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Author Topic: Surreal 64 Xxx Beta 5  (Read 389 times)

Likklebaer

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Surreal 64 Xxx Beta 5
« Reply #30 on: October 23, 2005, 07:57:00 AM »

beerchug.gif
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DaBiscuit

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Surreal 64 Xxx Beta 5
« Reply #31 on: October 23, 2005, 09:21:00 AM »

QUOTE(GogoAckman @ Oct 23 2005, 03:00 PM)
newer rice s sources are not available, but I may consider looking on this bug one day.
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Ahhh. I'm sorry, I didn't realise that. Again, I have no wish to give offence, nor do I profess to be a programmer, but it is interesting to note that some of the glitches in OOT are not present when using the PC version of 1964 together with Rice's 5.6.0.  The glitch I am referring to is the one which will manifest reliably in the Kokiri shop.

When using the now discontinued stand-alone x-box version Project64, that particular glitch is also not present, but many others are, and the game tends to freeze up. I hope you don't find me presumpuous, but I just thought I'd point those things out in the hope that it might help you identify the source of the bug.
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devguy

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Surreal 64 Xxx Beta 5
« Reply #32 on: October 23, 2005, 09:32:00 AM »

I tried Super Smash bros. in 1964 again.  There was a noticeable speed increase, but the no character selector bug was still in effect.  

I noticed no difference in speed with pj64 on SSB.

I know I keep harping on this, but do you think this can be fixed?  It runs so good on 1964 that it is a shame that this one bug holds everything back...

BTW, nice job on the update.
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GogoAckman

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Surreal 64 Xxx Beta 5
« Reply #33 on: October 23, 2005, 10:25:00 AM »

QUOTE(DaBiscuit @ Oct 23 2005, 04:56 PM)
Ahhh. I'm sorry, I didn't realise that. Again, I have no wish to give offence, nor do I profess to be a programmer, but it is interesting to note that some of the glitches in OOT are not present when using the PC version of 1964 together with Rice's 5.6.0.  The glitch I am referring to is the one which will manifest reliably in the Kokiri shop.

When using the now discontinued stand-alone x-box version Project64, that particular glitch is also not present, but many others are, and the game tends to freeze up. I hope you don't find me presumpuous, but I just thought I'd point those things out in the hope that it might help you identify the source of the bug.
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Not at all, all advices are welcome, I ll try to see that and smash bros bug too, but not for the moment so I can t promise :) , all I can tell is that I have for the moment a talented dev in d3d maybe he can help on this :) .
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yodanut

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Surreal 64 Xxx Beta 5
« Reply #34 on: October 23, 2005, 12:42:00 PM »

That's good to know. Hopefull the missing HUD elements in Majora's Mask will be ironed out as well.

BTW, has any progress been made fixing the random crashes in UltraHLE running Goldeneye?
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-x-

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Surreal 64 Xxx Beta 5
« Reply #35 on: October 23, 2005, 01:09:00 PM »

QUOTE(GogoAckman @ Oct 23 2005, 01:54 PM)
Well, sorry for the links, I totally forgot, I ll remove it now :( .

I have some news for ki fans :) , I have done some changes :

before
(IMG:http://parlalasortie.free.fr/ki1.jpg)

after
(IMG:http://parlalasortie.free.fr/ki2.jpg)

what has been done :
- change dynahelpers.cpp
here s an exemple :

before
after
it made a 5fps boost when all the file was changed  :beer: , after that, I must admit likklebaer was right, soft filters is slow and doesn t change anything, so I removed it and again some boost  :luv: .
Now, let s continue :) .

EDIT : damn can t edit the other post with the links  :uhh: .
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Yes!!!!!!!!!!!!!!! Thanks a million. I can not wait for that release.  :beer:

15fps away from perfection  :)

This post has been edited by -x-: Oct 23 2005, 08:10 PM
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darkstalker

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Surreal 64 Xxx Beta 5
« Reply #36 on: October 23, 2005, 06:26:00 PM »

wink.gif
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Chron Johnson

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Surreal 64 Xxx Beta 5
« Reply #37 on: October 23, 2005, 10:19:00 PM »

Whether it was recent code changes or not, I just experienced Super Smash Brothers without the character select screen bug for the first time.  It was always there with Beta 4, but with 4.9 and Video=8 Dyna=6 and Paging=2 on 1964 the problem disappeared.
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GogoAckman

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Surreal 64 Xxx Beta 5
« Reply #38 on: October 24, 2005, 01:49:00 AM »

QUOTE(Chron Johnson @ Oct 24 2005, 05:54 AM)
Whether it was recent code changes or not, I just experienced Super Smash Brothers without the character select screen bug for the first time.  It was always there with Beta 4, but with 4.9 and Video=8 Dyna=6 and Paging=2 on 1964 the problem disappeared.
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yep I tested it, but was not sure, but anyway on the first match when you have link vs link you can t see the second link.
darkstalker, I can t post links, but I can PM, I ll juste compile it in release mode and send a pm to you ;) .
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devguy

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« Reply #39 on: October 24, 2005, 07:42:00 AM »

I tried it too.  The single player icon was avaliable, but the multiplayer icon was not.  

Also, how did you set video settings to 8?  Which Rice did you use?
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t_mac_ca

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« Reply #40 on: October 24, 2005, 08:10:00 AM »

Srry if this is a noob question but what is this KI2 thing?
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zero5

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Surreal 64 Xxx Beta 5
« Reply #41 on: October 24, 2005, 09:05:00 AM »

gogo keep up the good work on KI1.2, now thats preformances !
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DaBiscuit

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Surreal 64 Xxx Beta 5
« Reply #42 on: October 24, 2005, 01:00:00 PM »

QUOTE(GogoAckman @ Oct 23 2005, 05:00 PM)
Not at all, all advices are welcome, I ll try to see that and smash bros bug too, but not for the moment so I can t promise smile.gif , all I can tell is that I have for the moment a talented dev in d3d maybe he can help on this smile.gif .
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rake

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Surreal 64 Xxx Beta 5
« Reply #43 on: October 24, 2005, 03:06:00 PM »

t_mac_ca, assuming you weren't being sarcastic it's Killer Instinct/ Killer Instinct 2 emulation. I'd like to see it work myself...And Gogo is one guy I trust can do it, if it can be done. :beer:
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t_mac_ca

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« Reply #44 on: October 24, 2005, 09:48:00 PM »

QUOTE(DaBiscuit @ Oct 24 2005, 04:11 PM)
Cool! It's the one thing I wish my x-box could emulate. I have the game on 'cube, but that pad is too tiny, and I can't use it properly.
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i wasnt being sarcastiic i actually didnt know lol
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