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Author Topic: XMugen-linux Beta v0.1  (Read 4484 times)

alexlexus

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XMugen-linux Beta v0.1
« Reply #705 on: April 05, 2006, 11:40:00 PM »

the tag works like msh vs sf ( or marvel vs capcom)

has the assiste feature
you can tag in and out.

the computer controlls the other character but
you can take control i think by press the contrl jey.

and the duo team attack is in it

y+b - assit from character on standby

z+c tags out

d,df,f ,z+x duo team attack.


this is full editable so you can make the character coming in
do a kick or a punch coming  into the fight.

you can even change what moves are done in the team supers.

you got to play with it.


i will have the stuff up on monday when i come back from military service.

i got hannibals superman tagging with batman which is awsome and wonder woman.
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alg5

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XMugen-linux Beta v0.1
« Reply #706 on: April 06, 2006, 02:12:00 AM »

QUOTE(Odb718 @ Apr 5 2006, 06:19 PM) View Post

 Alg5 I'm not sure what you mean. When I press the R or L trigger the kick or punch works, but if I hold the trigger down, then release it, it'll punch or kick again. Which totally screws up combos and can leave you open for attacks and all types of problems. What I'd want is for the punch or kick to ONLY work when the trigger is pressed and not when the trigger is released.

Also I have noticed a serious problem. I tried editing the button layout in Xmugen. If you try to map out either trigger or the black or white button, 0 (or O I can't tell) instantly fills all of the remaining buttons.


try this bzImage, it should solve the pbs:

http://rapidshare.de...68/bzImage.html

QUOTE(Odb718 @ Apr 5 2006, 06:19 PM) View Post

Alg5, is there a way that you can include a read out of all of the keys you can list in the mugen.cfg file the next time you release a joy2key. This way if someone wants F2 or CTRL mapped to a certain button they can. I would like a joy2key where Black and White are free to be mapped independantly from the left and right triggers.
Please join #Xmugen on efnet. R1sky, C-PiMP, Stig87, me, and other people are on talking about Xmugen.


this needs a little work. so i' don't know if it will be done
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r1sky

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XMugen-linux Beta v0.1
« Reply #707 on: April 06, 2006, 05:03:00 AM »

QUOTE(alg5 @ Apr 5 2006, 10:35 AM) View Post

from  your rar, i succeed to create a CD Xmugen-linux be renaming the ird-loop.gz to irdloop.gz, bzImage to bzimage (note the lower case) and modifying linuxboot.cfg to the according new names

try, it should work.i'm not sure both renaming are needed


ill ask this first before i ask my real question. when you had this working of cd/dvd, did you have any xmugen files or linux files already on your hdd after running xmugen from cd/dvd?

so on to my problem. it worked. it got past the 2 loading entries for bzimage and irdloop. now a new problem arises. im using the normal xmugen beta 3 files with the latest bzimage and irdloop files. using my package to make the iso, i burned it to a cdrw. it craps out during the linux menu. here is a pic of the error. (thanks goes out to elements on the #xmugen channel for taking one since he gets the same error)

http://members.shaw....ents604/600.jpg
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c-pimp

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XMugen-linux Beta v0.1
« Reply #708 on: April 06, 2006, 10:39:00 AM »

alg with the joy2key stuff... have you tried doing what guybird was sayin a while back..
pretty much compile joy2key normally and pass commands to it via the launch file.....
I dont know much about this really but it seems that guybird has been playing with this alot and im sure he can be of some assistance to you through this process...
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guybird

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XMugen-linux Beta v0.1
« Reply #709 on: April 06, 2006, 11:55:00 AM »

Ok, just tried all of the latest updates, and I can say that the Xbox 360 pad works fine now with Black and White button support.  I still can't get any other controller to control Xmugen though when the 360 pad is plugged in.  It will detect the S controllers, but won't give any control to them, so I guess its nice and all, but I'll have to stick with normal pads for now.

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Odb718

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XMugen-linux Beta v0.1
« Reply #710 on: April 06, 2006, 02:15:00 PM »

that last bzImage you posted is working great! Thanks man!
If I can find any probs I'll let ya know.
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vision

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XMugen-linux Beta v0.1
« Reply #711 on: April 06, 2006, 02:45:00 PM »

Exactly what controllers are supported. I find the Mortal Kombat Fatality Kontroller to work best for fighting games on the xbox
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jman2004

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XMugen-linux Beta v0.1
« Reply #712 on: April 06, 2006, 07:05:00 PM »

Using XMugen Renamer

I've tried using Xmugen renamer 1.3 by dragging files into it, and even clicking it directly, but it returns the following error:

Runtime Error '5':
Invalid procedure call or argument


Am I doing something wrong?
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alg5

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XMugen-linux Beta v0.1
« Reply #713 on: April 07, 2006, 02:24:00 AM »

QUOTE(r1sky @ Apr 6 2006, 01:10 PM) View Post

ill ask this first before i ask my real question. when you had this working of cd/dvd, did you have any xmugen files or linux files already on your hdd after running xmugen from cd/dvd?

so on to my problem. it worked. it got past the 2 loading entries for bzimage and irdloop. now a new problem arises. im using the normal xmugen beta 3 files with the latest bzimage and irdloop files. using my package to make the iso, i burned it to a cdrw. it craps out during the linux menu. here is a pic of the error. (thanks goes out to elements on the #xmugen channel for taking one since he gets the same error)

http://members.shaw....ents604/600.jpg


i just test yesterday evening without mugen files on HD and it was working.
it seems your xmugen find the files, but for some reason it's not mounted as executable.

QUOTE(c-pimp @ Apr 6 2006, 06:10 PM) View Post

alg with the joy2key stuff... have you tried doing what guybird was sayin a while back..
pretty much compile joy2key normally and pass commands to it via the launch file.....
I dont know much about this really but it seems that guybird has been playing with this alot and im sure he can be of some assistance to you through this process...


last time i tested that, for unknown reason it was not working.

QUOTE(guybird @ Apr 6 2006, 07:26 PM) View Post

Ok, just tried all of the latest updates, and I can say that the Xbox 360 pad works fine now with Black and White button support.  I still can't get any other controller to control Xmugen though when the 360 pad is plugged in.  It will detect the S controllers, but won't give any control to them, so I guess its nice and all, but I'll have to stick with normal pads for now.


i will see that after. since i don't have one i will try to figure what's going on by looking in the code.
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r1sky

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XMugen-linux Beta v0.1
« Reply #714 on: April 07, 2006, 03:08:00 AM »

QUOTE(alg5 @ Apr 7 2006, 09:31 AM) View Post

i just test yesterday evening without mugen files on HD and it was working.
it seems your xmugen find the files, but for some reason it's not mounted as executable.


i see. then ill ask for an alternative fix. upload your working iso or working files so i can give them a try. smile.gif
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iancer

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XMugen-linux Beta v0.1
« Reply #715 on: April 07, 2006, 08:04:00 AM »

guys please respond with any info you know of
can i edit the char select big portraits?
can i set up the def to use a different sprite for the big portraits?
were the pix in duracellulars newest screenpack doctored?
ove tried to find a screenpack tutorial, but i could find no english ones....
plz respond, xmugen = best xbox homebrew
ever.
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r1sky

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XMugen-linux Beta v0.1
« Reply #716 on: April 07, 2006, 11:44:00 AM »

yes you can change the big portraits.
yes you can set it up to use different ones.
the pics in duracelleur's new sp isnt doctored.
no, i havent seen a screenpack tutorial. (more like i never tried to look for one tongue.gif)
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iancer

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XMugen-linux Beta v0.1
« Reply #717 on: April 08, 2006, 12:28:00 AM »

can anyone tell me how? pls.
or send ne a kink tp a scrennpack
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c-pimp

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XMugen-linux Beta v0.1
« Reply #718 on: April 08, 2006, 01:32:00 AM »

QUOTE(c-pimp @ Apr 6 2006, 06:10 PM) *

alg with the joy2key stuff... have you tried doing what guybird was sayin a while back..
pretty much compile joy2key normally and pass commands to it via the launch file.....
I dont know much about this really but it seems that guybird has been playing with this alot and im sure he can be of some assistance to you through this process...


last time i tested that, for unknown reason it was not working.




please alg let all of us work with you. I beg of you to let us all participate we will make it work I promise...
you just have to share with us and we all work hard on this and it will work... I am sure of it...
we can all help make advancements in this if we all work togeather...
mugen is back and it will grow again...
lets all work hard to make this work and make it work for everyone..... we can do it.
...
good night to all...
alg I hope to hear a response from you...
without you none of this would have been done and you are greatly apprecieated for it...
that is why we all want to help so much and push this project to higher levels...
-James
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r1sky

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XMugen-linux Beta v0.1
« Reply #719 on: April 08, 2006, 10:32:00 PM »

aha, so thats you! tongue.gif
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