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Author Topic: Neocd/sdlx V1.01  (Read 69 times)

VampX

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Neocd/sdlx V1.01
« Reply #15 on: April 23, 2005, 09:31:00 AM »

QUOTE(Likklebaer @ Apr 23 2005, 04:23 PM)
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UberJim

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Neocd/sdlx V1.01
« Reply #16 on: April 23, 2005, 12:16:00 PM »

ISO + MP3 support would be pretty nice.  Also, I would like to add that I am far too lazy to attempt adding it myself.
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devlkore

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Neocd/sdlx V1.01
« Reply #17 on: April 23, 2005, 04:27:00 PM »

L0L @t t3h b43r!1!!!!1!!
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Iriez

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Neocd/sdlx V1.01
« Reply #18 on: April 24, 2005, 02:12:00 AM »

QUOTE(tekn0 @ Apr 22 2005, 07:53 PM)
I really wish he would add iso support also but what i dont understand and please dont take this the worng way, is where do you draw the line, in the nfo for the emulator release he states he does not support "warez" then why does he support other coders porting projects with "warezed" XDK's and releasing them on a xbox "warez site" called "xbins" that we can only half way talk about with other xbox related "warez" releses, i wonder what the % is of people using this emu is that own the retail games or are they are just burning a "warezed iso"  to cd to and loading it.

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zero5

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Neocd/sdlx V1.01
« Reply #19 on: April 24, 2005, 07:48:00 AM »

QUOTE(lantus @ Apr 24 2005, 12:09 PM)
final word on this..like it or lump it - iso/mp3 support is simply not gonna happen from me
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Prican24

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Neocd/sdlx V1.01
« Reply #20 on: April 24, 2005, 07:59:00 AM »

beerchug.gif
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Iriez

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Neocd/sdlx V1.01
« Reply #21 on: April 24, 2005, 11:09:00 PM »

Because compiling with the XDK for a non-commercial purpose and pubically releasing breaks their license.

Compiling your own code to run on the xbox, and pirating a game are two entirely different scenario's.

Learn to differentiate between jaywalking and murder.
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