follow the directions:
everything i did to get tagging for my mugen:
from what i understand it disabled doing the isuka
4 players on screen at once but it's a fair trade.
copy paste under the the right section
in the cmd file
Super Motions":
[Command]
name = "DoubleDragon"
command = ~D, DF, F, c+z
[Command]
name = "DoubleDragonCounter"
command = ~B, DB, D, c+z
time = 10
; -| CPU Commands |------
[Command]
name = "CPU1"
command = D, D, U, U, D, U
time = 1
[Command]
name = "CPU2"
command = D, U, U, D, D, U
time = 1
[Command]
name = "CPU3"
command = U, D, D, U, U, D
time = 1
2/3 Button Combination":
; - | PartnerChange |-----------------------------------------------
[Command]
name = "troca"
command = z+c
time = 1
[Command]
name = "Assist"
command = y+b
time = 1
Hold Dir":
[Command]
name = "hold_z"
command = /$z
time = 1
[Statedef -1]":
;---------------------------------------------------------------------------
;Double Hyper Combo
[State -1]
type = ChangeState
value = 4460
triggerall = Numpartner = 1
triggerall = power >= 2000
triggerall = command = "DoubleDragon"
triggerall = Roundstate = 2
trigger1 = (partner, stateno = 4404) && statetype != A && ctrl
trigger2 = (partner, stateno = 4404) && stateno = [3000,4400]
trigger3 = (partner, stateno = 4404) && stateno = [4500,4999]
trigger4 = (partner, stateno = 4404) && statetype !=A && stateno = [200,1200]
trigger5 = (partner, alive=1) && statetype !=A && stateno = [1600,2000]
ignorehitpause=1
;Double Dragon Counter
[State -1]
type = ChangeState
value = 4420
triggerall = Numpartner = 1
triggerall = command = "DoubleDragonCounter"
triggerall = Roundstate = 2 && statetype !=A && power >= 1000 ;&& ctrl
trigger1 = (partner, stateno = 4404) && StateNo = [150,151]
ignorehitpause=1
;partner Change
[State -1]
type = ChangeState
value = 4410
triggerall = Numpartner = 1
triggerall = command = "troca"
triggerall = Roundstate = 2 && statetype !=A
trigger1 = statetype = S
trigger1 = (partner, stateno = 4404) && ctrl
;partner Assist
[State -1]
type = ChangeState
value = 4480
triggerall = Numpartner = 1
triggerall = command = "Assist"
triggerall = Roundstate = 2 && statetype !=A
trigger1 = (partner, stateno = 4404) && ctrl
after you place those lines under the sections (try to add them at the end of each section
to keep track)
save and close the cmd file.
------------------
now open the Air file for the character
go all the way to the bottom and add this:
; Obligatory animations
;====================================
;Detect P3
[Begin Action 4400]
Clsn1: 1
Clsn1[0] = -39, -54, 39, 0
-1, 0, 0, 0, 1, ,
[Begin Action 4460]
Clsn1: 1
Clsn1[0] = -999, 0,999,240
0,0, 0,0, 1
Clsn2: 4
Clsn2[0] = -12,-123, 4,-106
Clsn2[1] = -30,-103, 24,-78
Clsn2[2] = 14,-75,-16,-42
Clsn2[3] = 24,-40,-29, 0
Clsn1: 1
Clsn1[0] = -999, 0,999,240
0,0, 0,0, 1
;Face1
[Begin Action 4465]
9000,1, 0,0, -1, ,A
;Face2
[Begin Action 4466]
-1,1, 0,0, 12, ,A
9000,1, 0,0, -1, ,A
;Face3
[Begin Action 4467]
-1,1, 0,0, 24, ,A
9000,1, 0,0, -1, ,A
;Custom animations (optional)
;======================================
;Detect P3 (change)
[Begin Action 4410]; optional
Clsn2Default: 3
Clsn2[0] = 0, -87, 15, -75
Clsn2[1] = -30, -27, -17, 0
Clsn2[2] = -17, -74, 26, 0
4400, 0, 0, 0, 5, ,
5, 0, 0, 0, 5, ,
4400, 1, 0, 0, 5, ,
4400, 2, 0, 0, 5, ,
4400, 3, 0, 0, 5, ,
4400, 4, 0, 0, 30, ,
; Partner jump strike kick
[Begin Action 4440]
Clsn1: 2
Clsn1[0] = 61,-24, 22,-57
Clsn1[1] = 78, -5, 47,-37
Clsn2: 5
Clsn2[0] = 26,-114,-11,-102
Clsn2[1] = -39,-98, 18,-89
Clsn2[2] = -9,-87, 15,-60
Clsn2[3] = 17,-64, 36,-35
Clsn2[4] = 38,-51, 59,-20
650,1, 0,0, -1
; Taunt for change
[Begin Action 4445]
Clsn2Default: 2
Clsn2[0] = -29,-114, 14, 1
Clsn2[1] = 18,-80, 40, 0
180,8, 0,0, 8
180,9, 0,0, 5
180,12, 0,0, 5
180,12, 0,1, 5
180,12, 0,0, 5
180,12, 0,1, 5
180,12, 0,0, 5
180,12, 0,1, 5
180,9, 0,0, 5
180,8, 0,0, 5
Clsn2: 2
Clsn2[0] = -29,-114, 14, 1
Clsn2[2] = 15,-80, 25, 0
180,10, 0,0, 5
; Call Assist
[Begin Action 4480]
Clsn2Default: 3
Clsn2[0] = 0, -87, 15, -75
Clsn2[1] = -30, -27, -17, 0
Clsn2[2] = -17, -74, 26, 0
4480, 2, 0, 0, 5, ,
4480, 0, 0, 0, 5, ,
4480, 1, 0, 0, 5, ,
4480, 0, 0, 0, 5, ,
4480, 1, 0, 0, 5, ,
4480, 0, 0, 0, 5, ,
4480, 1, 0, 0, 5, ,
4480, 2, 0, 0, 5, ,
4480, 3, 0, 0, 5, ,
close and save the file
--------------------
part two
download this file open it
and copy all of the content into your characters cns file.( scroll all the way to the bottom and paste)
copy paste and save the moded cns file and you are good to go.
http://www.megaupload.com/?d=VWGQDJJYi need that guy who made the auto renamer maybe can can make something out of this.
This post has been edited by alexlexus: Apr 15 2006, 04:30 AM