x


And A Code Generator; something that's M.I.A. in all snes emulators. But you've already said it's on your to do list.

 love.gif


(Sounded a bit country there ehh? tongue.gif)
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dohopoki

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« Reply #72 on: April 22, 2006, 04:57:00 PM »

QUOTE(nes6502 @ Apr 22 2006, 06:27 PM) View Post

Do you mean fast forward? I thought it was on the white button for most emulators.


Yeah, I call it turbo for whatever reason. It might be white for most emulators, that's fine but I always reconfigure it to be black because I've used an Xbox pad for PC longer than I have used Xbox emulators and when I first configured it to Zsnes for PC I set it to black and that became my standard. It's sort of like driving on the other side of the road for me now except not nearly as life or death.
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VampX

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« Reply #73 on: April 22, 2006, 06:01:00 PM »

QUOTE(nes6502 @ Apr 23 2006, 12:27 AM) View Post

Do you mean fast forward? I thought it was on the white button for most emulators.


its the R button on all of Xport's emulators and White on Xsnes9X i believe.
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Diontae18

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« Reply #74 on: April 22, 2006, 06:20:00 PM »

QUOTE(VampX @ Apr 22 2006, 08:08 PM) View Post

its the R button on all of Xport's emulators and White on Xsnes9X i believe.


Yep, tru b dat. R is indeed the default throttle button for Xport's emulators, And the white button is the throttle button for Xsnes9x. With Xport emulators, I change the throttle also to white, cause I feel all emulators special controls such as in-game screenshot, and throttle should be the same. Hey, I guess that's just me.
 biggrin.gif
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