Well,today is my birthday and i've made myself a little birthday present.
And since i share my presents with the public,i'm proud to release Surreal64_FDB(freakdave's birthday release).
It lets you change the flicker filter value of Surreal64,e.g. turning the flicker filter off results in a ultrasharp and crisp picture.
Blurryness is no more :-)
Zelda,Mario,Starfox.All games look awesome now.
Heck,even the blurry Banjo-Kazooie looks almost like a Dreamcast game now !
All the XBOX-blurryness is simply gone.
An option to resize the screen will probably follow in a later release(I hope v2.0 is out until then)
UPDATE !
Surreal64_FDB_v3 :
| QUOTE |
Changelog --------- * Added: You can now change Surreal's Vertex Processing mode * Added: You can now choose between 5 texture filter modes * Added: Some credits  * Fixed: Cleaned up some code
Misc ------- * Full sourcecode is included
Vertex Processing / Texture filter FAQ ------------------------------------------------------------ You now have the possibility to change Surreal's VP mode. Note that UltraHLE has its own graphics renderer and therefore its own entry. Open Surreal.ini and search for these 2 entries:
Default UHLE Vertex Processing Mode=1 Default EMU64 Vertex Processing Mode=1
Valid modes are : 0 = Pure Device (don't use this setting unless you know what you're doing.Not recommended) 1 = Software Vertex Processing (this is Surreal's default setting.Recommended) 2 = Hardware Vertex Processing (games may run faster and even better (UltraHLE and Diddy Kong Racing) with this setting,but it may also cause graphical glitches in certain games.Not recommended) 3 = Mixed Vertex Processing (Specifies mixed (both software and hardware) vertex processing.Not recommended)
You now also have the possibility to choose between 5 different texture filter modes. Note that UltraHLE has its own graphics renderer and therefore its own entry. Open Surreal.ini and search for these 2 entries:
Default UHLE Texturefilter=2 Default EMU64 Texturefilter=2
Valid modes are : 0 = This mode does NOT work as it's only used for Mip Mapping.I've added it only for the sake of completeness. 1 = Point Filtering (Fast but low quality.Use this if you want to play your games with PS1-like graphics) 2 = Linear Filtering (Surreal's default setting) 3 = Anisotropic Filtering (Slower but better quality.My favorite btw ) 4 = Flatcubic Filtering (Cubic Filter mode.Looks almost like Point Filter mode) 5 = Gaussiancubic Filtering (Cubic Filter mode with a different cubic kernel)
Misc: Don't try to change the values XOffset,YOffset,XStretch and YStretch,as they don't work in this release. DO NOT DELETE THEM THOUGH ! |
Note : This is still Surreal v1.0 !
Have fun with this one
