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Author Topic: XMugen-linux Beta v0.4  (Read 2075 times)

RoboChicken

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XMugen-linux Beta v0.4
« Reply #270 on: November 11, 2007, 10:32:00 PM »



OMG! Thank you! Thank you! Thank you! I love you man!! (IMG:style_emoticons/default/wub.gif)

Trying it now
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #271 on: November 12, 2007, 03:58:00 PM »

Working great! Thanks alg5!  biggrin.gif

I'm able to change button config from the options but when I save and restart mugen it crashes with an allegro error and says something about joy2key. I have to recopy a few files back over to get it working again. I'm not familiar with the intricacies of:

- joy2key files ??
- joypad disabled in options even though my controller still works ??
- text file included with xmugen that tells you how to edit the joy2key to work with arcade sticks but mine already works so should I still edit anything ??
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alg5

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« Reply #272 on: November 14, 2007, 05:59:00 AM »

QUOTE(RoboChicken @ Nov 13 2007, 12:34 AM) View Post

- joypad disabled in options even though my controller still works ??


indeed reactivity of joypad linux device was not good.
that's why i used a keyboard emulation above the joypad driver.

That's the purpose of joy2key. each key of your joypad will be treat as a keyboard key.
For mugen, your input is not a joypad but a keyboard.
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guybird

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XMugen-linux Beta v0.4
« Reply #273 on: November 20, 2007, 04:39:00 PM »

So now that you (Alg5) are suddenly making small updates to XMugen, any chance we may see an updated port?  It's really only missing a few minor things that would make it perfect...
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xmugen360

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XMugen-linux Beta v0.4
« Reply #274 on: November 21, 2007, 04:44:00 PM »

I am honestly quite happy with XMugen.  I think that there are certain problematic things about it.  The fact that it is not user friendly per se.  but honestly I think it rocks very very hard.  I am very greatful to alg5.  I wish I could do something to repay him and people like Guybird, Risky, Stig, Sludge, Alpha, and AMOC.  

What changes where you looking for Guybird?

It took me a long time to realize that XMugen can run smooth with a top of the line ide hd and running on E with 1gb swap.  Once I had my XMugen nicely coded and configured I noticed that it doesn't randomly "crash" like a winmugen setup will occassionally.  Any  crash is usually due to a disagreement in the coding of chars and the features of linmugen.  This makes an xbox xmugen rig ideal for a personal arcade cab.  

Working on my XMugen has taught me a whole heck of alot and has been much fun.

Thanks again!!  I am quite amazed at how while mugen remains a type of constant in my gaming life I definitely don't spend as much time as I once did on it (dang ps3 and 360 lol) but all the people I introduced it too seem to love it!  Sometimes even surprising me in their creativity.  It truly is special!

I think efforts should be made to compile linmugen to ppc linux if possible...this is for both potential ps3 and xbox 360 users....

This post has been edited by xmugen360: Nov 22 2007, 12:54 AM
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kidone

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XMugen-linux Beta v0.4
« Reply #275 on: November 21, 2007, 05:26:00 PM »

Hello all! Im fairly new to the scene but I got attracted to the xmugen game after seeing it on Youtube!!! I managed to get my hands on the E drive version but would like to get the F drive if possible. Can you help a poor soul out!?  (IMG:style_emoticons/default/tongue.gif)

This post has been edited by kidone: Nov 22 2007, 01:27 AM
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #276 on: November 22, 2007, 12:54:00 AM »

QUOTE(xmugen360 @ Nov 21 2007, 03:44 PM) View Post

I am honestly quite happy with XMugen.  I think that there are certain problematic things about it.  The fact that it is not user friendly per se.  but honestly I think it rocks very very hard.  I am very greatful to alg5.  I wish I could do something to repay him and people like Guybird, Risky, Stig, Sludge, Alpha, and AMOC.  


I feel the same way dude! xmugen360/seanp2500 - I'll add you to that list to man. You've been helping people here and on xmugen nugnug since day one. I wouldn't even be playing this excellent load if it weren't for you. Thanks for all you do! and thanks again alg5 for the controller support, and R1sky for the F build.

QUOTE(xmugen360 @ Nov 21 2007, 03:44 PM) View Post

It took me a long time to realize that XMugen can run smooth with a top of the line ide hd and running on E with 1gb swap.  Once I had my XMugen nicely coded and configured I noticed that it doesn't randomly "crash" like a winmugen setup will occassionally.  Any  crash is usually due to a disagreement in the coding of chars and the features of linmugen.  This makes an xbox xmugen rig ideal for a personal arcade cab.  


Yeah I hate that about winmugen- crashes no matter what screenpack or compilation you use.

Other stuff that won't let xmugen load:
- Widescreen (turn it of from msdash)
- HDDs with special partitions made with xbpartitioner (even-split F/Gs on 500s, and 750s)
- X3 BIOS: E load works, F load does not (different animal than X2 BIOS)

QUOTE(xmugen360 @ Nov 21 2007, 03:44 PM) View Post

This makes an xbox xmugen rig ideal for a personal arcade cab.  


So true! Because of all of your guys efforts this excellent xmugen build is fully functional on my Quasicade standup! I wish I could paypal you guys or something  smile.gif Almost everyday there is hysterical laughter and disbelief in my shop from people playing xmugen. Something like this should be shared with everyone and I hope it spreads further so more and more people learn about it and release some of their own stuff  pop.gif We should have some kind of picture tutorial here that shows you the important steps for adding characters, stages, music, importance of renaming, listing of standard files and the intricacies of editing them manually and via tools. The tools should be uploaded to xbins too if they haven't already.

QUOTE(kidone @ Nov 21 2007, 04:26 PM) View Post

Hello all! Im fairly new to the scene but I got attracted to the xmugen game after seeing it on Youtube!!! I managed to get my hands on the E drive version but would like to get the F drive if possible. Can you help a poor soul out!?


I've got the load integrated w/ F build already. Just have to rar/split/upload for you. I should be able to get it to you Mon, after Turkey break  smile.gif
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kidone

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XMugen-linux Beta v0.4
« Reply #277 on: November 23, 2007, 12:10:00 PM »

QUOTE(RoboChicken @ Nov 22 2007, 09:30 AM) View Post

I've got the load integrated w/ F build already. Just have to rar/split/upload for you. I should be able to get it to you Mon, after Turkey break  smile.gif


Thanks alot RoboChicken!!!! Have a great Turkey break! cool.gif

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r1sky

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XMugen-linux Beta v0.4
« Reply #278 on: November 23, 2007, 02:41:00 PM »

QUOTE(RoboChicken @ Nov 22 2007, 09:30 AM) View Post


Other stuff that won't let xmugen load:
- HDDs with special partitions made with xbpartitioner (even-split F/Gs on 500s, and 750s)
- X3 BIOS: E load works, F load does not (different animal than X2 BIOS)


untrue. i have 2 xbox's that i chipped. one has my old x2 and the new one with x3. both have hdd's that use custom partitions. 320gb and 500gb. xmugen loads and runs fine on both. using 32k clusters/custom partitions via xbepartitioner on both. works 100% on F or G partitions (using my build btw).
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RoboChicken

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XMugen-linux Beta v0.4
« Reply #279 on: November 23, 2007, 11:04:00 PM »

QUOTE(r1sky @ Nov 23 2007, 02:17 PM) *

untrue. i have 2 xbox's that i chipped. one has my old x2 and the new one with x3. both have hdd's that use custom partitions. 320gb and 500gb. xmugen loads and runs fine on both. using 32k clusters/custom partitions via xbepartitioner on both. works 100% on F or G partitions (using my build btw).


Interesting- It must be something I'm doing then. Are you using even-split F and G or your own settings? I always even split 400+ GB drives. Is there a way to keep standard 130GB F paritioning and still format G and F with 32k? Or does it automatically format w/ 32k if the partition is over 250GB? I always thought you had to even-split it to get it to format to 32k. I'm gonna mess w/ it more when I come back.

kidone- here's r1skys F load:

http://www.sendspace.com/file/5lighj

If you need seans full E compilation let me know and I'll upload it. Easy to replace needed folders. chars/sound/stages/ and /data?? only I believe

This post has been edited by RoboChicken: Nov 24 2007, 07:16 AM
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kidone

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XMugen-linux Beta v0.4
« Reply #280 on: November 25, 2007, 12:49:00 PM »

omg your the best!!! Thanks robo!!!
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bulge2

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XMugen-linux Beta v0.4
« Reply #281 on: November 26, 2007, 10:08:00 AM »

right alg5 maybe you can help me too.

ive finally got r1sky e drive build to work on my box but i have built an xbox arcade cabinet that uses a xbox to jamma converter.  the build still loads when i use the card, but i have no control whatsoever.  i tried it with my s controller and it works fine.

what information do i need to supply for you to help me it working (pls pls!).

xmugen on my arcade would finish it of smile.gif
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alg5

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« Reply #282 on: November 29, 2007, 04:38:00 AM »

you have to give the ID that are displayed by the linux kernel.

You controller is perhaps seen as a standard joystick. I can't do anything to correct that (it's a faulty hardware).
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bulge2

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« Reply #283 on: December 03, 2007, 11:19:00 AM »

QUOTE(alg5 @ Nov 29 2007, 01:38 PM) View Post

you have to give the ID that are displayed by the linux kernel.

You controller is perhaps seen as a standard joystick. I can't do anything to correct that (it's a faulty hardware).



i looked in the kernel (the screen when it starts up with the picture of the bloke?) and it says usb device not recognised over and over.  i can tsee a number - am i looking in the right place.

also i dont have F1 mapped on my cabinet so i cant get past the splash screen anyway.

is there any way round this ie remapping mugen etc?
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guybird

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« Reply #284 on: December 06, 2007, 08:13:00 PM »

If you look at your launch file, it should look like this at the bottom (the lines after the # are my comments):

./joy2key1 103 106 108 105 28 1 30 31 32 33 2 4 29 59 119 62 36 61 35 35&

./joy2key2 8 9 10 11 96 1 44 45 46 47 3 5 97 60 62 119 50 61 48 49&

# Here's the default order for buttons with joy2key
# ./joy2key (Dpad up) (Dpad right) (Dpad down) (Dpad left) (Start) (Back) (A) (X) ( B ) (Y) (Black) (White) (L3) (R3) (Right analog up) (Right analog right) (Right analog down) (Right analog left) (L trigger) (R trigger)

I made the R3 button which F1 is assigned to bold so you can see how its mapped.  If you don't have an R3 button on your arcade layout (I assume this is the problem) you'll simply pick another button and assign 59 (F1) to it.
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