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Author Topic: XMugen-linux Beta v0.1  (Read 4637 times)

Nemo1985X

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« Reply #105 on: January 25, 2006, 03:04:00 PM »

I see , but what's with the mugen community being against (large & complete) packs of characters.?
The packs of characters could be considered to be a way of keeping the scene alive.

I thought MUGEN was supposed to be OPEN , the current scenes ideals dont sound to open to me (ie.: the scene  
will be furious if you were to make a torrent of all characters and backgrounds (or something to that effect))...


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Vejita

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« Reply #106 on: January 25, 2006, 02:33:00 PM »

QUOTE(alg5 @ Jan 25 2006, 08:35 AM) View Post

The error opening /dev/js1 is not related to mugen ! it's displayed by joy2key, wich is related to the fact that one of your joypad is not recognized by linux (only one is recognized). give the vend/prod ID that should be displayed on the same screen.


My pad, an official M$ Controller S works fine in Xmugen. Its when I change the video settings in the mugen.cfg or load a character that has incorrect letter casing that I get the joy2key error but the error screen doesn't say anything about the vendor or product ID for the controller. I think instead of the Linux Mugen displaying an error, joy2key gives a error instead (loop error) even though the controller is working fine.

Also when running Xmugen, my Xbox's LED flashes green all the time, is there a way to make the LED stay green and not flash?
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fantoboy

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« Reply #107 on: January 25, 2006, 05:03:00 PM »

the problem is that authors do not want their characters distributed without their consent.  The characters are available on their site if you want them.  They also do not want their characters associated with other collections.  I believe this has been stated several times in this thread alone.  This is not a "dead scene" and they have no interest in "reviving" the scene by having a bunch of people who don't contribute to the scene manhandle their creations.  If you would like to discuss it with the mugen scene, here is a thread you can join:

http://mugenguild.com/forumx/index.php?topic=35581.0
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guybird

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« Reply #108 on: January 25, 2006, 05:25:00 PM »

QUOTE
My pad, an official M$ Controller S works fine in Xmugen. Its when I change the video settings in the mugen.cfg or load a character that has incorrect letter casing that I get the joy2key error but the error screen doesn't say anything about the vendor or product ID for the controller. I think instead of the Linux Mugen displaying an error, joy2key gives a error instead (loop error) even though the controller is working fine.


I'm pretty sure this is what's going on now because I've only been using S controllers, and even since removing the memory card, I still get those occasionally.  I've gotten better compatability now, but still have controller issues.  Something that has been ongoing (and only complicated by the memory card earlier) is that when I have 2 controllers plugged in, whichever joystick I start navigating the menu with first will lock up the dpad after a few seconds.  I don't get this with only 1 joystick plugged in, and once again both are S controllers, so I have no idea what it's deal is.  I'm also now experiencing a frozen screen when I get to a Vs screen, and I've never had mugen do that before.

As far as the ongoing battle about the Mugen community in general, let me say this:  What if other "fan" scenes decided to be stingy with their work and only release it to someone who had something they wanted in return (which is usually the case with Mugen) or if it was pm'd to them?  Programming emulators, and dumping roms takes lots of work and time but yet you don't see their authors hoarding them all to themselves sending them to a few people who they feel like responding too.  From what I've seen, most Mugen authors are afraid of someone fixing or modifying "their" character and then taking credit for it.  Sure, the person who releases the newest incarnation will be the one getting the "credit" but this is usually due to the original author's loss of interest in the matter.  Look at Xport's emulators, he didn't build them from scratch, he built upon work that others originally started.  Do the original author's get mentioned ever?  Not really, your first thought is Xport.  Alg5 didn't build this XMugen from the ground up, he took was was available and modified it so that people could get more use out of it.  Is Elecbyte somewhere shaking their fist screaming bloody murder that someone modified their program?  Who cares.  

In the end, I don't want to release a torrent so that people can say "Screw you Mugen fags" or to diss the people that put in hard work to make these characters, but to prevent other people from having to spend all of their time screwing with gigs of files that someone "spent years creating" while I'm going to have to spend weeks just to get it to boot on my xbox/pc.  It's the whole "do it yourself, I had to" mentality that really pisses me off.  Not everyone has the skills/time/desire to fix something that should already work as they are probably working on some other project that you will eventually or already have "leeched" off them.  I'm slaving away trying to get a somewhat working game and probably will be for quite some time when someone else that has the knowhow whipped up something in a few minutes and is happily enjoying themselves right now.
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fantoboy

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« Reply #109 on: January 25, 2006, 06:16:00 PM »

I recall a huge xbox scene drama when Lantus's emulator kawa-x was hacked to play other roms and then distributed.  He stopped updating it, and everyone was pissed.  There was some arguing about the morality of it- but pretty much everyone on the board agreed with Lantus.  I think this is in some ways similar.  Am I to believe everyone here who was around at the time was not happy with what Lantus had given to the community, and distributed the hacked kawa-x that played kof2k2,2k3, and mslug 5 despite his wishes?

You can obviously do whatever you want, and I have no say in the matter not being a creator myself.  I just thing these guys deserve the respect they ask for if you plan on using their creations.  Be glad for what they give.  Don't turn these people who give out their work freely into authors who only have private characters.  Many have become that- and the authors who do release their work don't need any more reasons to do likewise.  I will be glad to help you guys get your mugen working- and willingly share any knowledge I have.  It's not like the mugen scene is trying to keep their knowledge secret.  

By the way, I changed my xbox clock backwards, and now I don't have that red bar on top that says your mugen is expired.  Although I still have to press f1 to pass that initial message.
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RiotShift

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« Reply #110 on: January 25, 2006, 09:25:00 PM »

what do u mean by incorrect letter casing, can u give me an example to avoid this, thank you.
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r1sky

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« Reply #111 on: January 26, 2006, 02:17:00 AM »

fantoboy: thanks for posting some of those tweaks. it fixed some of my the locking up i was experience with some characters. i now have a fairly good package set up now smile.gif
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alg5

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« Reply #112 on: January 26, 2006, 02:21:00 AM »

I think instead of the Linux Mugen displaying an error, joy2key gives a error instead (loop error) even though the controller is working fine.

the loop is not an error: it's normal.
my only one pad, i experienced some mugen exit. for example in the main menu when i press left-up (the 2 direction at the same time)

Also when running Xmugen, my Xbox's LED flashes green all the time, is there a way to make the LED stay green and not flash?

try to search how to setup led with xromwell. i don't know if it's feasible.

if some of you want to have the back key simulating the esc key, upload the 2 joy2key in your mugen directory

http://rapidshare.de...oy2key.rar.html
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r1sky

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« Reply #113 on: January 26, 2006, 04:18:00 AM »

alg5: thanks. back button for esc works great now smile.gif
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Paolo

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« Reply #114 on: January 26, 2006, 05:38:00 AM »

Hi, looking for a little help as so far my characters are not added in game.
Heres an example of what i've done:

1.  Downloaded character ryu-sy and unzipped.
2.  Used Textpad to change the CNS and DEF files to lower case.
3.  Placed Dos2Win and CharSffDtoW in the ryu-sy folder and executed
4.  Changed the def file so that versiondate = 04,14,2001 instead of versiondate = "04,14,2001"
5.  Edited e:/mugen/data/select.def to include ryu-sy/ryu-sy.def, order = 1

When i load mugen i still only get the 1 default character and no ryu.  Any help much appriciated as im new to mugen and not sure where im going wrong- guessing it must be the .def file, right?
fantoboy thanks for the links and the info, looks plenty there to get me going once i get these problems fixed.  Anyone found a good program to rename all the files to lowercase without manually opening them?
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Nemo1985X

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« Reply #115 on: January 26, 2006, 06:09:00 AM »

QUOTE(Paolo @ Jan 26 2006, 06:09 AM) View Post

Hi, looking for a little help as so far my characters are not added in game.
Heres an example of what i've done:

1.  Downloaded character ryu-sy and unzipped.
2.  Used Textpad to change the CNS and DEF files to lower case.
3.  Placed Dos2Win and CharSffDtoW in the ryu-sy folder and executed
4.  Changed the def file so that versiondate = 04,14,2001 instead of versiondate = "04,14,2001"
5.  Edited e:/mugen/data/select.def to include ryu-sy/ryu-sy.def, order = 1

When i load mugen i still only get the 1 default character and no ryu.  Any help much appriciated as im new to mugen and not sure where im going wrong- guessing it must be the .def file, right?
fantoboy thanks for the links and the info, looks plenty there to get me going once i get these problems fixed.  Anyone found a good program to rename all the files to lowercase without manually opening them?


I suggest you try to see if the character works first by just typing ryu-sy and nothing else...
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fantoboy

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« Reply #116 on: January 26, 2006, 07:00:00 AM »

open  ryu-sy.def and make sure the letter casing for each file matches what is in his folder.

example of what you should see in a def file:

; files for the player
[files]
cmd     = hugo.cmd
cns     = hugo.cns
st      = hugo.cns
st2      = txt/hugo_config.txt
st3      = 01hugo.cns
st4      = 03hugo.cns
stcommon = common1.cns
sprite  = 00hugo.sff
anim    = hugo.air
sound   = 00hugo.snd
pal1    = 00hugo.act
pal2    = 01hugo.act


if you made the file names all lowercase, make sure they are all lowercase in the def file.

also you do not need to type ryu-sy/ryu-sy.def, order = 1 if the def filename matches the foldername.
ryu-sy, order = 1  is fine.  if the folder was called something else like just ryu, then you must specify like this: ryu/ryu-sy.def, order = 1  I also recommend adding a stage to him like: ryu-sy/ryu-sy.def, stages/ryubg.def, order = 1  it solves some issues in winmugen.

also make sure you are adding him under [characters] in the select.def.  not just anywhere.  The easiest thing to do is find where KFM is listed and put him there.
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philbee

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« Reply #117 on: January 26, 2006, 08:16:00 AM »

anything i can do to solve the prob i have with the green screen on my 1.6 softmodded xbox?
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Nemo1985X

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« Reply #118 on: January 26, 2006, 09:28:00 AM »

does anyone know how to fix the multi colored character portrait (on the character select screen and the versus screen) alot of the charcters I got have this effect..

What is the cause of this ?

anyone?
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fantoboy

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« Reply #119 on: January 26, 2006, 09:33:00 AM »

those characters were made for dos.  In winmugen and linux mugen the way the sprite archive is compiled is different.  The mugen program is using the wrong palettes for those portraits.  Using the dos2win program i posted a link to earlier should fix most of them.  For the rest, you'll need a little more knowledge of mugen.  Try the program first and lemme know if that fixes the problem.
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