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Author Topic: XMugen-linux Beta v0.1  (Read 4482 times)

fantoboy

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« Reply #45 on: January 23, 2006, 06:18:00 PM »

would it be possible for future versions to read the mugen directory on the f drive?  My e drive is only 4 gigs, and my mugen is like 5 gigs.

A mugen creator has spent months to make one character for no profit.  They just want the respect of not distributing their hard work freely.  It's quite understandable.  After a year of work, you can spend 2 minutes to go to their website.   Just like when an xbox scener makes an emulator, and doesnt want it hacked without his permission.  He spent months on that emulator just to see it screwed with by non grateful modders.  It's the same principle.  Creators are known to stop distributing their work when they see people hosting without permission.  Don't ruin the scene for us please.  Too many great authors have quit the mugen scene or limited their characters to limited release  because of this kind of disrespect.
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Swamphunter

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« Reply #46 on: January 23, 2006, 05:42:00 PM »

QUOTE(jax32 @ Jan 23 2006, 04:36 PM) View Post

I dont get it.....
So ripping sprites from copyrighted games to use in a program that states you cant use it past "2002.04.14" isnt pissing anyone else off?

What makes it so wrong to distribute a pack if credit is given?

http://en.wikipedia.org/wiki/M.U.G.E.N
QUOTE
While this has no actual impact on the legality of the materials in question, it has presumably served to help avoid any legal pressure from the copyright holders. But some copyright holders, like Capcom are said to understand that it is just a fanart work and don't care about it.


The character is the hard work (sometimes) of a creator who has to write lines and lines of code to impliment a move. Some characters take months, even years to finish. The end result, if done right, is an exact copy of the character from whichever game it originated from.
By putting it into a screen pack with other characters, and mass-producing it, you dull down all of that hard work.

The bottom line: Download each character yourself, and put it into an empty screenpack yourself.
If necessary, you can go and request offline characters at a Mugen board, like MGBR.

QUOTE
WRONG. My first post, I admit, I did encourage him to release all the characters. But my LAST post I asked him to just upload the config files, so that all a noob has to do is download the characters(from one of the links that was provided) and put them in the "CHARS" folder, and run mugen without any further file editing. Just a misunderstanding.

Oh, ok man. No hard feelings.
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jax32

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« Reply #47 on: January 23, 2006, 06:26:00 PM »

That still doesnt answer my question. What makes it wrong if the author is given credit? You realize that the average person doesnt even let an auhtors whole website finish rendering before they click on the download link, then quickly close the window without ever even knowing the authors name or alias.

Also can you find where snk, sammy, midway, or any other developers said its ok?

This post has been edited by jax32: Jan 24 2006, 02:31 AM
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Swamphunter

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« Reply #48 on: January 23, 2006, 06:37:00 PM »

QUOTE
That still doesnt answer my question. What makes it wrong if the author is given credit?

Answer: Giving credit is not enough.
It takes you eight-ten seconds to type:
"Ryu - By P.o.t.s."
But it's not several months.

How would you like it if you made something that took a year to make, and it was a hot item that people liked? You would be pretty happy that you made others happy, right?
Then, someone takes fifty similar items and throws yours in as part of a compilation. All that happiness wouldn't be for you anymore.
It would be for the people that buy the compilation, not the makers of the original products.

And THAT, is why character leeching is disliked in the Mugen community.

EDIT to Jax's EDIT:
Ask SNK, Sammy and Midway yourself, I guess? (That is how the Mugen community found out about Capcom)
EDIT2:
VinceJ to the rescue --v

This post has been edited by Swamphunter: Jan 24 2006, 02:40 AM
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VinnyJ5

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« Reply #49 on: January 23, 2006, 06:39:00 PM »

QUOTE

1. Why is it okay to rip sprites from Capcom, SNK, etc and use them without permision from those companies?

The original creator (the one from the Big Company -- Capcom, etc.) has been rewarded for his work and, most of all, this original work is prevented from any modification. That must be part of the reason why Capcom/etc. consider a Mugen character/stage that is taken from one of their games as fanart (we know that, at least, Capcom do).


SOURCE TOPIC

This post has been edited by VinnyJ5: Jan 24 2006, 02:40 AM
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jax32

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« Reply #50 on: January 23, 2006, 06:07:00 PM »

QUOTE(Swamphunter @ Jan 23 2006, 07:08 PM) View Post

How would you like it if you made something that took a year to make, and it was a hot item that people liked? You would be pretty happy that you made others happy, right?
Then, someone takes fifty similar items and throws yours in as part of a compilation. All that happiness wouldn't be for you anymore.
It would be for the people that buy the compilation, not the makers of the original products.

And THAT, is why character leeching is disliked in the Mugen community.


What?
How does going to the authors website make up for the months they spent?

From what you said i would still be making people happy, and my name would still be attached to my original product. Thats enough for me.
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shakaru

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« Reply #51 on: January 23, 2006, 06:45:00 PM »

Ok, here is where I got too.

*Changeing the resolution in system.def to 320x480 (Whatever standered NTSC is) allows me to bypass the request screen for changing the resolution. So no more pressing Left Thumb.

*Have not been able to bypass the error I am getting on load of Joy2key. A error stating "Error opening /dev/js1! Are you sure you have joystick support in your kernel?" comes up preventing me of moving any further. Any help on this one is aprecative.

Thats all for now.
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Swamphunter

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« Reply #52 on: January 23, 2006, 06:47:00 PM »

QUOTE
From what you said i would still be making people happy, and my name would still be attached to my original product. Thats enough for me.

Just read what VinnyJ posted. It explains it a helluva lot better than what I said.
QUOTE("SOURCE TOPIC")


This post has been edited by Swamphunter: Jan 24 2006, 02:48 AM
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jax32

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« Reply #53 on: January 23, 2006, 06:54:00 PM »

Ok so what you guys are saying is that as long as the author says ok we would be able to release a pack?

Im really just trying to understand, from what you said no one can do a pack at all, but what are we supposed to do about characters and stage packs that no longer have a homepage or a way to contact the author.

In my own opinion i think that as long as credit is given, its not sold, and no modification is made  everything should be ok and i stand by it.

This post has been edited by jax32: Jan 24 2006, 02:59 AM
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Swamphunter

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« Reply #54 on: January 23, 2006, 06:30:00 PM »

QUOTE(jax32 @ Jan 23 2006, 05:25 PM) View Post

Ok so what you guys are saying is that as long as the author says ok we would be able to release a pack?

From all the authors... well, it's a longshot, but you can try.

QUOTE
Im really just trying to understand, from what you said no one can do a pack at all, but what are we supposed to do about characters and stage packs that no longer have a homepage or a way to contact the author.

You can do whatever you want to a character/screenpack/stage/whatever, AS LONG AS YOU DON'T RELEASE IT TO THE PUBLIC.
That's the point I'm trying to make.

QUOTE
In my own opinion i think that as long as credit is given, its not sold, and no modification is made  everything should be ok and i stand by it.

I can't do anything to stop you besides say what I've said.
I'm just saying you will make a lot of people angry if you go through with it (Creators, mostly).
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jax32

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« Reply #55 on: January 23, 2006, 07:14:00 PM »

Again, if there is no way to contact the author then no release right?

Guybird, was that error on the xbox? Im no linux expert but i think that might be a problem outside mugen itself.
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guybird

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« Reply #56 on: January 23, 2006, 07:35:00 PM »

In all seriousness, if you work so hard on something, and you don't want others to "leech" it, then why put it on a public site?  You are making a very stupid mistake if you think someone is going to copy it, and then do what they please with it.  Yeah, I really appreciate that someone would spend their time doing something that is painstaking, and then "taking credit" for their hard work.  But I really am annoyed by the fact that they'll put all that work into something, mainly to receive kudos from others for their dedication, and then dangle their work out in front of you and say "you can look, but you can't touch".

Whether people like it or not, the internet is pretty much a community of people that like to stockpile things.  Some people collect mp3's, some xbox games, some roms, some pictures, some Mugen characters, etc.  Why not share the wealth, and help prevent someone the trouble of going through the process of collecting a "complete set" of something?  The resources are all there, but not always in one place.  Someone will get them all eventually, why bother trying to prevent that?  If you're so worried about that, then you wouldn't be placing it out in the public to begin with.

Xbox emulators and applications are a perfect example of how "sharing the wealth" makes for a more presentable and complete experience.  If programmers decided that others could "look but not touch" do you think that XBMC would be the all emcompassing program that it is?  Compiling resources generally gets the public to recognize things they would've probably never heard of or used before.  You really think someone would be playing some obscure NES games if they weren't part of a collection?  Hell, if I was so proud of my work that I spent all of my time working on, I'd love knowing that it is a "essential" part of someone's collection.

I'm not trying to kill off a scene, although it seems to me that the scene is killing itself.  I've been into emulation for over 10 years now, and I've never heard of Mugen before.  And just as I find it and get into it, I find that it has been slowly dieing off for 3-4 years except for a few survivors.  Think it would really be that way if you could download a "Street Fighter 2 Pack" instead of hopping a few thousand sites and finding a few links that aren't dead?  In a few years time do you think that the already old web pages with dead links will still be around for someone to enjoy someone else's hard work?  I think not.

QUOTE
Guybird, was that error on the xbox? Im no linux expert but i think that might be a problem outside mugen itself.


It's a JoyToKey error; it says that but I just didn't feel like typing out the entire error.  It's strange because the controls work fine in the menus, and in Training mode, but when I go to Arcade it gives that error.
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Vejita

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« Reply #57 on: January 23, 2006, 07:20:00 PM »

QUOTE(fantoboy @ Jan 24 2006, 12:49 AM) View Post

would it be possible for future versions to read the mugen directory on the f drive?  My e drive is only 4 gigs, and my mugen is like 5 gigs.


Same here, my personal Mugen build weighs in at 7.05GB biggrin.gif

http://i1.tinypic.com/mifm77.png
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jax32

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« Reply #58 on: January 23, 2006, 08:03:00 PM »

QUOTE(shakaru @ Jan 23 2006, 07:16 PM) *

*Changeing the resolution in system.def to 320x480 (Whatever standered NTSC is) allows me to bypass the request screen for changing the resolution. So no more pressing Left Thumb.


I think the only thing you need to change is the depth from 32 to 16, unless you want to run in 320x480.

QUOTE(fantoboy @ Jan 23 2006, 06:49 PM) *

would it be possible for future versions to read the mugen directory on the f drive?  My e drive is only 4 gigs, and my mugen is like 5 gigs.


There is a way to boot from f drive but im not sure how. Hopefully alg5 can figure it out and give us an option.

This post has been edited by jax32: Jan 24 2006, 04:05 AM
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Joshua Wood

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« Reply #59 on: January 23, 2006, 09:15:00 PM »

Great work, I'll check it out one day soon. How different is this linux build from say xdsl, whcih is pretty small anyways.

Keo-Keo, how does mugen run for you in xdsl? What speeds are people getting?

Since I have xdsl going (well, once I manage to get this new version running in 1 folder), I might just use that, and it can do epsx also.

Does this linux-mugen rls support keyboards for ppl who have them?

Also, anyone trying to run it in 480p and having issues (black screen then xbox shutting dow), that's cause xromwell launcher has a bug; trying launching it from a 720p dash. (I'm only assuming xcromwell is used since someone said linuxboot.cfg must be in e:\)

PS- I also like the idea of a linux games/emu type menu setting. Xdsl might be good, but perhaps you could cut it down even more, dunno.

This post has been edited by Joshua Wood: Jan 24 2006, 05:16 AM
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