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Author Topic: XMugen-linux Beta v0.4  (Read 2217 times)

xmugen360

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XMugen-linux Beta v0.4
« Reply #255 on: October 26, 2007, 07:25:00 PM »

it's version 4.9 as per risky.  I am sure it uses latest image.  If not best.  I am sure it has same controller support.  I have done some arcade stick tinkering with mugen.  Though I prefer stypes at the end of the day it was fun.  I would like to make an xmugen arcade cab one day...

Linmugen on XBOX is ideal for an arcade cab.  This is due to several reasons.  One I prefer the res given  by XMugen on a tv screen as opposed to a pc.  2 winmugen is basically a hack of linmugen causing it to be unstable and crash erratically.  This is not the case with linmugen or xmugen.  This gives it a nice level of stability.

If I was rich and didn't work.  My biggest project would be crafting a cabinet and stuffing an xbox with xmugen in it.  Then gutting arcade sticks and presto.  The sickest cab ever.  Sadly I am a wage slave....

This post has been edited by xmugen360: Oct 27 2007, 02:25 AM
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #256 on: October 26, 2007, 07:25:00 PM »

alg5 if you're still around here's my IDs:

usb.c: USB device 5 (vend/prod 0x12ab/0x450) is not claimed by any active drivers
usb.c: USB device 6 (vend/prod 0x12ab/0x450) is not claimed by any active drivers

This is the QuasiCON2P controller which I have plugged into player1 and player2. More info:
http://www.quasimoto.com/quasicon.php

It has ALL necessary controls including right/left analog sticks and analog stick push-down buttons (F1 is no prob). I guess remapping will be a concern for me. Not sure if in game mapping is possible or if I just have to mess with the joy2key stuff (I think I have alot of reading to do).

I will be using Xmugen 4.9 by R1sky which is an F mugen build (Link kindly provided by sean - thanks bro!). Also the bzimage is from that so I don't know if your bzimage has any difference in partition preference.

Sean, did you have any backups of xmugen nugnug? You still have the domain right? Any chance of the sites return? It would be nice to have a central repository for this stuff again. I'd be willing to help you in any way I can.
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #257 on: October 27, 2007, 10:54:00 PM »

F Xmugen works great! Thanks xmugen360!  biggrin.gif

I noticed if you have XBMC, it won't pickup the default.xbe and won't show up in your menu at all. E: users can just go to file manager and launch it from there or make a shortcut using xbe shortcut maker. F: users can't even launch it from XBMC file manager so I just modified an existing Xmugen loader that uses unleashx. I made a default.tbn for it too for XBMC. It can be used for E: loads too, just edit config.xml.

http://www.sendspace.com/file/vkjewf
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #258 on: October 28, 2007, 10:25:00 PM »

QUOTE(RoboChicken @ Oct 27 2007, 10:30 PM) View Post

F Xmugen works great! Thanks xmugen360!  biggrin.gif

I noticed if you have XBMC, it won't pickup the default.xbe and won't show up in your menu at all. E: users can just go to file manager and launch it from there or make a shortcut using xbe shortcut maker. F: users can't even launch it from XBMC file manager so I just modified an existing Xmugen loader that uses unleashx. I made a default.tbn for it too for XBMC. It can be used for E: loads too, just edit config.xml.

http://www.sendspace.com/file/vkjewf


Ignore that - all you have to do is clear your XBMC thumbnails and have it rebuild. You don't need a launcher. Oh and I just saw an F build fail on an X3 for no reason. Agghhhh it's driving me crazy! xmugen360, from what I've been seeing so far the E build is much more stable and complains less than F - you were right.
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xmugen360

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XMugen-linux Beta v0.4
« Reply #259 on: October 29, 2007, 09:41:00 AM »

lol.  I spent alot of time bud.  This was my reasoning.  

I have installed xmugen on so many xbox's here in ny....

When I discovered performance differences between e and f though it was the cincher for me....
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #260 on: October 29, 2007, 11:12:00 AM »

No response from alg5 so looks like I'm going to have to learn how to add device drivers to Linux and compile kernels. If anyone knows how to do this, pointers would be appreciated as to where I should start. Thanks!

Quasimoto QuasiCON

usb.c: USB device 5 (vend/prod 0x12ab/0x450) is not claimed by any active drivers
usb.c: USB device 6 (vend/prod 0x12ab/0x450) is not claimed by any active drivers
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xmugen360

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XMugen-linux Beta v0.4
« Reply #261 on: October 29, 2007, 03:19:00 PM »

yeah it's not impossible.  But no thanks!  Are you sure that there isn't a comparable product that is in there already?  He seemed to be pretty extensive as far as the supported devices.  Are you deadset on that device?  It's not impossible.  But pretty hard. Way past my knowledge.  

My only tip?  I would work from linmugen not xmugen then go from there....
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #262 on: October 29, 2007, 06:15:00 PM »

Deadset yes!  (IMG:style_emoticons/default/laugh.gif)

I have a Quasicade and have been wishing for support ever since xmugen came out. I know a lot of people that have the Quasicades that are drooling for this to work. But I was too lazy to read and eventually too late in noticing about controller requests to bzimage.

I wish there was a way to get a hold of him. I'm willing to do whatever it takes to make it happen if your listening alg5 or anyone with the capability

This post has been edited by RoboChicken: Oct 30 2007, 01:15 AM
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xmugen360

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XMugen-linux Beta v0.4
« Reply #263 on: October 30, 2007, 09:45:00 AM »

Yeah I have been wanting to talk/chat to alg5 for the longest.  Just to say a big thank you. Ironically.  I will try and read up as I have been curious.  See if i can help...
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #264 on: October 31, 2007, 07:57:00 PM »

Quasimoto QuasiCON:

usb.c: USB device 5 (vend/prod 0x12ab/0x450) is not claimed by any active drivers

OK so what I'm thinking is maybe I can hex edit the bzimage file and swap out vend/prod values to make it think my QuasiCON is an S Controller or some other stick. Maybe I can just grab some values from this thread, search them in hexworkshop and replace them with the QuasiCON ven/prod ID? I really wouldn't know where to start though, everything in hexworkshop is 4-digit hex but my IDs are 0x12ab/0x450. Can someone tell me what 0x12ab/0x450 would look like or convert that for me? Will the vend/prod be right next to each other?

This post has been edited by RoboChicken: Nov 1 2007, 02:59 AM
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #265 on: October 31, 2007, 08:13:00 PM »

12AB:0450

??
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r1sky

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XMugen-linux Beta v0.4
« Reply #266 on: November 04, 2007, 09:10:00 AM »

heh, the '4.9' version is based off xbeboot. if your wanting to update/add new devices to the usb side of things. you will need to rebuild the kernel from scratch and modprobe the new devices to the list then rebuilding the xbe. remember to strip the crap out tongue.gif

ps: i already have done the above. just havent had time to strip the sucker down.
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Azriphale

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XMugen-linux Beta v0.4
« Reply #267 on: November 05, 2007, 10:17:00 AM »

Hey r1sky, thanks for the F setup. Works like a charm without any fatal kernel errors. You the man.
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #268 on: November 05, 2007, 04:21:00 PM »

QUOTE(r1sky @ Nov 4 2007, 08:46 AM) View Post

heh, the '4.9' version is based off xbeboot. if your wanting to update/add new devices to the usb side of things. you will need to rebuild the kernel from scratch and modprobe the new devices to the list then rebuilding the xbe. remember to strip the crap out tongue.gif

ps: i already have done the above. just havent had time to strip the sucker down.


Awesome! Any help is greatly appreciated!
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alg5

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XMugen-linux Beta v0.4
« Reply #269 on: November 10, 2007, 05:12:00 PM »

i've add the controller, just use this bzimage:

http://darcelf.free.fr/bzimage
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