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Author Topic: Surreal 64 Xxx Beta 5  (Read 386 times)

darkstalker

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Surreal 64 Xxx Beta 5
« Reply #15 on: October 21, 2005, 03:01:00 PM »

Funny, I don't remember Goldeneye working ever before.. hmm.

Maybe it's me.. and it's been a very long time since I played Goldeneye.. but what the hell is happening here?

This post has been edited by darkstalker: Oct 21 2005, 10:13 PM
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Likklebaer

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Surreal 64 Xxx Beta 5
« Reply #16 on: October 22, 2005, 05:01:00 AM »

QUOTE(GogoAckman @ Oct 21 2005, 08:50 PM)
I am in a good mood tonight :

Now, I am tired of waiting the website (I hope you can post it on your site Dave ;) ) here is surreal beta 4.9 :
binary
sources
*


LOL,  :lol:  That's awesome! Stick it to the man!

That'll teach Iriez to be around more often. I wonder how much longer those links will stay active for before he (or someone else) even notices.  :P

Kudos Gogo, for the shear gaul of it.

 :rotfl:
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zero5

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Surreal 64 Xxx Beta 5
« Reply #17 on: October 22, 2005, 11:41:00 AM »

Has anyone checked out mupen64, its open source emu and has been updated recently.


website
http://mupen64.emulation64.com/

source code

http://mupen64.emulation64.com/files...rc-0.5.tar.bz2

This post has been edited by zero5: Oct 22 2005, 06:49 PM
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darkstalker

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Surreal 64 Xxx Beta 5
« Reply #18 on: October 22, 2005, 02:01:00 PM »

It's most likely far too slow for use on the Xbox.
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jimjom

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Surreal 64 Xxx Beta 5
« Reply #19 on: October 22, 2005, 06:50:00 PM »

tongue.gif
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Scoobysnaxx

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Surreal 64 Xxx Beta 5
« Reply #20 on: October 22, 2005, 10:16:00 PM »

QUOTE(Likklebaer @ Oct 22 2005, 12:36 PM)
That'll teach Iriez to be around more often. I wonder how much longer those links will stay active for before he (or someone else) even notices.  :P
*


Seriously - those links have been up for a while. Remember when Iriez would be on those the moment they wre posted? It's like the guy didn't sleep.

.......and now...........
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Thraxen

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Surreal 64 Xxx Beta 5
« Reply #21 on: October 22, 2005, 10:33:00 PM »

QUOTE(darkstalker @ Oct 21 2005, 10:36 PM)


Just for the record, Goldeneye has always worked in Surreal, you just had to have the correct version of the ROM (you need the 12 MB ROM, not the 16 MB overdump that is floating around) and run it in UltraHLE.    As for the picture, for some reason that truck always clips through that gate on the first level when playing the ROM in Surreal.  Try it, you will see.
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darkstalker

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Surreal 64 Xxx Beta 5
« Reply #22 on: October 22, 2005, 11:10:00 PM »

I had the 12MB dump.. and it's never worked before for me, only with this beta. The truck appears to get stuck in the door immediately when run with UltraHLE. In 1964, it properly drives to the gates and they open, just as they should instead of just appearing at the gate.
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Thraxen

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Surreal 64 Xxx Beta 5
« Reply #23 on: October 22, 2005, 11:33:00 PM »

Hmmm... don't know why yours never worked before then.  I've played GE several times on Surreal previous to this release.  The version I have has a CRC or 8B70CB5B and has the file extension .v64.  Perhaps yours is a different version.
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DaBiscuit

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Surreal 64 Xxx Beta 5
« Reply #24 on: October 23, 2005, 04:55:00 AM »

QUOTE(zero5 @ Oct 22 2005, 06:16 PM)
Has anyone checked out mupen64, its open source emu and has been updated recently.
website
http://mupen64.emulation64.com/

source code

http://mupen64.emula....rc-0.5.tar.bz2


1964 is a far better emulator. All(!) that needs to be done to the x-box version is update from version 5.60 of Rice's Video Plugin to version 6.1 and then the x-box emulator would be as good as it gets.

If 1964 can't emulate it... it can't (yet) be emulated.

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Likklebaer

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Surreal 64 Xxx Beta 5
« Reply #25 on: October 23, 2005, 05:38:00 AM »

QUOTE(Scoobysnaxx @ Oct 23 2005, 05:51 AM)
Seriously - those links have been up for a while. Remember when Iriez would be on those the moment they wre posted? It's like the guy didn't sleep.

.......and now...........
*


*puts on best Starscream voice*

The mighty Iriez has fallen! I AM THE NEW LEADER!!

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zero5

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Surreal 64 Xxx Beta 5
« Reply #26 on: October 23, 2005, 05:54:00 AM »

QUOTE(Likklebaer @ Oct 23 2005, 01:13 PM)
*puts on best Starscream voice*

The mighty Iriez has fallen! I AM THE NEW LEADER!!
*



starscream

"Is that you mega Iriez",

Mega Iriez

"hears a hint",  BOOM! blows starscream away. :lol:
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GogoAckman

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Surreal 64 Xxx Beta 5
« Reply #27 on: October 23, 2005, 05:43:00 AM »

sad.gif .

I have some news for ki fans smile.gif , I have done some changes :

before
user posted image

after
user posted image

what has been done :
- change dynahelpers.cpp
here s an exemple :

before
QUOTE
void helperSdr(DWORD offset,DWORD op0)
{
   QWORD   data;

   data=iMemReadQWord((DWORD)(offset & 0xfffffff8));
 
   switch(7-(offset % 8))
   {
   case 7:
  iMemWriteQWord(*(QWORD *)&r->GPR[op0*2], offset & 0xfffffff8);
  break;
 
   case 6:
  iMemWriteQWord((data & 0x00000000000000ff) | (*(QWORD *)&r->GPR[op0*2] << 8), offset & 0xfffffff8);
  break;
 
   case 5:
  iMemWriteQWord((data & 0x000000000000ffff) | (*(QWORD *)&r->GPR[op0*2] << 16), offset & 0xfffffff8);
  break;
 
   case 4:
  iMemWriteQWord((data & 0x0000000000ffffff) | (*(QWORD *)&r->GPR[op0*2] << 24), offset & 0xfffffff8);
  break;
 
   case 3:
  iMemWriteQWord((data & 0x00000000ffffffff) | (*(QWORD *)&r->GPR[op0*2] << 32), offset & 0xfffffff8);
  break;
 
   case 2:
  iMemWriteQWord((data & 0x000000ffffffffff) | (*(QWORD *)&r->GPR[op0*2] << 40), offset & 0xfffffff8);
  break;
 
   case 1:
  iMemWriteQWord((data & 0x0000ffffffffffff) | (*(QWORD *)&r->GPR[op0*2] << 48), offset & 0xfffffff8);
  break;
 
   case 0:
  iMemWriteQWord((data & 0x00ffffffffffffff) | (*(QWORD *)&r->GPR[op0*2] << 56), offset & 0xfffffff8);
  break;
 
   } /* switch(offset % 8) */
}


after

QUOTE
void helperSdr(DWORD offset,DWORD op0)
{
   QWORD   data,mask;
   int     modulo;
 
   //offset &= 0xfffffff8;
   modulo = (offset%8);
   data = *(QWORD*)(iMemAddr[0] + RDRAMSIZE + ((offset&0xfffffff8)&0xfffff));
   
   mask = (0x00ffffffffffffff) >> ((7-modulo)<<3);
   data = ((data & mask) | (*(QWORD *)&r->GPR[op0<<1] << ((modulo)<<3)));
   cheat = data;
   BYTE* dest = (RDRAMSIZE + iMemAddr[0] + ((offset &0xfffffff8)& 0xfffff));
   *(QWORD*) dest=data;

}


it made a 5fps boost when all the file was changed  beerchug.gif , after that, I must admit likklebaer was right, soft filters is slow and doesn t change anything, so I removed it and again some boost  love.gif .
Now, let s continue smile.gif .

EDIT : damn can t edit the other post with the links  uhh.gif .
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DaBiscuit

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Surreal 64 Xxx Beta 5
« Reply #28 on: October 23, 2005, 07:27:00 AM »

I hope you don't consider it rude of me to ask, but the version of Rice's Video Plugin that  Surreal currently uses trails the PC version by 5 minor increments. Will you be "upgrading" to a newer version in a future release?

I'm really hoping to wave bye-bye to some of the glitches in Zelda: OOT one of these days. ;)
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GogoAckman

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Surreal 64 Xxx Beta 5
« Reply #29 on: October 23, 2005, 08:25:00 AM »

QUOTE(DaBiscuit @ Oct 23 2005, 03:02 PM)
I hope you don't consider it rude of me to ask, but the version of Rice's Video Plugin that  Surreal currently uses trails the PC version by 5 minor increments. Will you be "upgrading" to a newer version in a future release?

I'm really hoping to wave bye-bye to some of the glitches in Zelda: OOT one of these days. ;)
*



newer rice s sources are not available, but I may consider looking on this bug one day.
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