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Author Topic: The Official Xmugen FAQ Thread  (Read 1780 times)

mtrf

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The Official Xmugen FAQ Thread
« on: April 04, 2013, 10:40:00 AM »

Well guys, I finally could get TAG MODE after months trying in Xmugen with no issues !!!!!
Was a lot of hard to get it working since the problems with the launch and Joy2key files... here they are ready to play tag battles controlling both chars by the players -no CPU using the second char- (PS: these builds don't include any char/stage at all !!! So please add at last one char and one stage to test it first).

One is the typical Xmugen version for E partition:
https://dl.dropbox.c...on-with-TAG.rar
remember: put the mugen folder and the linuxboot file in the E partition.

The other is for the F partition, so you can get larger Mugen games/compilations in your HDD. As you can see, here there's a folder with a swapfile of about 500MB ; if you install more of one xmugen game "F" version, you don't need to copy again the swapfile folder; same, you can install more "xmugen F" versions in the E folder and no need to copy the swapfile again (remember, for getting more of one mugen installed, you must rename the folder with other title. Example: E folder: mugenmk, mugensf, mugenmvc... when you'll use one of them, rename it as "mugen" -in the E partition- or "xmugen" in the F partition). The F version works on my Xbox putting it on the F/Games folder, so I inclueded it here in that way, but if it doesn't work in there, replace the contenct of F/Games to F/Emulators (in other words: 1.- can be F/Games/xmugen or 2.- F/Emulators/xmugen).
https://dl.dropbox.c...on-with-TAG.rar

and... I disabled some game modes. If you wanna activate them, edit the system.def file putting beetween " symbols the game mode you want to enable. Example : versus.mode = "VERSUS".

Now, how the tag team works:
Play in a simultaneos team mode. When the round begins, hold pressing in the first controller L3, then R trigger; for P2, only press R trigger (P1 must pressing L3 while). You can do this at the first seconds after the match begins. Test if the team tag worked before playing relaxy biggrin.gif. Be careful in don't touching the right analog stick in the match !!!


As an additional note, I disable the shadows for saving memory for play fluenty as possible.
Cheers !!!
PS: If you don't want to tag at all and wanna use the F partition build, just replace the 2 joy2key and launch files from a typical xmugen build.
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xXR4V3NXx

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The Official Xmugen FAQ Thread
« Reply #1 on: October 08, 2014, 11:51:00 AM »

Wow super Old Thread! RXMugen V2 has Arrived!

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guybird

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The Official Xmugen FAQ Thread
« Reply #2 on: February 26, 2006, 09:17:00 AM »

The Official Xmugen FAQ Thread

Revisions/Updates
Introduction
Questions
Step 1: Gather the files needed for xmugen.
Step 2: Set up xmugen on the Xbox.
Step 3: Configure your Characters/Stages/Screenpacks.
Step 4: Configure xmugen to run smoothly on your Xbox.
Step 5: Playing xmugen.
Credits



Revisions/Updates

Feb 26, 2006 - Initial release
Mar 05, 2006 - Updated with Alg's newest updates, referenced Sludge's Xmugen Renamer, etc.
Mar 26, 2006 - Updated with Alg's newest updates, added section on running from CD/DVD.


Introduction


Q: What is Mugen?
A: M.U.G.E.N is a 2D fighting game engine designed by Elecbyte starting in 1999 using the Allegro game programming library. Elecbyte distributed beta versions that ran under DOS, Linux, and Windows. The engine allows for anyone to create characters, stages, and other game objects through interpreted text files and graphics and sound compilations, and it also supports MP3 background music during gameplay. The engine is very powerful and flexible, allowing for the same type of functionality found in most any commercial 2D fighting game, such as the Street Fighter games produced by Capcom or the King of Fighters games produced by SNK.
More info about M.U.G.E.M here.

Q: What can you do in Mugen?
A: Mugen is a very robust engine that allows you to use characters from virtually any game, even original characters that have never been created before. It also allows for 2 on 2 simultaneous battles. This in my opinion is the bread and butter of Mugen. Also with this engine you can play out the matches you’ve always dreamed of. Ryu vs Scorpion? Check. Wolverine vs Fulgore? Check. Evil Ryu & Evil Ken vs SSJ3 Broli and a uber M. Bison? Check. It’s all possible as long as the characters have been created (and for the most part, most popular games have been ripped) or you feel like creating the character yourself.

XMugen-linux (more commonly referred to as xmugen, as the Windows mugen is referred to as winmugen, or Linux Mugen as linmugen) is a port of linmugen to Xbox by Alg5. Alg5 compiled a bare bones linux kernel based on XDSL. Since it is based off of linmugen, there are some compatibility issues with winmugen and dosmugen files running in it. So depending on your luck, you may or may not have to do a lot of configuring to get your characters/stages/screenpacks running. As xmugen is such a picky program, if there are any misconfigurations in the character select screens, character files, or stage files, it will either freeze at the versus screen (usually a memory issue but not always) or it might error out to the linux kernel that is running in the background. With this in mind, and the sheer size that the XMugen-linux Beta v0.1 thread has grown to, I thought that it would be best to have a FAQ thread that people could easily look to for answers.

Considering that Xmugen-linux is a combination of a running Linux kernel and linmugen, there have been a lot of tweaks and updates released. There are different tweaks for Linux which is quickly becoming a popular subject due to xmugen and the success of epsxe. There are also many mugen specific tweaks which can normally be found on mugen specific sites, and I am trying to contain all of the data needed to get xmugen running well.

Please keep posts in this thread limited to issues getting xmugen running. Obviously the demand for xmugen is growing very large, which is no surprise as it is a great program, but lets try to keep this as a reference thread and keep general mugen discussion in another thread.


Step 1: Gather the files needed for xmugen.

Required files needed for XMugen to run properly:

Updated XMugen-linuxb3 distro (V3 with Alg's newest irdloop). By Alg5
Download here: http://rapidshare.de/files/16472771/Update...inuxb3.rar.html

NOTE:  If using this new distro, you MUST modify your linuxboot.cfg and change the line reference to ird-loop.gz to irdloop.gz as that file has been renamed for compatibility.

Additional files for use with XMugen:

XMugen Renamer v1.3.  By Sludge
Download here: http://xmugen.forumsplace.com/urljump.php?...com/?d=RHQN8HGV

Dos2win character converter (does just as it says, and chances are you'll run into a dos character sooner or later).
Download here: http://youngcity.ath.cx//modules/sections/..._utilitaire.php

EVE screenpack (note this uses a lot of memory). By r1sky
Download here: http://rapidshare.de/files/13911760/EVEBat...Xmugen.rar.html

Minimal resources EVE screenpack. By r1sky
Download here: http://rapidshare.de/files/14233527/minimal_v1-risk.rar.html

Marvel VS Capcom 2 screenpack. By r1sky
Download here: http://rapidshare.de/files/14126030/MvC2_56slot.rar.html

Capcom VS SNK screenpack. By r1sky
Download here: http://rapidshare.de/files/14133512/cvspro_sc.rar.html
Character, Stages, and Screenpack files:

Here is a list of some Mugen specific sites, and is intended to give you a head start:

http://www.mugenguild.com/forumx/
http://forum.mgbr.net/
http://www.geocities.jp/warusaki3/
http://tinshiva.hp.infoseek.co.jp/index.html
http://conversion.wo.to/
http://fanaticmugen.free.fr/index_eng.php
http://sander71113.mgbr.net/mugen.html
http://www.mugenguild.net/~pots/
http://tkof2k2.free.fr/byakko/
http://projectm.mgbr.net/index.html
http://www.streetmugen.com/mugen-us.html
http://sp-vega.hp.infoseek.co.jp/index.html
http://randomselect.i-xcell.com/


Step 2: Set up Xmugen on the Xbox.

With Alg5's latest release, you can set up your main mugen on your E, F, & G partitions, or run from a CD/DVD (more on this in the next paragraph). Make sure that the folder remains called "mugen" not "Mugen" and is put into the root of whichever partition you choose (E/mugen/ , F/mugen/ , G/mugen/). The bzimage & irdloop.gz must go into E/mugen/ regardless of where your other mugen folder is. The linuxboot.cfg must also go into the root of your E partition. Make another mugen folder under either Apps, Emulators or Games (your choice, although I’d toss it under Emulators as I keep the Games section for just Xbox games). Copy the default.xbe into it as this is just the launcher that you will use to run xmugen.

To run from a CD/DVD, you'll have to make a few minor changes.  First in your burning program, select UDF/ISO as your disc's format.  Edit the launch file (using notepad or simliar program) and modify this line:
#!/static/ash sleep 7 ./mugen & sleep 1 ./joy2key1 & ./joy2key2 &
to this:
#!/static/ash sleep 7 ./mugen & sleep 10 ./joy2key1 & ./joy2key2 &

Make absolutley sure that you don't copy and paste the previous line into your launch file as it WILL NOT WORK, it must be manually typed in (only 1 number so not that difficult).  

Once you've done that, layout your files on the CD/DVD like this:
/root/
        linuxboot.cfg
        default.xbe
        /mugen/

Next you'll want to configure your linuxboot.cfg to work with your tv. If you're not using a HDTV, then your existing config should work fine. If you are using an HDTV, you'll probably want to set it to use either 480p or 720p (note if you have a 1.6 box, you can only run 480p). To set it for 480p or 720p, simply change video=xbox:640x480 to video=xbox:480p or video=xbox:720p in linuxboot.cfg. Some people have reported that the Gentoox loader screen (the first screen shown after launching the mugen default.xbe) will either not display or look garbled if they do not have 720p or 1080i enabled in their dash. Also of note is that if you’re using the HD pack with your xbox and using fiber optic output, that xmugen will not output digital sound. So you will need to hook up the analog audio cables as well, and have your receiver switch to analog input when using xmugen (there’s a chance this might be fixed in the future, but don’t hold your breath).


Step 3: Configure your Characters/Stages/Screenpacks.

This is where most of your time with xmugen will be spent: Configuring. As Linux is CasE sEnsTive, you'll want to rename all of your folders and files to lowercase. Some people that are like me that prefer capitalizing everything might find this difficult, but trust me, it'll make your life much easier in the long run. Xmugen is also sensitive to backslashes (\). You must replace all \ with / otherwise xmugen will crash. I would HIGHLY recommend using Sludge's Xmugen Renamer. All you have to do is point it to your character/stages folder, scan it, and then select all and fix.  It will automatically rename folders, files, and the references to files in the def files.  It will also fix numerous other discrepancies that can cause your mugen to crash.  Do this for all of your characters and stages. You'll have to do your screenpacks manually for now.

NOTE:  The following section is NOT necessary if you're using Sludge's Xmugen Renamer.  I'm leaving it here for reference only.

Once that's done, you should start editing the .def files for each character, stage & screenpack. Once again you can use a batch file editor (one that can open files and edit them internally) or do them manually. Rename every instance of a file that is being referenced to lowercase. Although I'd love to let a program fix everything for me automatically, I prefer to do this part manually as I like to have the display name remain capitalized (SFA M. Bison looks better to me than sfa m. bison).

Here are some specific things to look for in a character's def file:

Version dates should NEVER have strings.

versiondate = 06,16,2002
mugenversion = 04,14,2001

The code above is the only accepted syntax. NONE ELSE.

The same for pal defaults. only 1-12 values are allowed, delimited by commas. Other values will cause the crash!

pal.defaults = 4,5,6,1,2,3

Character intro’s/endings should either be pointing to an existing file or if one does not exist, comment it out (put a ; in front of the line of code).


Please know that this will account for pretty much all of the problems you will have with xmugen. Any other problems will be related to incompatibilities with linmugen. I've had xmugen lock up with fonts, sprites and sounds from winmugen made packs. If anyone has any specifics on what isn't compatible, let me know.

Once you've renamed all of your files and edited your .def files, you need to start putting all of your characters and stages into your select.def. Decide what screenpack you want to use, and open up the select.def in that screenpack’s folder. Depending which screenpack you use, there should be placeholders for where your characters should go. They typically are randomselect or (insert character here). There should be an example of the syntax required for characters/stages being inputted at the beginning of the characters section. Basically you will insert the following:
Location of character's .def file, location of stage .def file, character's order

Example:
Hacks/evil ryu/evil ryu.def, stages/sfa3 akuma.def, order=9

Now for your stages. Find the stages section, and insert your stages.

Example:
stages/cvss2_london.def

Some crashes occur when the stage.def file has "bgmusic = sound/". It will crash mugen if it has "sound/" so either put a song there (bgmusic = sound/music.mp3) or remove the entry by commenting it out.

As always, the file locations are case sensitive, so make sure they are all lowercase if you followed my advice. Note: I realize that my Hacks folder is capitalized. I sort all of my characters by the game/type of character they are from. Although I leave all of my character folders and files lowercase, I capitalize the game folders (just looks better as SFA, KOF or MVC than sfa, kof or mvc).

There is a bug in Mugen that if you either don't have one, or if you have random assigned to your characters in the select.def, mugen will give an error and crash when you continue in Arcade mode. To do a "mass" assignment, I copied a stage I had and renamed it to "random.def". I then did a replace all, and replaced all instances of "random" with "random.def". That way every character has a stage assigned, and you can then go back through at your leisure and assign individual stages to them.

Also of note is the character's order. This will determine in what order you face opponents in arcade mode. The order goes 0-10. Zero isn't used by the AI, so assign this to characters that are extremely cheap (Psycho shredder?) or too small to fight against. So assign weak/crappy AI characters to 1-3 (nice for a little warm up), normal characters to 4-7 (the bulk of your arcade mode), and then your super hacked and insane AI characters to 7-10. I tend to put the Spec Ops, most uber DBZ characters (Nightmare Brolli) and Evil Ryu & Evil Ken to either 9 or 10. At the bottom of the select.def is a section that contains arcade.maxmatches= & team.maxmatches=. Going from left to right is the number of times you'll fight a character with an order of 1, 2, 3, and so on.

Example:
arcade.maxmatches=1,1,2,3,1,2,2,2,2,1
team.maxmatches=1,1,1,1,1,2,2,2,2,1
In Arcade mode, this will make you play 1 order 1 character, 1 order 2 character, 2 order 3 characters, 3 order 4 characters and so on.

To set your xmugen to run your selected screenpack, you need to go to /mugen/data/ and edit mugen.cfg. Find a line near the top that says motif. Edit this line to point to your screenpacks system.def. Once you've gotten all of your characters, stages, and screenpacks squared away, I'd highly suggest trying them out on linmugen on your pc (if you can/are running linux on your pc) or winmugen (winmugen isn't case sensitive so you can't test that this way). As there is no IGR in Xmugen, once it locks up you'll have to manually restart, so debugging this way can be very time consuming and annoying. Make sure every character & stage works. If you get any errors, make sure to try to correct them or move them to a "not working" folder until you can fix them. Also remove them from your select.def. Once you're satisfied that your setup works, copy it to your xbox (characters into the chars folder, stages into the stages folder, etc).


Step 4: Configure Xmugen to run smoothly on your Xbox.

This section is not an exact science as there is a lot of different things going on with everyone's setup. Different characters, stages, screenpacks, 64mb of ram, 128mb of ram; it all differs for everyone. So while one setting might work for some, it might not work for another. You'll have to tinker around and see what works best for you. Below I'll go through the mugen.cfg settings and point out which ones will make a difference in your game speed. My settings below are set more towards 2 on 2 team mode (the best way to play on Mugen) and will make 1 on 1 matches run much much faster. I'd recommend trying them out for yourself, and see how you like them, then tweak from there.


;Set to 1 to run at maximum speed by default.
Speedup = 1 ; This will force Mugen to run at its fastest possible speed at all times. So this can vary from super fast to normal as the situation changes (size of stages, number of characters)

[Video]

Change Depth = 32 to Depth = 16

Now find FullScreen = 0 and change it to FullScreen = 1 ;Changing these two will eliminate the need to push in the L3 button when Xmugen boots.

DoubleRes=0 ; Although it looks better turned on, this is a huge memory hog, and I'd rather play 2 on 2 smoothly than have it look better

VRetrace = 0 ; Big memory hog

Once you set those, mugen at the normal game speed under options, will run at about 115-120% speed, even with 2 on 2. So you'll then want to turn up the settings on anything else to counter the ungodly speed boost you'll get. Note, turning up any of the previous settings WILL make it run slowly again, whereas the following settings don't seem to really slow down my xbox at all.

[Config]

DrawShadows = 1 ;I turn this on to counter the speed boost

[Misc]

PlayerCache = 4 ;I turn this up to counter the speed boost, plus it speeds up the loading times

Precache = 6

BufferedRead = 1

UnloadSystem = 1

If you set everything like I have it, your mugen will run at about 120% speed in a 1 on 1 match. To counter this, simply go to options, and turn down the game speed to one of the slow settings. For Team matches, you'll want to have the game speed set to normal, or fast. This allows for you to tweak within your mugen without having to edit the cfg file, so I find this a much better option.

If you all want to see what frame rates your getting, edit mugen.cfg and change Debug = 0 to Debug = 1.

Alg's newest joy2key has fixed all of the bugs with 2 player support, so I have removed the old 2 player hack.  However, he has not implemented F2 button support to configure controller 2, so unless you have a usb keyboard, you will not be able to modify it.  I will post my button config below, and if you don't have a keyboard and would like a specific layout, PM me and I will make one for you and post it for others to use.

This layout assigns the buttons as follows:

A  =  LK
B  =  HK
X  =  LP
Y  =  HP
WHITE  =  MK
BLACK  =  MP

Just copy and paste this over top of the matching section in yourof  mugen.cfg:

; P1 Key config (configurable from M.U.G.E.N)
[P1 Keys]
Jump   = 30
Crouch = 17
Left   = 16
Right  = 31
A      = 51
B      = 40
C      = 38
X      = 52
Y      = 53
Z      = 39
Start  = 28

; P2 Key config (configurable from M.U.G.E.N)
[P2 Keys]
Jump   = 18
Crouch = 19
Left   = 20
Right  = 21
A      = 22
B      = 37
C      = 25
X      = 23
Y      = 24
Z      = 50
Start  = 37



Step 5: Playing xmugen.

Now for the fun part: playing xmugen. Launch the xmugen default.xbe. You’ll get a Gentoox loader screen which is the screen used for launching any Linux apps. Select FatX (your hard drive) and you should see xmugen’s Linux load and going through the launch process. Now depending upon how many characters and stages you have, the screen will remain black until it finishes loading. You will then see the menu once it's finished loading.

From here on out it’s your choice what to play. You have the standard 1 on 1 Arcade mode, Team modes and Survival. In my opinion the Team/Team Co-Op modes are the reason to play Mugen. Ever since the days of Street Fighter Alpha’s hidden Dramatic Battle mode, my friends and I have yearned to gang up on the CPU and beat the living hell out of it. Even better, you can now do 2 on 2 which can REALLY give you some competition.

Even better than all of that, is the fact that you can tweak the character’s attributes to your liking. You ever wish that your super bar didn’t stop at 3? Think that a character deals too much damage? Wish your character had more life? It is really simple to tweak the settings although you can really mess up the game’s balance if you mess with it too much (backing up the character you plan to modify before hand is HIGHLY recommended). To edit the players attributes, find their standard .cns file. Normally this file is the same name as the character’s .def file. At the very top of the file, you should see some common things: Life, Attack, Defense & Power. As a general rule of thumb, these settings are normally as follows:
Life=1000
Attack=100
Defense=100
Power=3000

When playing Team Co-op, you share a super bar. So whatever the Power attributes of the 1st character is set at, will be what is shared between the two. I feel that for a hectic 2 on 2 battle, a level 3 super bar isn’t big enough. I prefer to have the bar set at level 6 (3 for each character, or a full 6 for one if the other character holds back). This makes for a DBZ esque game where if your character supports it, one character can hold back and charge up the bar, while the other one holds off and/or unrelentlessly attacks the CPU. There’s nothing like going in and pulling off some 100+ hit combo with super after super, then finishing with a Raging Demon. Some people might think that this would be “cheap” or cheating, but really, it comes down to your skill ability. You can’t charge up your bar if you have an Evil Ryu teleporting behind you, or a Shin Akuma raining fireballs down upon you.


Credits


That should cover most normal things you’ll encounter with xmugen. If you encounter something not listed here, or have something to add to FAQ, post it and I’ll try to edit it in. As stated before, try to keep this as a compatibility/configuration type thread so, keep the character and other types of requests to another thread.

I’d like to thank Alg5 for giving us this excellent port to entertain me for a long time to come. Also big thanks to DarkCloud12X who started the excellent Epsxe thread which has inspired many people to try and make linux ports like this (which I feel is about to explode with tons of excellent ports soon). Thanks to Mugen gurus like Vejita and r1sky who have been helping people like me get this running well on my xbox.  HUGE thanks to Sludge, who's Xmugen Renamer program has made it 10X easier and faster to configure Xmugen.  Also thanks to stig87 for creating an Xmugen forum for us, and anyone else in the forums that have contributed to xmugen in any way.

This post has been edited by Thraxen: Mar 27 2006, 08:46 AM
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infidelity

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The Official Xmugen FAQ Thread
« Reply #3 on: March 01, 2006, 07:53:00 PM »

i'm totally confused on how to switch screenpacks. I'm having extreme difficulty on trying to install the Duracelleur Pack. This is what the inside of my data folder looks like. I'm running the mimium eve pack.

eve/ "folder"
common.snd
common1.cns
Copy of select.def
fight.def
fight.sff
fight.snd
fightfx.air
fightfx.sff
mugen.cfg
select.def
system.def
system.sff
system.snd

and then inside the "eve" folder

common.snd
common1.cns
doh2.cns
fight.def
fight.sff
fight.snd
fightfx.air
fightfx.sff
gameover.def
gameover.sff
mugen.cfg
select.def
system.def
system.sff
system.snd

The other thing, is I have the "mugen" motif pointing into the "eve" folder, if that makes any sense?

I've tried deleting the files in the "data" folder, and put in the new data folder files, but the game crashes, I then tried putting it in the "eve" folder, and that didn't work either.

I'm so confused on this issue. I've been able to edit the select.def files to point to other folders containg different types of music, stages, characters, etc, etc, but I can't get this screenpack for the life of me.
I really want to try this new Duracelleur Pack. The character select screen looks so awesome, and the lifebars look awesome as well. Could someone be kind enough, to tell me exactly what to do with this data folder? Thank You. smile.gif

This post has been edited by infidelity: Mar 2 2006, 03:55 AM
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Vejita

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The Official Xmugen FAQ Thread
« Reply #4 on: March 03, 2006, 04:25:00 PM »

How to boot into Xmugen without the annoying resolution prompt

Open up mugen.cfg with notepad and change Depth = 32 to Depth = 16.

Now find FullScreen = 0 and change it to FullScreen = 1.

Xmugen will now boot straight up to the main menu without having to press down on the left stick.
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xscarydrummerx

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The Official Xmugen FAQ Thread
« Reply #5 on: March 13, 2006, 06:15:00 PM »

Xmugen keeps asking me for a boot disc...what kind of boot disc do I need?
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Reese Kaine

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The Official Xmugen FAQ Thread
« Reply #6 on: March 14, 2006, 12:37:00 AM »

I have UnleashX on a softmodded box (SmartXX), will that linuxboot.cfg file in the E:\ root directory screw up the booting process, or will it still boot to UX?

This post has been edited by Reese Kaine: Mar 14 2006, 08:40 AM
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Jimbo1

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The Official Xmugen FAQ Thread
« Reply #7 on: March 20, 2006, 08:31:00 PM »

I second the question with the linuxboot.cfg file in the E:\ root when I have a softmodded Xbox.  I have EvoX.  Does everybody that play this have a mod chip?  Using the linux won't mess up my softmod right?
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r1sky

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The Official Xmugen FAQ Thread
« Reply #8 on: March 21, 2006, 03:53:00 PM »

modchip(with any non-cromwell bios) or softmod, having linuxboot.cfg in the root of E:\ will not screw up the boot process of your xbox.
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DevGuy2k6

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The Official Xmugen FAQ Thread
« Reply #9 on: March 24, 2006, 09:38:00 PM »

hello everyone i have this problem:
(IMG:http://x10.putfile.com/3/8212204885.jpg)
and the ONLY thing i have plugged in to my Xbox is a STANDARD mircosoft "S" controller

my xbox has:

128mb ram
300 gig hdd
and is running unleash-X
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Reese Kaine

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The Official Xmugen FAQ Thread
« Reply #10 on: March 25, 2006, 12:26:00 AM »

Is there a setting that accomodates the 480i setting? I have a Component TV, but 480i's the best it can do, and the GentooX loader doesn't seem to like this "in-between" thing.
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guybird

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The Official Xmugen FAQ Thread
« Reply #11 on: March 26, 2006, 09:16:00 AM »

Try Alg's newest irdloop update, which he says may elminate some problems with booting the Gentoox loader.
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Reese Kaine

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The Official Xmugen FAQ Thread
« Reply #12 on: March 26, 2006, 09:15:00 PM »

QUOTE(guybird @ Mar 26 2006, 04:47 PM) *

Try Alg's newest irdloop update, which he says may elminate some problems with booting the Gentoox loader.


Nope, it still don't like my 480i/Component hookup. :-P

Oh well, I'll wait.
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Ken34

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The Official Xmugen FAQ Thread
« Reply #13 on: March 27, 2006, 01:17:00 PM »

QUOTE

; P2 Key config (configurable from M.U.G.E.N)
[P2 Keys]
Jump = 18
Crouch = 19
Left = 20
Right = 21
A = 22
B = 37
C = 25
X = 23
Y = 24
Z = 50
Start = 37





anyone figure this out yet?
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stig87

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The Official Xmugen FAQ Thread
« Reply #14 on: March 29, 2006, 01:00:00 AM »

QUOTE(Ken34 @ Mar 27 2006, 08:48 PM) View Post

anyone figure this out yet?


Try the Xmugen-Spot forums, you may get a quicker reply. And more people will see it there.
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