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Author Topic: XMugen-linux Beta v0.1  (Read 4637 times)

Nuroravage

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XMugen-linux Beta v0.1
« Reply #75 on: January 24, 2006, 02:05:00 PM »

QUOTE(elietehatelier @ Jan 23 2006, 07:24 AM) *

i cant even get that far, it just goes straight to black, and then the led flashes orange on me, then shuts down.

i followed the instructions in the readme, this is how i interpreted them

place "mugen" dir in e
place linuxboot.cfg in root of e
install the default.xbe somewhere and add a link (/e/emulators/xmugen/default.xbe)
launch xbe

this is how i did it, and it doesnt work for me. perhaps default.xbe should be on the root of e as well?
i just want to see something come up on the screen lol.



ive done the exact same thing . except . my screen goes to loading. and then nothing. no blue screen, no flashing ledor  anything i tried it on my friends box and i get the same results .


im using an old tv . ive installed all kinds of crap before . so i dont get this . i have never tried to run linux previously and even removed the dead gentoox link that comes with a slayer install.  i created a new link on the dash to the default.xbe


and have also tried installing xdsl as instructed in the epsxe thread . can anyone help me .
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Nemo1985X

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XMugen-linux Beta v0.1
« Reply #76 on: January 24, 2006, 01:52:00 PM »

what is your xbox version..
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guybird

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XMugen-linux Beta v0.1
« Reply #77 on: January 24, 2006, 01:53:00 PM »

As most people are seeing, configuring mugen is a perfect science.  Normally in the windows environment, it will give you an error telling you exactly what went wrong (error in a character's moves config, stage error, etc) where as here we either get a "controller error" or a black screen.  I'm going to relist the things that HAVE to be perfect, or else mugen won't run.

1.  Set up - Extract the contents of the Xmugen-linux folder (mugen folder, linuxboot.cfg) to your E: partition.  Put the default.xbe into a folder called Mugen (or whatever you care to call it) in your Emu/apps folder.  DO NOT rename the original mugen folder that contains the chars, stages, etc as it must be called exactly "mugen".  It will not load anything else.

2.  Linux is case sensitive - EVERYTHING must be exactly typed as the file/folder is named.  When I first tried this out, I had my mugen folder looking like this: "Mugen" .  I then realized it was case sensitive so I renamed it to: "mugen" and it worked fine.  Same goes for your characters.  If the folder is called "SFA3 Ryu", then in your select.def it must reference "SFA3 Ryu", not "sfa3 ryu" or "SFA3 ryu".

3.  Screenpack usage - We don't know why yet, but you can't reference a screenpack folder in your mugen.cfg motif option as you normally can, or else mugen will crash.  For now, you can back up the files in the /data/ folder you want to replace (normally select.def, system.def, and sometimes fight.def, etc) to a backup folder or something, and then just copy in the screenpack files to /data/.

3.  Display options - I'm running my mugen on a HDTV, using the standard 640x480 resolution in the linuxboot.cfg with no problems.  Theoretically you should be able to get by the "press y to change resolution" screen by setting your display depth to 16 instead of 32, but for some odd reason this gives me an error.

Feel free to add to this as we find more definitive set up options.
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guybird

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XMugen-linux Beta v0.1
« Reply #78 on: January 24, 2006, 02:11:00 PM »

Forgot to add the section about the characters, see below.

1. Set up - Extract the contents of the Xmugen-linux folder (mugen folder, linuxboot.cfg) to your E: partition. Put the default.xbe into a folder called Mugen (or whatever you care to call it) in your Emu/apps folder. DO NOT rename the original mugen folder that contains the chars, stages, etc as it must be called exactly "mugen". It will not load anything else.

2. Linux is case sensitive - EVERYTHING must be exactly typed as the file/folder is named. When I first tried this out, I had my mugen folder looking like this: "Mugen" . I then realized it was case sensitive so I renamed it to: "mugen" and it worked fine. Same goes for your characters. If the folder is called "SFA3 Ryu", then in your select.def it must reference "SFA3 Ryu", not "sfa3 ryu" or "SFA3 ryu".

3. Screenpack usage - We don't know why yet, but you can't reference a screenpack folder in your mugen.cfg motif option as you normally can, or else mugen will crash. For now, you can back up the files in the /data/ folder you want to replace (normally select.def, system.def, and sometimes fight.def, etc) to a backup folder or something, and then just copy in the screenpack files to /data/.

3. Display options - I'm running my mugen on a HDTV, using the standard 640x480 resolution in the linuxboot.cfg with no problems. Theoretically you should be able to get by the "press y to change resolution" screen by setting your display depth to 16 instead of 32, but for some odd reason this gives me an error.

4.  Characters - If you're like me and you have a lot of characters, you probably want to copy over an existing Winmugen select.def to the xbox.  Now if you've used a mugen gui to setup your characters (I use Mugen Windows Configurator) you'll notice that your characters won't show up once you boot the xbox mugen.  Reason is, after running a windows based mugen config, your select file might look something like this:

"SF2 Ken\SF2 Ken.def,stages/SF2 Ken.def,order=7,music=,includestage=0;Ken (SF2)
 SF2 Ryu\SF2 Ryu.def,stages/SF2 Ryu.def,order=5,music=,includestage=0;Ryu (SF2) "

Well in the linux mugen it should look like this:

"SF2 Ken/SF2 Ken.def,stages/SF2 Ken.def,order=7,music=,includestage=0;Ken (SF2)
 SF2 Ryu/SF2 Ryu.def,stages/SF2 Ryu.def,order=5,music=,includestage=0;Ryu (SF2)"

The linux version doesn't like the backslashes so do a find and replace all to fix this.


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aLuCaRd_X

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XMugen-linux Beta v0.1
« Reply #79 on: January 24, 2006, 03:39:00 PM »

emm... sorry, but somebody could tell me where can i download this game?? I can't seem to find the download file on the page you all mentioned.

Thanks in advance.
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Nuroravage

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XMugen-linux Beta v0.1
« Reply #80 on: January 24, 2006, 03:22:00 PM »

QUOTE(Nemo1985X @ Jan 24 2006, 09:59 PM) View Post

what is your xbox version..



1.4 according to one of the guides about video chips(focus chip)

im no stranger to mugen, dos/win and have been eagerly awaiting openmugen as im getting a little tired of having to run it from my pc to my cabinet . cab in the den pc in the bedroom . all that aside . the problem is not with mugen as my machine is  not wanting to load linux .

any help is appreciated .

thank you
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Vejita

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XMugen-linux Beta v0.1
« Reply #81 on: January 24, 2006, 03:54:00 PM »

alg5,

Can you look into the following problems and try to fix them for the next version(s)?
  • Xmugen-linux doesn't work at all for me when using a component cable, even in 480i mode and even if I set my dash to 720p or 1080i. It works fine with a RGB scart cable which runs at 480i only anyway. If my dash is set to 480p, when launching Xmugen the Xbox light flashes orange and the fan speeds up very fast.
  • An ESC button is needed, preferably assigned to the Xbox controllers BACK button.
  • Changing certain parts of the 'mugen.cfg' gives a controller error.
  • Loading certain characters gives a controller error of "Error opening /dev/js1! Are you sure you have joystick support in your kernel?". It seems that if there is any Mugen related error, it just gives a controller error rather than a proper error from Linux Mugen.
  • Some people have big Mugen builds over 4GB. The E: drive is too small for this. Support for putting the mugen folder on the F: drive would be great.
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guybird

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XMugen-linux Beta v0.1
« Reply #82 on: January 24, 2006, 05:12:00 PM »

Well, after a long night of testing and praying, I've come to the conclusion that unless alg can come correct the issues that the joy2key seems to be creating, that unfortunately there is little reason to bother getting your hopes up with this program.  I've been testing on the linux mugen in XDSL (have been since the epsxe thread came about) and tried out different options, and characters, etc and I have had the program crash probably about 75-80% of the time on me.  I didn't have the joy2key working, so it was strictly about what I could get to load without crashing, and although most characters and such seem to work, I am at a loss as to why there is such frequent crashing of the program.  I've had the same issue with the windows version, and with it being a hack of a beta program, I guess I really shouldn't be surprised in either case.  Maybe on a PC the frequent crashing is tolerable as you can quickly reload the app, but when you have to reboot the xbox, reload linux, then finally load the app, it's too much to put up with on xbox.  Not to mention that I couldn't get any of the Team modes to work either, and that in my opinion is the best part of it.  As much as I enjoyed the possibilities of this, I'm afraid we'll have to wait for the release of OpenMugen (God knows when that will be).  That is unless someone can find the source of the random crashing.   sad.gif
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r1sky

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XMugen-linux Beta v0.1
« Reply #83 on: January 24, 2006, 05:27:00 PM »

QUOTE(guybird @ Jan 24 2006, 10:18 PM) View Post


3. Screenpack usage - We don't know why yet, but you can't reference a screenpack folder in your mugen.cfg motif option as you normally can, or else mugen will crash. For now, you can back up the files in the /data/ folder you want to replace (normally select.def, system.def, and sometimes fight.def, etc) to a backup folder or something, and then just copy in the screenpack files to /data/.



hmm, there has to be some kind of compatability issue here. i took a random screenpack with 180 slots. i made a directory under /data/ and copied the files for the screenpack there and changed the motif entry under mugen.cfg. i also renamed the old fonts to something else and put the new fonts in. new screenpack loaded up fine. i suggest trying other screenpacks. it might be that not all load up fine due to compatability issues.
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philbee

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XMugen-linux Beta v0.1
« Reply #84 on: January 24, 2006, 06:06:00 PM »

hi guys, i gotta say thanks for this emu, i love it. Only prob i have is that the screen is always green, i can play the games no prob just everything is green, would i be correct in saying that this is because i have a 1.6 xbox? and maybe the video chip is not compatable?
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Vejita

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XMugen-linux Beta v0.1
« Reply #85 on: January 24, 2006, 05:33:00 PM »

QUOTE(guybird @ Jan 25 2006, 12:19 AM) View Post

Well, after a long night of testing and praying, I've come to the conclusion that unless alg can come correct the issues that the joy2key seems to be creating, that unfortunately there is little reason to bother getting your hopes up with this program.

...

As much as I enjoyed the possibilities of this, I'm afraid we'll have to wait for the release of OpenMugen (God knows when that will be).  That is unless someone can find the source of the random crashing.   sad.gif


Well, there is a reason why alg5 labeled the program as Beta v0.1.
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fantoboy

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XMugen-linux Beta v0.1
« Reply #86 on: January 24, 2006, 07:24:00 PM »

I used some text editors with batch conversion on all of my characters and stages (about 5 gigs)  for a quick linux conversion.  EVERYTHING works! woooooooo
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Nemo1985X

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XMugen-linux Beta v0.1
« Reply #87 on: January 24, 2006, 07:10:00 PM »

QUOTE(philbee @ Jan 24 2006, 06:37 PM) View Post

hi guys, i gotta say thanks for this emu, i love it. Only prob i have is that the screen is always green, i can play the games no prob just everything is green, would i be correct in saying that this is because i have a 1.6 xbox? and maybe the video chip is not compatable?



I would have to yes , yes it is !
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Vejita

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XMugen-linux Beta v0.1
« Reply #88 on: January 24, 2006, 07:14:00 PM »

QUOTE(fantoboy @ Jan 25 2006, 01:55 AM) View Post

I used some text editors with batch conversion on all of my characters and stages (about 5 gigs)  for a quick linux conversion.  EVERYTHING works! woooooooo


Which programs did you use?
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garageink

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XMugen-linux Beta v0.1
« Reply #89 on: January 24, 2006, 07:54:00 PM »

I have been away from mugen for a few years now.
the main app works fine so far for me. I haven't had any luck with adding characters yet. and the mugen scene is such a cluster f**k it's impossible to get things downloaded quickly. I say whip up a torrent for characters. if the mugen authors get upset so be it. if they don't care enough to keep thier sites and links updated I don't see how they can get mad at a torrent with a readme that gives due credit.

to alg5: great work mate, keep it up I look forward to the next release! (hopefully with the esc key mapped to back)
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