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Also, I dunno if this would be a possibility or not, but have you considered merging your changes (once they are matured enough) back into the official CVS?
Probablly not. I don't object to this but I don't anticipate changing anything other than what I have to. It's VERY easy to break assembly if you are not carefull. I have allready experienced this. I broke the execution loop code and have no idea how. The least I have to change the assembly the better. Unless there is interest in the Direct3D code, I probablly wouldn't merge it with CVS. This is essentially going to be tailored to the Xbox. I will add as many features as I can "easilly" hack out of the assembly.
The problem is that most of the functionality of Zsnes is setup through the GUI. The gui is coded in assembly so it's far harder to change options to the emulator. This may all turn out to be easy. I don't know yet.
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I would be incredibly greatful if you can get 4-player working in games like Bomberman!
Do you mean 4 player in general or is there a problem in Zsnes with 4 players and Bomberman?
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Also, hopefully it runs in 720p on a 1.6
This is another area I know nothing about. Hopefully another emulator author can give me some tips for implementing 720,1080 etc... However, I don't have a HD tv so, I wouldn't be able to test these features if I did add them.